/// <summary> /// Draws the parameters rows. /// </summary> /// <param name="unityInterface">The unity interface.</param> /// <param name="foldout">If set to <c>true</c> [foldout].</param> /// <param name="fullMethodDescriptionsList">The full method descriptions list.</param> /// <param name="serializedObjects">The serialized objects.</param> /// <param name="lockParametersRows">If set to <c>true</c> [lock parameters rows].</param> public void DrawParametersRows(IUnityInterfaceWrapper unityInterface, bool foldout, List <FullMethodDescription> fullMethodDescriptionsList, Dictionary <Type, ISerializedObjectWrapper> serializedObjects, bool lockParametersRows) { if (fullMethodDescriptionsList != null && fullMethodDescriptionsList.Count > 0 && foldout /* && !lockParametersRows*/) { bool theCallBeforeMethodsHaveParameters = false; foreach (FullMethodDescription fullMethodDescription in fullMethodDescriptionsList) { if (fullMethodDescription.Parameters.Parameters.Length > 0) { if (fullMethodDescription.MainMethod != null) { theCallBeforeMethodsHaveParameters = true; } if (theCallBeforeMethodsHaveParameters) { unityInterface.EditorGUILayoutSeparator(); unityInterface.EditorGUILayoutBeginHorizontal(); float currentViewWidth = unityInterface.EditorGUIUtilityCurrentViewWidth(); string text = this.GetHeaderTextForFullMethodDescription(fullMethodDescription); unityInterface.EditorGUILayoutLabelFieldTruncate(text, currentViewWidth); unityInterface.EditorGUILayoutEndHorizontal(); } this.DrawParametersRows(unityInterface, foldout, fullMethodDescription, serializedObjects, lockParametersRows); } } unityInterface.EditorGUILayoutSeparator(); unityInterface.EditorGUILayoutSeparator(); } }
/// <summary> /// Draws the options. /// </summary> /// <param name="businessLogicData">The business logic data.</param> /// <param name="isStaticScenario">If set to <c>true</c> [is static scenario].</param> /// <param name="script">The script.</param> /// <param name="unityInterface">The unity interface.</param> /// <param name="bddComponents">The BDD components.</param> private void DrawOptions(RunnerEditorBusinessLogicData businessLogicData, bool isStaticScenario, BDDExtensionRunner script, IUnityInterfaceWrapper unityInterface, Component[] bddComponents) { Rect rect = unityInterface.EditorGUILayoutGetControlRect(); businessLogicData.OptionsFoldout = unityInterface.EditorGUIFoldout(rect, businessLogicData.OptionsFoldout, "Options"); if (businessLogicData.OptionsFoldout) { if (!isStaticScenario) { this.ForceRebuildParametersButton(script, bddComponents); } unityInterface.EditorGUILayoutSeparator(); this.ChooseBetweenUpdateAndFixedUpdate(script, this.unityIntefaceWrapper); float width = unityInterface.EditorGUIUtilityCurrentViewWidth(); int numberOfSeparatorChars = (int)width / 7; string text = string.Empty.PadLeft(numberOfSeparatorChars, '_'); unityInterface.EditorGUILayoutLabelFieldTruncate(text, width); } }