Beispiel #1
0
        private bool CheckConvertion(MainForm form, IWICFormatConverterInfo info, Guid from, Guid to)
        {
            if (from == to)
            {
                return(true);
            }

            IWICImagingFactory factory = (IWICImagingFactory) new WICImagingFactory();
            IWICPalette        palette = factory.CreatePalette();

            palette.InitializePredefined(WICBitmapPaletteType.WICBitmapPaletteTypeFixedBW, false);
            IWICBitmap          bitmap    = null;
            IWICFormatConverter converter = null;

            try
            {
                try
                {
                    converter = info.CreateInstance();
                }
                catch (Exception e)
                {
                    form.Add(this, e.TargetSite.ToString(Resources._0_Failed), new DataEntry(e));

                    return(false);
                }

                try
                {
                    bitmap = factory.CreateBitmap(1, 1, from, WICBitmapCreateCacheOption.WICBitmapCacheOnLoad);
                    bitmap.SetPalette(palette);
                }
                catch (Exception e)
                {
                    form.Add(this, e.TargetSite.ToString(Resources._0_Failed), new DataEntry(e), new DataEntry(Resources.PixelFormat, from));

                    return(false);
                }

                try
                {
                    converter.Initialize(bitmap, to, WICBitmapDitherType.WICBitmapDitherTypeNone, palette, 0, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                }
                catch (Exception e)
                {
                    form.CheckHRESULT(this, WinCodecError.WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT, e, new DataEntry(Resources.Source, from), new DataEntry(Resources.Destination, to));

                    return(false);
                }

                return(true);
            }
            finally
            {
                palette.ReleaseComObject();
                converter.ReleaseComObject();
                bitmap.ReleaseComObject();
                factory.ReleaseComObject();
            }
        }
        static void Main(string[] args)
        {
            IWICImagingFactory    factory         = (IWICImagingFactory) new WICImagingFactory();
            IWICBitmapDecoder     decoder         = null;
            IWICBitmapFrameDecode frame           = null;
            IWICFormatConverter   formatConverter = null;

            try
            {
                const string filename = @"<filename>";

                decoder = factory.CreateDecoderFromFilename(filename, null, NativeMethods.GenericAccessRights.GENERIC_READ,
                                                            WICDecodeOptions.WICDecodeMetadataCacheOnDemand);

                uint count = decoder.GetFrameCount();

                frame = decoder.GetFrame(0);

                uint width  = 0;
                uint height = 0;
                frame.GetSize(out width, out height);

                Guid pixelFormat;
                frame.GetPixelFormat(out pixelFormat);

                // The frame can use many different pixel formats.
                // You can copy the raw pixel values by calling "frame.CopyPixels( )".
                // This method needs a buffer that can hold all bytes.
                // The total number of bytes is: width x height x bytes per pixel

                // The disadvantage of this solution is that you have to deal with all possible pixel formats.

                // You can make your life easy by converting the frame to a pixel format of
                // your choice. The code below shows how to convert the pixel format to 24-bit RGB.

                formatConverter = factory.CreateFormatConverter();

                formatConverter.Initialize(frame,
                                           Consts.GUID_WICPixelFormat24bppRGB,
                                           WICBitmapDitherType.WICBitmapDitherTypeNone,
                                           null,
                                           0.0,
                                           WICBitmapPaletteType.WICBitmapPaletteTypeCustom);

                uint   bytesPerPixel = 3; // Because we have converted the frame to 24-bit RGB
                uint   stride        = width * bytesPerPixel;
                byte[] bytes         = new byte[stride * height];

                formatConverter.CopyPixels(null, stride, stride * height, bytes);
            }
            finally
            {
                frame.ReleaseComObject();
                decoder.ReleaseComObject();
                factory.ReleaseComObject();
            }
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            // This example requires the NuGet package 'stakx.WIC'.
            // https://www.nuget.org/packages/stakx.WIC/
            // https://github.com/stakx/WIC

            const string filename = @"<filename>";

