public void Exit(Ientity entity)
 {
     if (entity.FSM != null && entity.FSM.State == FsmState.FSM_STATE_DEAD)
     {
         entity.objTransform.position = entity.EntityFSMPosition;
         entity.objTransform.rotation = Quaternion.LookRotation(entity.EntityFSMDirection);
         entity.OnReborn();
     }
 }