public void mousebuttontesteRight(MouseState ms)
        {
            PointLightPE pl = new PointLightPE(_mundo.CameraManager.ActiveCamera.Position, StaticRandom.RandomColor(), 100, 5);

            pl.UsePointLightQuadraticAttenuation = true;
            _mundo.AddLight(pl);
        }
        public void LoadWorld(GraphicFactory factory, GraphicInfo ginfo, IWorld world, ModelLoaderData worldData)
        {
            objinfos.Clear();
            foreach (var item in worldData.ModelMeshesInfo)
            {
                if (objinfos.ContainsKey(item.modelName + item.meshIndex))
                {
                    objinfos[item.modelName + item.meshIndex].Add(item);
                }
                else
                {
                    objinfos[item.modelName + item.meshIndex] = new List <ObjectInformation>();
                    objinfos[item.modelName + item.meshIndex].Add(item);
                }
            }

            foreach (var item in objinfos.Keys)
            {
                if (OnCreateIObject != null)
                {
                    IObject[] obj = OnCreateIObject(world, factory, ginfo, objinfos[item].ToArray());
                    if (obj != null)
                    {
                        foreach (var ob in obj)
                        {
                            world.AddObject(ob);
                        }
                    }
                }
                else
                {
                    foreach (var obj in WorldLoader.CreateOBJ(world, factory, ginfo, objinfos[item].ToArray()))
                    {
                        world.AddObject(obj);
                    }
                }
            }



            foreach (var item in worldData.ConstraintInfo)
            {
                List <IObject> obb = world.Objects.ToList();

                IObject o1 = obb.First(delegate(IObject o) { return(o.Name == item.bodyA); });
                IObject o2 = obb.First(delegate(IObject o) { return(o.Name == item.bodyB); });

                if (o1.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT && o2.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT)
                {
                    if (OnCreateIConstraint != null)
                    {
                        IPhysicConstraint constr = OnCreateIConstraint(world, factory, ginfo, item, o1, o2);
                        if (constr != null)
                        {
                            world.PhysicWorld.AddConstraint(constr);
                        }
                    }
                    else
                    {
                        IPhysicConstraint constr = WorldLoader.CreateConstraint(world, factory, ginfo, item, o1, o2);
                        world.PhysicWorld.AddConstraint(constr);
                    }
                }
            }

            foreach (var item in worldData.LightsInfo)
            {
                if (OnCreateILight != null)
                {
                    ILight l = OnCreateILight(world, factory, ginfo, item);
                    if (l != null)
                    {
                        world.AddLight(l);
                    }
                }
                else
                {
                    world.AddLight(item);
                }
            }

            foreach (var item in worldData.CameraInfo)
            {
                if (OnCreateICamera != null)
                {
                    ICamera cam = OnCreateICamera(world, factory, ginfo, item);
                    if (cam != null)
                    {
                        world.CameraManager.AddCamera(cam);
                    }
                }
                else
                {
                    world.CameraManager.AddCamera(WorldLoader.CreateCamera(world, factory, ginfo, item));
                }
            }

            foreach (var item in worldData.DummyInfo)
            {
                if (OnProcessDummies != null)
                {
                    OnProcessDummies(world, item);
                }
            }

            foreach (var item in worldData.ParticleInfo)
            {
                if (OnCreateIParticle != null)
                {
                    IParticleSystem part = OnCreateIParticle(world, item);
                    if (part != null)
                    {
                        world.ParticleManager.AddAndInitializeParticleSystem(part);
                        (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.PositionData.Position       = item.Position;
                        (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.OrientationData.Orientation = item.Orientation;
                    }
                }
            }
        }
 protected void AddToWorld(ILight obj)
 {
     world.AddLight(obj);
 }
        public void LoadWorld(GraphicFactory factory, GraphicInfo ginfo, IWorld world, ModelLoaderData worldData)
        {
            objinfos.Clear();
            foreach (var item in worldData.ModelMeshesInfo)
            {
                if(objinfos.ContainsKey(item.modelName + item.meshIndex))
                {
                    objinfos[item.modelName + item.meshIndex].Add(item);
                }
                else
                {
                    objinfos[item.modelName + item.meshIndex] = new List<ObjectInformation>();
                    objinfos[item.modelName + item.meshIndex].Add(item);
                }
            }

            foreach (var item in objinfos.Keys)
            {
                if (OnCreateIObject != null)
                {
                    IObject[] obj = OnCreateIObject(world, factory, ginfo, objinfos[item].ToArray());
                    if (obj != null)
                    {
                        foreach (var ob in obj)
	                    {
		                    world.AddObject(ob);
	                    }                        
                    }
                }
                else
                {
                    foreach (var obj in WorldLoader.CreateOBJ(world, factory, ginfo, objinfos[item].ToArray()))
                    {
                        world.AddObject(obj);    
                    }                    
                }
            }

            

            foreach (var item in worldData.ConstraintInfo)
            {

                List<IObject> obb = world.Objects.ToList();                

                IObject o1 = obb.First(delegate(IObject o) { return o.Name == item.bodyA; });
                IObject o2 = obb.First(delegate(IObject o) { return o.Name == item.bodyB; });

                if (o1.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT && o2.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT)
                {
                    if (OnCreateIConstraint != null)
                    {
                        IPhysicConstraint constr = OnCreateIConstraint(world, factory, ginfo, item, o1, o2);
                        if (constr != null)
                            world.PhysicWorld.AddConstraint(constr);

                    }
                    else
                    {
                        IPhysicConstraint constr = WorldLoader.CreateConstraint(world, factory, ginfo, item, o1, o2);
                        world.PhysicWorld.AddConstraint(constr);
                    }
                }
            }

            foreach (var item in worldData.LightsInfo)
            {
                if (OnCreateILight != null)
                {
                    ILight l = OnCreateILight(world, factory, ginfo, item);
                    if (l != null)
                        world.AddLight(l);
                }
                else
                {
                    world.AddLight(item);
                }
            }

            foreach (var item in worldData.CameraInfo)
            {
                if (OnCreateICamera != null)
                {
                    ICamera cam = OnCreateICamera(world, factory, ginfo, item);
                    if (cam != null)
                        world.CameraManager.AddCamera(cam);
                }
                else
                {
                    world.CameraManager.AddCamera(WorldLoader.CreateCamera(world, factory, ginfo, item));
                }
            }

            foreach (var item in worldData.DummyInfo)
            {
                if (OnProcessDummies != null)
                    OnProcessDummies(world, item);
            }

            foreach (var item in worldData.ParticleInfo)
            {
                if (OnCreateIParticle != null)
                {
                    IParticleSystem part = OnCreateIParticle(world, item);
                    if (part != null)
                    {
                        world.ParticleManager.AddAndInitializeParticleSystem(part);
                        (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.PositionData.Position = item.Position;
                        (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.OrientationData.Orientation = item.Orientation;

                    }
                }
                
            }
        }