Beispiel #1
0
 public void setUrlImage(string fullLink)
 {
     if (icon == null)
     {
         icon = new IconObject();
     }
     icon.setfullLink(fullLink);
 }
Beispiel #2
0
        private IconObject IconCode(string icon, int startIndex = 0)
        {
            var result = new IconObject();

            result.Id         = icon;
            result.StartIndex = startIndex;
            result.IconImage  = AddIconTextBox(result.Id, result.StartIndex);
            _txtChatBox.Controls.Add(result.IconImage);
            ThayTheIconBangWhiteSpace(icon);
            return(result);
        }
Beispiel #3
0
    public void displayEmote(int emoteType, NetworkInstanceId netId)
    {
        GameObject Player = ClientScene.FindLocalObject(netId);

        //int InstanceID = Player.GetComponent (NetworkInstanceId);
        //string netID = Player.GetComponent<NetworkIdentity>().netId.ToString();
        Debug.Log("Player network ID Received by client: " + Player.GetComponent <NetworkIdentity>().netId.ToString());
        Vector3 offset = new Vector3(0.0f, 2.5f, 0.0f);

        if (emoteType == 0)
        {
            GameObject     emoteobject = new GameObject("Emote");
            SpriteRenderer renderer    = emoteobject.AddComponent <SpriteRenderer>();
            IconObject     qwe         = emoteobject.AddComponent <IconObject>();
            qwe.PlayerNetID(netId);
            renderer.sprite = sprite1;
            Destroy(emoteobject, EmoteLifetime);
        }
        else if (emoteType == 1)
        {
            GameObject     emoteobject = new GameObject("Emote");
            SpriteRenderer renderer    = emoteobject.AddComponent <SpriteRenderer>();
            IconObject     qwe         = emoteobject.AddComponent <IconObject>();
            qwe.PlayerNetID(netId);
            renderer.sprite = sprite2;
            Destroy(emoteobject, EmoteLifetime);
        }
        else if (emoteType == 2)
        {
            GameObject     emoteobject = new GameObject("Emote");
            SpriteRenderer renderer    = emoteobject.AddComponent <SpriteRenderer>();
            IconObject     qwe         = emoteobject.AddComponent <IconObject>();
            qwe.PlayerNetID(netId);
            renderer.sprite = sprite3;
            Destroy(emoteobject, EmoteLifetime);
        }
        else if (emoteType == 3)
        {
            GameObject     emoteobject = new GameObject("Emote");
            SpriteRenderer renderer    = emoteobject.AddComponent <SpriteRenderer>();
            IconObject     qwe         = emoteobject.AddComponent <IconObject>();
            qwe.PlayerNetID(netId);
            renderer.sprite = sprite4;
            Destroy(emoteobject, EmoteLifetime);
        }
    }