public override void RemoveWeaponEvent(IcPlayer player, IWeaponClass weapon)
 {
 }
 public override void AddWeapon(IWeaponClass weapon)
 {
 }
 public override void RemoveWeapon(IWeaponClass weapon)
 {
 }
Beispiel #4
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 public override void RemoveWeapon(IScriptableGameObj obj, IWeaponClass weapon)
 {
 }