async void OnNewGame()
        {
            var opt = new GameOptions()
            {
                IsSinglePlayer = Game.GameOptions.IsSinglePlayer
            };
            var vm = new NewGameViewModel();

            vm.Initialize(opt);

            var result = await _userInterfaceService.ShowView(vm);

            if (result == DialogResultEnum.Yes)
            {
                Game.NewGame(vm.GameOptions);
            }
            NotifyPropertyChanged(() => Title);
        }