Beispiel #1
0
        //delete all users and all games
        // protected void ////RestartSystem()
        // {
        //     //delete all users:
        //     List<int> allUsers = UserBridge.GetAllUsers();
        //     Users.ForEach(u =>
        //     {
        //         if (!allUsers.Contains(u))
        //         {
        //             CleanUserAndHisGames(u);
        //         }
        //     });
        //     allUsers.ForEach(user =>
        //     {
        //         List<int> usersGames = UserBridge.GetUsersGameRooms(user);
        //         usersGames.ForEach(usersRoom =>
        //         {
        //             UserBridge.RemoveUserFromRoom(user, usersRoom);
        //         });
        //         UserBridge.DeleteUser(user);
        //     });

        //     //delete all rooms

        //     List<int> allGames = GameBridge.GetAllGamesId();
        //     if (allGames == null)
        //     {
        //         allGames = new List<int>();
        //     }
        //     else
        //     {
        //         foreach (int id in allGames)
        //         {
        //             GameBridge.RemoveRoom(id);
        //         }
        //     }
        //     allGames = GameBridge.GetAllGamesId();
        ////     Assert.True(allGames.Count == 0);
        //     Assert.False(GameBridge.DoesRoomExist(RoomId));
        //     RoomId = -1;

        // }

        //create a new game with user2 as only player, return user2's Id

        protected void CreateGameWithUser1()
        {
            //delete room1 if exists
            if (GameBridge.DoesRoomExist(RoomId))
            {
                GameBridge.GetPlayersInRoom(RoomId).ForEach(p =>
                {
                    UserBridge.RemoveUserFromRoom(p.user.Id(), RoomId);
                });
            }
            Assert.True(!GameBridge.DoesRoomExist(RoomId));

            RoomId = GameBridge.CreateGameRoom(UserId, 100);

            //make sure the room is deleted
            Assert.True(RoomId != -1);
        }