Beispiel #1
0
        /// <summary>
        /// Adds an area to the schematic.
        /// </summary>
        /// <param name="world">The world the blocks are in</param>
        /// <param name="start">The start position of all the blocks.</param>
        /// <param name="end">The end position of all the blocks.</param>
        public virtual void AddArea(IWorldAccessor world, BlockPos start, BlockPos end)
        {
            BlockPos startPos = new BlockPos(Math.Min(start.X, end.X), Math.Min(start.Y, end.Y), Math.Min(start.Z, end.Z));
            BlockPos finalPos = new BlockPos(Math.Max(start.X, end.X), Math.Max(start.Y, end.Y), Math.Max(start.Z, end.Z));

            for (int x = startPos.X; x < finalPos.X; x++)
            {
                for (int y = startPos.Y; y < finalPos.Y; y++)
                {
                    for (int z = startPos.Z; z < finalPos.Z; z++)
                    {
                        BlockPos pos     = new BlockPos(x, y, z);
                        int      blockid = world.BlockAccessor.GetBlockId(pos);
                        if (blockid == 0)
                        {
                            continue;
                        }

                        BlocksUnpacked[pos] = blockid;

                        BlockEntity be = world.BlockAccessor.GetBlockEntity(pos);
                        if (be != null)
                        {
                            BlockEntitiesUnpacked[pos] = EncodeBlockEntityData(be);
                            be.OnStoreCollectibleMappings(BlockCodes, ItemCodes);
                        }
                    }
                }
            }

            EntitiesUnpacked.AddRange(world.GetEntitiesInsideCuboid(start, end, (e) => !(e is EntityPlayer)));
        }