            IWICImagingFactory    factory         = new WICImagingFactory();
            IWICBitmapDecoder     decoder         = null;
            IWICBitmapFrameDecode frame           = null;
            IWICFormatConverter   formatConverter = null;

            decoder = factory.CreateDecoderFromFilename(filename, IntPtr.Zero, StreamAccessMode.GENERIC_READ,
                                                        WICDecodeOptions.WICDecodeMetadataCacheOnDemand);

            int count = decoder.GetFrameCount();

            frame = decoder.GetFrame(0);

            int width  = 0;
            int height = 0;

            frame.GetSize(out width, out height);

            Guid pixelFormat = frame.GetPixelFormat();

            // The frame can use many different pixel formats.
            // You can copy the raw pixel values by calling "frame.CopyPixels( )".
            // This method needs a buffer that can hold all bytes.
            // The total number of bytes is: width x height x bytes per pixel

            // The disadvantage of this solution is that you have to deal with all possible pixel formats.

            // You can make your life easy by converting the frame to a pixel format of
            // your choice. The code below shows how to convert the pixel format to 24-bit RGB.

            formatConverter = factory.CreateFormatConverter();

            formatConverter.Initialize(frame,
                                       GUID_WICPixelFormat24bppRGB,
                                       WICBitmapDitherType.WICBitmapDitherTypeNone,
                                       null,
                                       0.0,
                                       WICBitmapPaletteType.WICBitmapPaletteTypeCustom);

            int bytesPerPixel = 3; // Because we have converted the frame to 24-bit RGB
            int stride        = width * bytesPerPixel;

            byte[] bytes = new byte[stride * height];

            formatConverter.CopyPixels(IntPtr.Zero, stride, stride * height, bytes);
        }
Beispiel #4
0
        public static Bitmap FromWic(IWICBitmapSource source)
        {
            Guid format; //Get the WIC pixel format

            source.GetPixelFormat(out format);
            //Get the matching GDI format
            PixelFormat gdiFormat = ConversionUtils.GetPixelFormat(format);

            //If it's not GDI-supported format, convert it to one.
            IWICComponentFactory factory   = null;
            IWICFormatConverter  converter = null;

            try {
                if (gdiFormat == PixelFormat.Undefined)
                {
                    factory   = (IWICComponentFactory) new WICImagingFactory();
                    converter = factory.CreateFormatConverter();
                    converter.Initialize(source, Consts.GUID_WICPixelFormat32bppBGRA, WICBitmapDitherType.WICBitmapDitherTypeNone, null, 0.9f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                    gdiFormat = PixelFormat.Format32bppArgb;
                }
                IWICBitmapSource data = converter != null ? converter : source;

                //Get the dimensions of the WIC bitmap
                uint w, h;
                data.GetSize(out w, out h);

                Bitmap     b  = new Bitmap((int)w, (int)h, gdiFormat);
                BitmapData bd = b.LockBits(new Rectangle(0, 0, (int)w, (int)h), ImageLockMode.WriteOnly, b.PixelFormat);
                try {
                    long result = CopyPixels(data, IntPtr.Zero, (uint)bd.Stride, (uint)(bd.Stride * bd.Height), bd.Scan0);
                    if (result == 0x80070057)
                    {
                        throw new ArgumentException();
                    }
                    if (result < 0)
                    {
                        throw new Exception("HRESULT " + result);
                    }
                    return(b);
                } finally {
                    b.UnlockBits(bd);
                }
            } finally {
                if (converter != null)
                {
                    Marshal.ReleaseComObject(converter);
                }
                if (factory != null)
                {
                    Marshal.ReleaseComObject(factory);
                }
            }
        }
Beispiel #5
0
        private static ID2D1Bitmap1 CreateD2dBitmap(
            IWICImagingFactory imagingFactory,
            string filename,
            ID2D1DeviceContext renderTarget)
        {
            using IWICBitmapDecoder decoder   = imagingFactory.CreateDecoderFromFileName(filename);
            using IWICBitmapFrameDecode frame = decoder.GetFrame(0);

            using IWICFormatConverter converter = imagingFactory.CreateFormatConverter();
            converter.Initialize(frame, PixelFormat.Format32bppPBGRA, BitmapDitherType.None, null, 0, BitmapPaletteType.Custom);
            return(renderTarget.CreateBitmapFromWicBitmap(converter, null));
        }
Beispiel #6
0
        private void DisplayImageInternal()
        {
            IWICImagingFactory factory = (IWICImagingFactory) new WICImagingFactory();

