public ChunkMapLayer(ICoreAPI api, IWorldMapManager mapSink) : base(api, mapSink) { api.Event.ChunkDirty += Event_OnChunkDirty; if (api.Side == EnumAppSide.Server) { (api as ICoreServerAPI).Event.DidPlaceBlock += Event_DidPlaceBlock; } else { (api as ICoreClientAPI).RegisterCommand("map", "world map stuff", "", onMapCmd); } if (api.Side == EnumAppSide.Client) { api.World.Logger.Notification("Loading world map cache db..."); mapdb = new MapDB(api.World.Logger); string errorMessage = null; string mapdbfilepath = getMapDbFilePath(); mapdb.OpenOrCreate(mapdbfilepath, ref errorMessage, true, false, false); if (errorMessage != null) { throw new Exception(string.Format("Cannot open {0}, possibly corrupted. Please fix manually or delete this file to continue playing", mapdbfilepath)); } } }
public ChunkMapLayer(ICoreAPI api, IWorldMapManager mapSink) : base(api, mapSink) { api.Event.ChunkDirty += Event_OnChunkDirty; if (api.Side == EnumAppSide.Server) { (api as ICoreServerAPI).Event.DidPlaceBlock += Event_DidPlaceBlock; } }
public WaypointMapLayer(ICoreAPI api, IWorldMapManager mapSink) : base(api, mapSink) { if (api.Side == EnumAppSide.Server) { ICoreServerAPI sapi = api as ICoreServerAPI; this.sapi = sapi; sapi.Event.GameWorldSave += OnSaveGameGettingSaved; sapi.RegisterCommand("waypoint", "Put a waypoint at this location which will be visible for you on the map", "[add|remove|list]", OnCmdWayPoint, Privilege.chat); } }
public WaypointMapLayer(ICoreAPI api, IWorldMapManager mapSink) : base(api, mapSink) { if (api.Side == EnumAppSide.Server) { ICoreServerAPI sapi = api as ICoreServerAPI; this.sapi = sapi; sapi.Event.GameWorldSave += OnSaveGameGettingSaved; sapi.RegisterCommand("waypoint", "Put a waypoint at this location which will be visible for you on the map", "[add|addat|modify|remove|list]", OnCmdWayPoint, Privilege.chat); sapi.RegisterCommand("tpwp", "Teleport yourself to a waypoint starting with the supplied name", "[name]", OnCmdTpTo, Privilege.tp); } }
public ProspectorOverlayLayer(ICoreAPI api, IWorldMapManager mapSink) : base(api, mapSink) { _worldMapManager = mapSink; _chunksize = api.World.BlockAccessor.ChunkSize; _messages = api.LoadOrCreateDataFile <ProspectorMessages>(Filename); _triggerword = Lang.GetUnformatted("propick-reading-title")?.Split().FirstOrDefault(); _cleanupRegex = new Regex("<.*?>", RegexOptions.Compiled); if (api.Side == EnumAppSide.Client) { _clientApi = (ICoreClientAPI)api; _clientApi.Event.ChatMessage += OnChatMessage; } }
public ProspectorOverlayLayer(ICoreAPI api, IWorldMapManager mapSink) : base(api, mapSink) { _worldMapManager = mapSink; _chunksize = api.World.BlockAccessor.ChunkSize; _messages = api.LoadOrCreateDataFile <ProspectorMessages>(Filename); _triggerwords = LangUtils.GetAllLanguageStringsOfKey("propick-reading-title").Select(x => x.Split().FirstOrDefault()).Where(x => !string.IsNullOrEmpty(x)).ToArray(); _cleanupRegex = new Regex("<.*?>", RegexOptions.Compiled); var modSystem = this.api.ModLoader.GetModSystem <ProspectorInfoModSystem>(); _config = modSystem.Config; if (api.Side == EnumAppSide.Client) { _clientApi = (ICoreClientAPI)api; _clientApi.Event.ChatMessage += OnChatMessage; _clientApi.Event.AfterActiveSlotChanged += Event_AfterActiveSlotChanged; _clientApi.Event.PlayerJoin += (p) => { if (p == _clientApi?.World.Player) { var invMan = p?.InventoryManager?.GetHotbarInventory(); invMan.SlotModified += Event_SlotModified; } }; _clientApi.Event.PlayerLeave += (p) => { if (p == _clientApi?.World.Player) { var invMan = p?.InventoryManager?.GetHotbarInventory(); invMan.SlotModified -= Event_SlotModified; } }; _clientApi.RegisterCommand("pi", "ProspectorInfo main command. Allows you to toggle the visibility of the chunk texture overlay.", "", OnPiCommand); _colorTexture?.Dispose(); _colorTexture = GenerateOverlayTexture(); } }
public PlayerMapLayer(ICoreAPI api, IWorldMapManager mapsink) : base(api, mapsink) { capi = (api as ICoreClientAPI); }
public MapLayer(ICoreAPI api, IWorldMapManager mapSink) { this.api = api; this.mapSink = mapSink; }
public MarkerMapLayer(ICoreAPI api, IWorldMapManager mapSink) : base(api, mapSink) { }
public ChunkMapLayer(ICoreAPI api, IWorldMapManager mapSink) : base(api, mapSink) { api.Event.ChunkDirty += Event_OnChunkDirty; }