Beispiel #1
0
        /// <summary>
        ///     The callback function that is being called for each resource (RT_GROUP_ICON, RT_ICON) in the executable module.
        ///     The function stores the resource name of type RT_GROUP_ICON into the GroupIconsList and
        ///     stores the resource name of type RT_ICON into the IconsList.
        /// </summary>
        /// <param name="hModule">The module handle.</param>
        /// <param name="lpszType">Specifies the type of the resource being enumurated (RT_GROUP_ICON, RT_ICON).</param>
        /// <param name="lpszName">
        ///     Specifies the name of the resource being enumurated. For more ifnormation, see the Remarks
        ///     section.
        /// </param>
        /// <param name="lParam">Specifies the application defined parameter passed to the EnumResourceNames function.</param>
        /// <returns>This callback function return true to continue enumuration.</returns>
        /// <remarks>
        ///     If the high bit of lpszName is not set (=0), lpszName specifies the integer identifier of the givin resource.
        ///     Otherwise, it is a pointer to a null terminated string.
        ///     If the first character of the string is a pound sign (#), the remaining characters represent a decimal number that
        ///     specifies the integer identifier of the resource. For example, the string "#258" represents the identifier 258.
        ///     #define IS_INTRESOURCE(_r) ((((ULONG_PTR)(_r)) >> 16) == 0)
        /// </remarks>
        private bool EnumResourcesCallBack(IntPtr hModule, ResourceTypes lpszType, IntPtr lpszName, IntPtr lParam)
        {
            switch (lpszType)
            {
            case ResourceTypes.GROUP_ICON:
                IconNamesList.Add(new ResourceName(lpszName));
                break;
            }

            return(true);
        }
Beispiel #2
0
 /// <summary>
 ///     Releases the resources of that object.
 /// </summary>
 public void Dispose()
 {
     if (ModuleHandle != IntPtr.Zero)
     {
         try
         {
             NativeMethods.FreeLibrary(ModuleHandle);
         }
         catch
         {
         }
         ModuleHandle = IntPtr.Zero;
     }
     IconNamesList?.Clear();
 }