public LoginCmdHandler(IAllRedisRepository accountRedisRep, IAccountInfoRepository accountRep,
                        IUserIdGenRepository genRepository, IMediatorHandler bus, IRequestClient <GetMoneyMqCmd> moneyClient,
                        IRequestClient <AddMoneyMqCmd> moneyAddClient)
 {
     _redisRep       = accountRedisRep;
     _accountRep     = accountRep;
     _genRepository  = genRepository;
     _bus            = bus;
     _moneyClient    = moneyClient;
     _moneyAddClient = moneyAddClient;
 }
 public GetAccountCommandHandler(IAccountInfoRepository rep,
                                 IUserIdGenRepository genRepository,
                                 IAccountRedisRepository redis,
                                 IMediatorHandler bus,
                                 IBusControl mqBus, IMapper mapper,
                                 IRequestClient <GetMoneyMqCommand> moneyClient,
                                 IRequestClient <GetFriendInfoMqCommand> friednClient)
 {
     _accountRepository = rep;
     _genRepository     = genRepository;
     _redis             = redis;
     _bus          = bus;
     _mqBus        = mqBus;
     _mapper       = mapper;
     _moneyClient  = moneyClient;
     _friednClient = friednClient;
 }
Beispiel #3
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 public AccountCommandHandler(IAccountInfoRepository rep,
                              IUserIdGenRepository genRepository,
                              IAccountRedisRepository redis,
                              IMediatorHandler bus,
                              IMapper mapper,
                              IRequestClient <GetMoneyMqCommand> moneyClient,
                              WSHostManager hostManager, InitRewardInfo initRewardInfo,
                              IRequestClient <AddMoneyMqCommand> moneyAddClient)
 {
     _accountRepository = rep;
     _genRepository     = genRepository;
     _redis             = redis;
     _bus            = bus;
     _mapper         = mapper;
     _moneyClient    = moneyClient;
     _hostManager    = hostManager;
     _initRewardInfo = initRewardInfo;
     _moneyAddClient = moneyAddClient;
 }