            IWICBitmapScaler    scaler        = factory.CreateBitmapScaler();
            IWICFormatConverter formatConvert = factory.CreateFormatConverter();
            GCHandle            h             = new GCHandle();
            Image image = rawPictureBox.Image;

            try
            {
                uint pixelColorWidth = 3; // 3 bytes/channel for Consts.GUID_WICPixelFormat24bppRGB, or more generally (((bits / pixel) + 7) / 8)

                uint width  = (uint)rawPictureBox.Width;
                uint height = (uint)rawPictureBox.Height;

                scaler.Initialize(frame, width, height, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant);

                formatConvert.Initialize(scaler, Consts.GUID_WICPixelFormat24bppBGR, WICBitmapDitherType.WICBitmapDitherTypeNone, null, 0.0, WICBitmapPaletteType.WICBitmapPaletteTypeMedianCut);

                uint stride = width * pixelColorWidth;
                uint size   = stride * height;

                byte[] pixels = new byte[size];

                formatConvert.CopyPixels(null, stride, size, pixels);

                h = GCHandle.Alloc(pixels, GCHandleType.Pinned);

                Bitmap bitmap = new Bitmap((int)width, (int)height, (int)stride, PixelFormat.Format24bppRgb, h.AddrOfPinnedObject());

                rawPictureBox.Image = bitmap;
            }
            catch
            {
            }
            finally
            {
                if (image != null)
                {
                    image.Dispose();
                }
                if (h.IsAllocated)
                {
                    h.Free();
                }
                scaler.ReleaseComObject();
                formatConvert.ReleaseComObject();
                factory.ReleaseComObject();
            }
        }
Beispiel #7
0
            private unsafe void SaveScreenshot(string path, ContainerFormat format = ContainerFormat.Jpeg)
            {
                var             d3d11GraphicsDevice = ((D3D11GraphicsDevice)_graphicsDevice !);
                ID3D11Texture2D source = Headless ? d3d11GraphicsDevice !.OffscreenTexture : d3d11GraphicsDevice !.BackBufferTexture;

                using (ID3D11Texture2D staging = d3d11GraphicsDevice !.CaptureTexture(source))
                {
                    staging.DebugName = "STAGING";

                    var textureDesc = staging !.Description;

                    // Determine source format's WIC equivalent
                    Guid pfGuid = default;
                    bool sRGB   = false;
                    switch (textureDesc.Format)
                    {
                    case Vortice.DXGI.Format.R32G32B32A32_Float:
                        pfGuid = WICPixelFormat.Format128bppRGBAFloat;
                        break;

                    //case DXGI_FORMAT_R16G16B16A16_FLOAT: pfGuid = GUID_WICPixelFormat64bppRGBAHalf; break;
                    //case DXGI_FORMAT_R16G16B16A16_UNORM: pfGuid = GUID_WICPixelFormat64bppRGBA; break;
                    //case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: pfGuid = GUID_WICPixelFormat32bppRGBA1010102XR; break; // DXGI 1.1
                    //case DXGI_FORMAT_R10G10B10A2_UNORM: pfGuid = GUID_WICPixelFormat32bppRGBA1010102; break;
                    //case DXGI_FORMAT_B5G5R5A1_UNORM: pfGuid = GUID_WICPixelFormat16bppBGRA5551; break;
                    //case DXGI_FORMAT_B5G6R5_UNORM: pfGuid = GUID_WICPixelFormat16bppBGR565; break;
                    //case DXGI_FORMAT_R32_FLOAT: pfGuid = GUID_WICPixelFormat32bppGrayFloat; break;
                    //case DXGI_FORMAT_R16_FLOAT: pfGuid = GUID_WICPixelFormat16bppGrayHalf; break;
                    //case DXGI_FORMAT_R16_UNORM: pfGuid = GUID_WICPixelFormat16bppGray; break;
                    //case DXGI_FORMAT_R8_UNORM: pfGuid = GUID_WICPixelFormat8bppGray; break;
                    //case DXGI_FORMAT_A8_UNORM: pfGuid = GUID_WICPixelFormat8bppAlpha; break;

