// This returns all selected objects internal List <IVisualEventReceiver> GetSelectedObjects(bool includesectors, bool includesidedefs, bool includethings) { List <IVisualEventReceiver> objs = new List <IVisualEventReceiver>(); foreach (IVisualEventReceiver i in selectedobjects) { if ((i is BaseVisualGeometrySector) && includesectors) { objs.Add(i); } else if ((i is BaseVisualGeometrySidedef) && includesidedefs) { objs.Add(i); } else if ((i is BaseVisualThing) && includethings) { objs.Add(i); } } // Add highlight? if (selectedobjects.Count == 0) { IVisualEventReceiver i = (target.picked as IVisualEventReceiver); if ((i is BaseVisualGeometrySector) && includesectors) { objs.Add(i); } else if ((i is BaseVisualGeometrySidedef) && includesidedefs) { objs.Add(i); } else if ((i is BaseVisualThing) && includethings) { objs.Add(i); } } return(objs); }
// This removes a selected object internal void RemoveSelectedObject(IVisualEventReceiver obj) { selectedobjects.Remove(obj); selectionchanged = true; }
// This adds a selected object internal void AddSelectedObject(IVisualEventReceiver obj) { selectedobjects.Add(obj); selectionchanged = true; }