public void SetCallbacks(IWorldActionsActions instance) { if (m_Wrapper.m_WorldActionsActionsCallbackInterface != null) { @Movement.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMovement; @Movement.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMovement; @Movement.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMovement; @Accept.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnAccept; @Accept.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnAccept; @Accept.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnAccept; @Quit.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnQuit; @Quit.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnQuit; @Quit.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnQuit; } m_Wrapper.m_WorldActionsActionsCallbackInterface = instance; if (instance != null) { @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @Accept.started += instance.OnAccept; @Accept.performed += instance.OnAccept; @Accept.canceled += instance.OnAccept; @Quit.started += instance.OnQuit; @Quit.performed += instance.OnQuit; @Quit.canceled += instance.OnQuit; } }
public void SetCallbacks(IWorldActionsActions instance) { if (m_Wrapper.m_WorldActionsActionsCallbackInterface != null) { @Talk.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnTalk; @Talk.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnTalk; @Talk.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnTalk; @Move.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMove; @MeleeAttack.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMeleeAttack; @MeleeAttack.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMeleeAttack; @MeleeAttack.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnMeleeAttack; @Look.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnLook; @Look.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnLook; @Look.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnLook; @Shield.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnShield; @Shield.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnShield; @Shield.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnShield; @Shoot.started -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnShoot; @Shoot.performed -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnShoot; @Shoot.canceled -= m_Wrapper.m_WorldActionsActionsCallbackInterface.OnShoot; } m_Wrapper.m_WorldActionsActionsCallbackInterface = instance; if (instance != null) { @Talk.started += instance.OnTalk; @Talk.performed += instance.OnTalk; @Talk.canceled += instance.OnTalk; @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @MeleeAttack.started += instance.OnMeleeAttack; @MeleeAttack.performed += instance.OnMeleeAttack; @MeleeAttack.canceled += instance.OnMeleeAttack; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; @Shield.started += instance.OnShield; @Shield.performed += instance.OnShield; @Shield.canceled += instance.OnShield; @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; } }