                    case Vortice.DXGI.Format.R8G8B8A8_UNorm:
                        pfGuid = WICPixelFormat.Format32bppRGBA;
                        break;

                    case Vortice.DXGI.Format.R8G8B8A8_UNorm_SRgb:
                        pfGuid = WICPixelFormat.Format32bppRGBA;
                        sRGB   = true;
                        break;

                    case Vortice.DXGI.Format.B8G8R8A8_UNorm:     // DXGI 1.1
                        pfGuid = WICPixelFormat.Format32bppBGRA;
                        break;

                    case Vortice.DXGI.Format.B8G8R8A8_UNorm_SRgb:     // DXGI 1.1
                        pfGuid = WICPixelFormat.Format32bppBGRA;
                        sRGB   = true;
                        break;

                    case Vortice.DXGI.Format.B8G8R8X8_UNorm:     // DXGI 1.1
                        pfGuid = WICPixelFormat.Format32bppBGR;
                        break;

                    case Vortice.DXGI.Format.B8G8R8X8_UNorm_SRgb:     // DXGI 1.1
                        pfGuid = WICPixelFormat.Format32bppBGR;
                        sRGB   = true;
                        break;

                    default:
                        //Console.WriteLine("ERROR: ScreenGrab does not support all DXGI formats (%u). Consider using DirectXTex.\n", static_cast<uint32_t>(desc.Format));
                        return;
                    }

                    // Screenshots don't typically include the alpha channel of the render target
                    Guid targetGuid = default;
                    switch (textureDesc.Format)
                    {
                    case Vortice.DXGI.Format.R32G32B32A32_Float:
                    case Vortice.DXGI.Format.R16G16B16A16_Float:
                        //if (_IsWIC2())
                    {
                        targetGuid = WICPixelFormat.Format96bppRGBFloat;
                    }
                        //else
                        //{
                        //    targetGuid = WICPixelFormat.Format24bppBGR;
                        //}
                        break;

                    case Vortice.DXGI.Format.R16G16B16A16_UNorm:
                        targetGuid = WICPixelFormat.Format48bppBGR;
                        break;

                    case Vortice.DXGI.Format.B5G5R5A1_UNorm:
                        targetGuid = WICPixelFormat.Format16bppBGR555;
                        break;

                    case Vortice.DXGI.Format.B5G6R5_UNorm:
                        targetGuid = WICPixelFormat.Format16bppBGR565;
                        break;

                    case Vortice.DXGI.Format.R32_Float:
                    case Vortice.DXGI.Format.R16_Float:
                    case Vortice.DXGI.Format.R16_UNorm:
                    case Vortice.DXGI.Format.R8_UNorm:
                    case Vortice.DXGI.Format.A8_UNorm:
                        targetGuid = WICPixelFormat.Format8bppGray;
                        break;

                    default:
                        targetGuid = WICPixelFormat.Format24bppBGR;
                        break;
                    }

                    using var wicFactory            = new IWICImagingFactory();
                    using IWICBitmapDecoder decoder = wicFactory.CreateDecoderFromFileName(path);


