Beispiel #1
0
 public void InteractEnemy(IUseTeams other)
 {
     if (_currentCooldown >= _damagedCooldown && immunityTimer <= 0)
     {
         _currentHp--;
         _currentCooldown = 0;
     }
 }
Beispiel #2
0
 public void InteractFriend(IUseTeams other)
 {
 }