Beispiel #1
0
 override public void Init()
 {
     base.Init();
     if (Player == null)
     {
         return;
     }
     _weaponHandler = Player.GetComponent <IWeaponHandler>();
 }
Beispiel #2
0
 public FireSecretWeaponHandler(IWeaponHandler successor = null) : base(successor)
 {
 }
Beispiel #3
0
 public FireAdvancedWeaponHandler(IWeaponHandler successor) : base(successor)
 {
 }
Beispiel #4
0
 public FireSimpleWeaponHandler(IWeaponHandler successor) : base(successor)
 {
 }
Beispiel #5
0
 protected FireWeaponHandlerBase(IWeaponHandler successor)
 {
     Successor = successor;
 }