                    using Stream stream             = File.OpenWrite(path);
                    using IWICStream wicStream      = wicFactory.CreateStream(stream);
                    using IWICBitmapEncoder encoder = wicFactory.CreateEncoder(format, wicStream);
                    // Create a Frame encoder
                    var props = new SharpGen.Runtime.Win32.PropertyBag();
                    var frame = encoder.CreateNewFrame(props);
                    frame.Initialize(props);
                    frame.SetSize(textureDesc.Width, textureDesc.Height);
                    frame.SetResolution(72, 72);
                    frame.SetPixelFormat(targetGuid);

                    var context = d3d11GraphicsDevice !.DeviceContext;
                    //var mapped = context.Map(staging, 0, MapMode.Read, MapFlags.None);
                    Span <Color> colors = context.Map <Color>(staging, 0, 0, MapMode.Read, MapFlags.None);

                    // Check conversion
                    if (targetGuid != pfGuid)
                    {
                        // Conversion required to write
                        using (IWICBitmap bitmapSource = wicFactory.CreateBitmapFromMemory(
                                   textureDesc.Width,
                                   textureDesc.Height,
                                   pfGuid,
                                   colors))
                        {
                            using (IWICFormatConverter formatConverter = wicFactory.CreateFormatConverter())
                            {
                                formatConverter.CanConvert(pfGuid, targetGuid, out RawBool canConvert);
                                if (!canConvert)
                                {
                                    context.Unmap(staging, 0);
                                    return;
                                }

                                formatConverter.Initialize(bitmapSource, targetGuid, BitmapDitherType.None, null, 0, BitmapPaletteType.MedianCut);
                                frame.WriteSource(formatConverter, new Rectangle(textureDesc.Width, textureDesc.Height));
                            }
                        }
                    }
                    else
                    {
                        // No conversion required
                        int stride = WICPixelFormat.GetStride(pfGuid, textureDesc.Width);
                        frame.WritePixels(textureDesc.Height, stride, colors);
                    }

                    context.Unmap(staging, 0);
                    frame.Commit();
                    encoder.Commit();
                }
            }
Beispiel #8
0
        private static SafeHBITMAP _CreateHBITMAPFromImageStream(Stream imgStream, out Size bitmapSize)
        {
            IWICImagingFactory    pImagingFactory = null;
            IWICBitmapDecoder     pDecoder        = null;
            IWICStream            pStream         = null;
            IWICBitmapFrameDecode pDecodedFrame   = null;
            IWICFormatConverter   pBitmapSourceFormatConverter = null;
            IWICBitmapFlipRotator pBitmapFlipRotator           = null;

            SafeHBITMAP hbmp = null;

            try
            {
                using (var istm = new ManagedIStream(imgStream))
                {
                    pImagingFactory = CLSID.CoCreateInstance <IWICImagingFactory>(CLSID.WICImagingFactory);
                    pStream         = pImagingFactory.CreateStream();
                    pStream.InitializeFromIStream(istm);

                    // Create an object that will decode the encoded image
                    Guid vendor = Guid.Empty;
                    pDecoder = pImagingFactory.CreateDecoderFromStream(pStream, ref vendor, WICDecodeMetadata.CacheOnDemand);

                    pDecodedFrame = pDecoder.GetFrame(0);
                    pBitmapSourceFormatConverter = pImagingFactory.CreateFormatConverter();

                    // Convert the image from whatever format it is in to 32bpp premultiplied alpha BGRA
                    Guid pixelFormat = WICPixelFormat.WICPixelFormat32bppPBGRA;
                    pBitmapSourceFormatConverter.Initialize(pDecodedFrame, ref pixelFormat, WICBitmapDitherType.None, IntPtr.Zero, 0, WICBitmapPaletteType.Custom);

                    pBitmapFlipRotator = pImagingFactory.CreateBitmapFlipRotator();
                    pBitmapFlipRotator.Initialize(pBitmapSourceFormatConverter, WICBitmapTransform.FlipVertical);

                    int width, height;
                    pBitmapFlipRotator.GetSize(out width, out height);

                    bitmapSize = new Size {
                        Width = width, Height = height
                    };

                    var bmi = new BITMAPINFO
                    {
                        bmiHeader = new BITMAPINFOHEADER
                        {
                            biSize        = Marshal.SizeOf(typeof(BITMAPINFOHEADER)),
                            biWidth       = width,
                            biHeight      = height,
                            biPlanes      = 1,
                            biBitCount    = 32,
                            biCompression = BI.RGB,
                            biSizeImage   = (width * height * 4),
                        },
                    };

