public GameData(char[,] _scene, IWilson _interf)
 {
     w      = _scene.GetLength(0);
     h      = _scene.GetLength(1);
     scene  = _scene;
     interf = _interf;
 }
 public Game(IWilson _interf)
 {
     interf = _interf;
     Console.CursorVisible = false;
     gr  = new GameRender(w, h);
     GUI = new Interface();
 }
 public GameData(int _w, int _h, IWilson _interf)
 {
     w      = _w;
     h      = _h;
     scene  = new char[w, h];
     interf = _interf;
 }