Beispiel #1
0
        // method called to begin the process
        public void CheckEmailPassword()
        {
            Actor actor = Lib.GetByName(this.userName);

            //Actor actor = GetEmailInfo(); //get the email info for the user
            if (actor != null)
            {
                if (actor["email"].ToString() == "")
                {
                    userSocket.SendLine("cannot send a new password to you in email because your account does not have an email address associated with it.");
                    userSocket.SendLine("You'll have to contact the MUD admin for assistance at " + Lib.AdminEmail + ".\r\n");
                    return;
                }
                else
                {
                    actor["email"] = RandomPasswordGenerator();
                    actor.Save();
                    this.MakeMailMessage();
                    this.SendEmail();
                    userSocket.SendLine("A new password was sent to your email address on file. Login with the new password to continue.");
                    return;
                }
            }
            else
            {
                // No valid user account to reset the password for.
                // To prevent hackers fishing for valid accounts, spoof this.
                Lib.log.Add(this.userSocket, "trying username: "******"SECURITY: Attempt to reset password on an invalid account.");
                userSocket.SendLine("A new password was sent to your email address on file. Login with the new password to continue.");
                //userSocket.SendLine("No user account found please try again.");
                return;
            }
        }
Beispiel #2
0
 /// <summary>
 /// React to the player speaking profanities.
 /// </summary>
 /// <param name="userSocket">The player's connection socket.</param>
 private static void HandleBadWords(IUserSocket userSocket)
 {
     // Do we send the player a message?
     if (sendMessageToPlayer)
     {
         userSocket.SendLine(playerMessage);
     }
 }
Beispiel #3
0
        //gets the user to input thier email and checks it then sends the activation email
        private void EnterEmail()
        {
            int  count = 1;
            bool Exit  = false;

            //tell the user what we're doing and what to do
            userSocket.SendLine("Your account does not current have an email address associated with it.");
            userSocket.SendLine("Once you have entered your email address you will be disconnected, please reconnect when you have recived your confirmation email with your activation code.");

            while (!Exit)
            {
                userSocket.SendLine("Please enter you email address now:");

                //wait for the email to be entered
                try
                {
                    // if user disco, then socket is gone and we need to catch this exception
                    s_TmpEmail = userSocket.GetResponse();
                }
                catch
                {
                    return;
                }

                //check if it really is an email
                if (Lib.Emailregex.IsMatch(s_TmpEmail))
                {
                    //if it is then store it
                    this.s_Email = s_TmpEmail;
                    //make a new activation code
                    this.s_ActivationCode = this.CreateCode();
                    //make a new email
                    this.MakeMailMessage(this.s_ActivationCode);
                    //send the message
                    if (this.SendEmail())
                    {
                        Actor actor = Lib.GetByName(s_Username);
                        if (actor != null)
                        {
                            actor["activationcode"] = s_ActivationCode;
                            actor["email"]          = s_Email;
                            actor.Save();
                            userSocket.SendLine("Email valid ... we will now send you an email with your activation code and dissconnect you.");
                        }

                        //Lib.dbService.EmailUserActivation.UpdateActivationCode(s_Username, s_ActivationCode);
                        //Lib.dbService.EmailUserActivation.UpdateUserEmailAddress(s_Username, s_Email);
                        //userSocket.SendLine("Email valid ... we will now send you an email with your activation code and dissconnect you.");
                    }
                    Exit = true;
                }
                else
                {
                    //if not then find out how many bad emails have been entered
                    if (count == 3)
                    {
                        //if its 3 then wave goodbye
                        userSocket.SendLine("Too many attepmts at entering an email address. Bye!");
                        Exit = true;
                    }
                    else
                    {
                        //if not just tell um they've been bad
                        userSocket.SendLine("That email address is not valid.");
                    }
                }
                count++;
            }
        }
Beispiel #4
0
        public void Listen()
        {
            string username;
            string recv;
            bool   fireCallback = true;

            active = true;
            try
            {
                Interlocked.Increment(ref Lib.connections);
                string clientip = userSocket.ClientEndpointId;
                Lib.log.Add(userSocket, null, "CONNECT (" + userSocket.ClientEndpointId + ") Online:" + Lib.connections);
                Commandprocessor cp = new Commandprocessor();

                // Send the welcome screen to the user.
                userSocket.Send(Lib.Welcomescreen);
                userSocket.Send(Lib.Ansifboldyellow + "Developers: " + Lib.Ansifboldwhite + Lib.Creditsdev + "\r\n");
                userSocket.Send(Lib.Ansifboldyellow + "Special Thanks: " + Lib.Ansifboldwhite + Lib.Creditsother + "\r\n\r\n" + Lib.Ansifwhite);

                // Authenticate this user.
                username = Lib.Authenticate(userSocket, cp);
                if (username == null)
                {
                    // detected some socket error
                    return;
                }

                if (username == null)
                {
                    try
                    {
                        // If the user is already disconnected, this might fail so catch the exception
                        userSocket.SendLine("Too many bad login attempts. Byte!");
                        Lib.Disco(userSocket, "too many bad logon attempts");
                    }
                    catch
                    {
                        return;
                    }
                    return;
                }

                // Log this user as connected
                Actor theUser = Lib.GetByName(username);
                //theUser["connected"] = true;
                // Set the user's client socket
                theUser.UserSocket = this.userSocket;

                //theUser.Save();

                while (enabled)
                {
                    try
                    {
                        // if user disco, then socket is gone and we need to catch this exception
                        recv = userSocket.GetResponse();
                    }
                    catch
                    {
                        //Lib.PrintLine(DateTime.Now + " EXCEPTION in ClientListener (Waiting for client response): " + ex.Message + ex.StackTrace);
                        // We should rather log these exceptions to the console
                        // or to a log file
                        return;
                    }
                    if (recv == null)
                    {
                        return;
                    }
                    cp.processcommand(userSocket, username, recv, false);
                }
                Lib.Disco(userSocket, "client listener switched off with the stoplistening method");
            }
            catch (ThreadAbortException ex)
            {
                // Signal that we should just quit and not fire the
                // callback
                fireCallback = false;
                //Lib.PrintLine(DateTime.Now + " EXCEPTION in ClientListener (Thread aborted): " + ex.Message + ex.StackTrace);
            }
            finally
            {
                if (fireCallback)
                {
                    // Fire the callback event
                    IAsyncResult ar = clientDisconnectedEventHandler.BeginInvoke(this,
                                                                                 null,
                                                                                 null);
                }

                // We are no longer active
                active = false;
            }
        }