                    // Create a 32bpp DIB.  This DIB must have an alpha channel for UpdateLayeredWindow to succeed.
                    IntPtr pBitmapBits;
                    hbmp = NativeMethods.CreateDIBSection(null, ref bmi, out pBitmapBits, IntPtr.Zero, 0);

                    // Copy the decoded image to the new buffer which backs the HBITMAP
                    var rect = new WICRect {
                        X = 0, Y = 0, Width = width, Height = height
                    };
                    pBitmapFlipRotator.CopyPixels(ref rect, width * 4, bmi.bmiHeader.biSizeImage, pBitmapBits);

                    var ret = hbmp;
                    hbmp = null;
                    return(ret);
                }
            }
            finally
            {
                Utility.SafeRelease(ref pImagingFactory);
                Utility.SafeRelease(ref pDecoder);
                Utility.SafeRelease(ref pStream);
                Utility.SafeRelease(ref pDecodedFrame);
                Utility.SafeRelease(ref pBitmapFlipRotator);
                Utility.SafeRelease(ref pBitmapSourceFormatConverter);
                Utility.SafeDispose(ref hbmp);
            }
        }
Beispiel #9
0
        private T LoadBitmapFromMemory <T>(IntPtr sourceBuffer, uint sourceBufferSize, Guid pixelFormat, CreateBitmapDelegate <T> createBitmap)
        {
            IWICImagingFactory    imagingFactory  = null;
            IWICStream            wicStream       = null;
            IWICBitmapDecoder     decoder         = null;
            IWICBitmapFrameDecode frame           = null;
            IWICFormatConverter   formatConverter = null;

            try
            {
                imagingFactory = new IWICImagingFactory();

                wicStream = imagingFactory.CreateStream();
                wicStream.InitializeFromMemory(sourceBuffer, sourceBufferSize);

                decoder = imagingFactory.CreateDecoderFromStream(
                    wicStream,
                    Guid.Empty,
                    WICDecodeOptions.WICDecodeMetadataCacheOnLoad
                    );

                frame = decoder.GetFrame(0);

                IWICBitmapSource source;

                if (frame.GetPixelFormat() == pixelFormat)
                {
                    source = frame;
                }
                else
                {
                    formatConverter = imagingFactory.CreateFormatConverter();
                    formatConverter.Initialize(
                        frame,
                        WICPixelFormat.GUID_WICPixelFormat32bppPBGRA,
                        WICBitmapDitherType.WICBitmapDitherTypeNone,
                        null,
                        0.0f,
                        WICBitmapPaletteType.WICBitmapPaletteTypeCustom
                        );
                    source = formatConverter;
                }

                source.GetSize(out uint width, out uint height);
                if (width * 4UL > int.MaxValue || height * 4UL > int.MaxValue || 4UL * width * height > int.MaxValue)
                {
                    throw new IOException($"Image is too large: {width}x{height}.");
                }

                WicBitmapSource bitmapSource = new WicBitmapSource(source, (int)width, (int)height);
                return(createBitmap(bitmapSource));
            }
            finally
            {
                SafeRelease(formatConverter);
                SafeRelease(frame);
                SafeRelease(decoder);
                SafeRelease(wicStream);
                SafeRelease(imagingFactory);
            }
        }
Beispiel #10
0
        private unsafe void SaveScreenshot(string path, ContainerFormat format = ContainerFormat.Jpeg)
        {
            var             d3d11GraphicsDevice = ((D3D11GraphicsDevice)_graphicsDevice !);
            ID3D11Texture2D source = Headless ? d3d11GraphicsDevice !.OffscreenTexture : d3d11GraphicsDevice !.BackBufferTexture;

            path = Path.Combine(AppContext.BaseDirectory, path);

            using (ID3D11Texture2D staging = d3d11GraphicsDevice !.CaptureTexture(source))
            {
                staging.DebugName = "STAGING";

                var textureDesc = staging !.Description;

