public Fight GetFight(CharacterTeam computerTeam, CharacterTeam playerTeam) { IUserImpl cpu = UserGenerator.GetUser(false, computerTeam); IUserImpl player = UserGenerator.GetUser(true, playerTeam); return(new Fight(cpu, player)); }
public Fight GetFight() { IUserImpl cpu = UserGenerator.GetUser(false); IUserImpl player = UserGenerator.GetUser(true); return(new Fight(cpu, player)); }
public Fight(IUserImpl computer, IUserImpl player) { Computer = computer; Player = player; }
protected AbstractUser(IUserImpl user) { Implementation = user; }
public User(IUserImpl user) : base(user) { }