private void Update()
 {
     if (nearestGameObject == null)
     {
         return;
     }
     if (Input.GetKeyDown(KeyCode.E))
     {
         I_Interactable i_interactable = nearestGameObject.GetComponentInChildren <I_Interactable>();
         if (i_interactable != null)
         {
             i_interactable.Use();
         }
     }
 }
Beispiel #2
0
    private void OnGUI()
    {
        Event ev = Event.current;

        if (ev.type == EventType.KeyDown)
        {
            if (ev.keyCode == KeyCode.E)
            {
                RaycastHit hit;
                if (Physics.Raycast(cameraTransform.position, cameraTransform.forward, out hit, maxPickupDistance))
                {
                    I_Interactable interactable = hit.transform.gameObject.GetComponent <I_Interactable>();
                    if (interactable != null)
                    {
                        interactable.onInteract();
                    }
                }
            }
            if (ev.keyCode == KeyCode.Escape)
            {
                Application.Quit();
            }
        }
    }