public (IEnumerable <GameTempObject>, GameTempInterior) InitGameTempObjectsAndInteriors(Estate estate, PremiumFile premiumFile) { var(gameTempObjectsElements, gameTempInteriorsElements) = ( xmlReader.GetDescendantNodes($"{filesManager.WebRootPath}{premiumFile.Path}", (node) => node.Name.LocalName.Equals("object")), xmlReader.GetDescendantNodes($"{filesManager.WebRootPath}{premiumFile.Path}", (node) => node.Name.LocalName.Equals("marker"))); int gameTempObjectsCount = gameTempObjectsElements.Count(); if (gameTempObjectsCount > Constants.MaximumTempObjectsCount) { filesManager.Delete(premiumFile.Path); throw new ServerException( $"Maximum game temp objects count is: {Constants.MaximumTempObjectsCount}. Your interior file has: {gameTempObjectsCount}"); } return( TempObjectsAndInteriorsUtils.ConvertXElementsToTempObjects(gameTempObjectsElements, estate.Id, estate.InteriorId, httpContextReader.CurrentUsername), TempObjectsAndInteriorsUtils.ConvertXElementsToTempInterior(gameTempInteriorsElements, estate.Id, estate.InteriorId, httpContextReader.CurrentUserId)); }