                // Determine source format's WIC equivalent
                Guid pfGuid = default;
                bool sRGB   = false;
                switch (textureDesc.Format)
                {
                case Format.R32G32B32A32_Float:
                    pfGuid = WICPixelFormat.Format128bppRGBAFloat;
                    break;

                case Format.R16G16B16A16_Float:
                    pfGuid = WICPixelFormat.Format64bppRGBAHalf;
                    break;

                case Format.R16G16B16A16_UNorm:
                    pfGuid = WICPixelFormat.Format64bppRGBA;
                    break;

                // DXGI 1.1
                case Format.R10G10B10_Xr_Bias_A2_UNorm:
                    pfGuid = WICPixelFormat.Format32bppRGBA1010102XR;
                    break;

                case Format.R10G10B10A2_UNorm:
                    pfGuid = WICPixelFormat.Format32bppRGBA1010102;
                    break;

                case Format.B5G5R5A1_UNorm:
                    pfGuid = WICPixelFormat.Format16bppBGRA5551;
                    break;

                case Format.B5G6R5_UNorm:
                    pfGuid = WICPixelFormat.Format16bppBGR565;
                    break;

                case Format.R32_Float:
                    pfGuid = WICPixelFormat.Format32bppGrayFloat;
                    break;

                case Format.R16_Float:
                    pfGuid = WICPixelFormat.Format16bppGrayHalf;
                    break;

                case Format.R16_UNorm:
                    pfGuid = WICPixelFormat.Format16bppGray;
                    break;

                case Format.R8_UNorm:
                    pfGuid = WICPixelFormat.Format8bppGray;
                    break;

                case Format.A8_UNorm:
                    pfGuid = WICPixelFormat.Format8bppAlpha;
                    break;

                case Format.R8G8B8A8_UNorm:
                    pfGuid = WICPixelFormat.Format32bppRGBA;
                    break;

                case Format.R8G8B8A8_UNorm_SRgb:
                    pfGuid = WICPixelFormat.Format32bppRGBA;
                    sRGB   = true;
                    break;

                case Format.B8G8R8A8_UNorm:     // DXGI 1.1
                    pfGuid = WICPixelFormat.Format32bppBGRA;
                    break;

                case Format.B8G8R8A8_UNorm_SRgb:     // DXGI 1.1
                    pfGuid = WICPixelFormat.Format32bppBGRA;
                    sRGB   = true;
                    break;

                case Format.B8G8R8X8_UNorm:     // DXGI 1.1
                    pfGuid = WICPixelFormat.Format32bppBGR;
                    break;

                case Format.B8G8R8X8_UNorm_SRgb:     // DXGI 1.1
                    pfGuid = WICPixelFormat.Format32bppBGR;
                    sRGB   = true;
                    break;

                default:
                    Console.WriteLine($"ERROR: ScreenGrab does not support all DXGI formats ({textureDesc.Format})");
                    return;
                }

                using var wicFactory = new IWICImagingFactory2();
                //using IWICBitmapDecoder decoder = wicFactory.CreateDecoderFromFileName(path);

                //using Stream stream = File.OpenWrite(path);
                //using IWICStream wicStream = wicFactory.CreateStream(stream);
                using IWICStream wicStream      = wicFactory.CreateStream(path, FileAccess.Write);
                using IWICBitmapEncoder encoder = wicFactory.CreateEncoder(format, wicStream);
                // Create a Frame encoder
                using IWICBitmapFrameEncode frame = encoder.CreateNewFrame(out SharpGen.Runtime.Win32.IPropertyBag2? props);
                frame.Initialize(props);
                frame.SetSize(textureDesc.Width, textureDesc.Height);
                frame.SetResolution(72, 72);

