public GameData(char[,] _scene, IWilson _interf) { w = _scene.GetLength(0); h = _scene.GetLength(1); scene = _scene; interf = _interf; }
public Game(IWilson _interf) { interf = _interf; Console.CursorVisible = false; gr = new GameRender(w, h); GUI = new Interface(); }
public GameData(int _w, int _h, IWilson _interf) { w = _w; h = _h; scene = new char[w, h]; interf = _interf; }