private void LateUpdate()
        {
            if (_waves == null)
            {
                _waves = FindObjectOfType <EnemySpawner>().Waves;
            }

            coinLabel.text = _playerState.Coin.ToString();
            lifeLabel.text = _playerState.Health.ToString();
            if (_playerState.Health < 0)
            {
                lifeLabel.text = "0";
            }

            waveLabel.text = $"{_waves.NumberOfStartedWaves()} / {_waves.NumberOfTotalWaves()}";
        }
 public void ReadWaves(string filePath)
 {
     _wave = SpawnParser.Parse(filePath, this);
     Debug.Log($"Number of waves: {_wave.NumberOfTotalWaves()}");
 }