                // Screenshots don't typically include the alpha channel of the render target
                Guid targetGuid;
                switch (textureDesc.Format)
                {
                case Format.R32G32B32A32_Float:
                case Format.R16G16B16A16_Float:
                    //if (IsWIC2())
                {
                    targetGuid = WICPixelFormat.Format96bppRGBFloat;
                }
                    //else
                    //{
                    //    targetGuid = WICPixelFormat.Format24bppBGR;
                    //}
                    break;

                case Format.R16G16B16A16_UNorm:
                    targetGuid = WICPixelFormat.Format48bppBGR;
                    break;

                case Format.B5G5R5A1_UNorm:
                    targetGuid = WICPixelFormat.Format16bppBGR555;
                    break;

                case Format.B5G6R5_UNorm:
                    targetGuid = WICPixelFormat.Format16bppBGR565;
                    break;

                case Format.R32_Float:
                case Format.R16_Float:
                case Format.R16_UNorm:
                case Format.R8_UNorm:
                case Format.A8_UNorm:
                    targetGuid = WICPixelFormat.Format8bppGray;
                    break;

                default:
                    targetGuid = WICPixelFormat.Format24bppBGR;
                    break;
                }
                frame.SetPixelFormat(targetGuid);

                ID3D11DeviceContext1 context = d3d11GraphicsDevice !.DeviceContext;

                const bool native = false;
                if (native)
                {
                    MappedSubresource mappedSubresource = context.Map(staging, 0, MapMode.Read);
                    int imageSize = mappedSubresource.RowPitch * textureDesc.Height;
                    if (targetGuid != pfGuid)
                    {
                        // Conversion required to write
                        using (IWICBitmap bitmapSource = wicFactory.CreateBitmapFromMemory(
                                   textureDesc.Width,
                                   textureDesc.Height,
                                   pfGuid,
                                   mappedSubresource.RowPitch,
                                   imageSize,
                                   mappedSubresource.DataPointer))
                        {
                            using (IWICFormatConverter formatConverter = wicFactory.CreateFormatConverter())
                            {
                                if (!formatConverter.CanConvert(pfGuid, targetGuid))
                                {
                                    context.Unmap(staging, 0);
                                    return;
                                }

                                formatConverter.Initialize(bitmapSource, targetGuid, BitmapDitherType.None, null, 0, BitmapPaletteType.MedianCut);
                                frame.WriteSource(formatConverter, new RectI(textureDesc.Width, textureDesc.Height));
                            }
                        }
                    }
                    else
                    {
                        // No conversion required
                        frame.WritePixels(textureDesc.Height, mappedSubresource.RowPitch, imageSize, mappedSubresource.DataPointer);
                    }
                }
                else
                {
                    int stride = WICPixelFormat.GetStride(pfGuid, textureDesc.Width);
                    ReadOnlySpan <Color> colors = context.MapReadOnly <Color>(staging);

                    if (targetGuid != pfGuid)
                    {
                        // Conversion required to write
                        using (IWICBitmap bitmapSource = wicFactory.CreateBitmapFromMemory(
                                   textureDesc.Width,
                                   textureDesc.Height,
                                   pfGuid,
                                   colors,
                                   stride))
                        {
                            using (IWICFormatConverter formatConverter = wicFactory.CreateFormatConverter())
                            {
                                if (!formatConverter.CanConvert(pfGuid, targetGuid))
                                {
                                    context.Unmap(staging, 0);
                                    return;
                                }

                                formatConverter.Initialize(bitmapSource, targetGuid, BitmapDitherType.None, null, 0, BitmapPaletteType.MedianCut);
                                frame.WriteSource(formatConverter, new RectI(textureDesc.Width, textureDesc.Height));
                            }
                        }
                    }
                    else
                    {
                        // No conversion required
                        frame.WritePixels(textureDesc.Height, stride, colors);
                    }
                }

                context.Unmap(staging, 0);
                frame.Commit();
                encoder.Commit();
            }
        }