Beispiel #1
0
        public IcCSVFile GetCSVFile(string relativePath, bool bSpecial = false)
        {
            IcCSVFile csv = null;
            //csv = MyTxtResources.GetTmpFile(relativePath);
            //if (csv != null)
            //    return csv;

            string fileExtention = "txt";

            TextAsset asset = Load <TextAsset>(relativePath, fileExtention, bSpecial);

            if (asset == null)
            {
                UnityEngine.Debug.LogError(string.Format("{0} not found", relativePath));
            }
            else
            {
                csv = new IcCSVFile(asset, relativePath);
                //Resources.UnloadAsset(asset);
            }
            // }

            return(csv);
        }
Beispiel #2
0
        public IcCSVFile GetCSVAsset(string szInfo)
        {
            IcCSVFile csv = new IcCSVFile(szInfo);

            return(csv);
        }