Beispiel #1
0
        private void UpdateCursorsVisibility()
        {
            int playerIndex = m_gameState.LocalToPlayerIndex(LocalPlayerIndex);

            m_selectionVisibility = m_selection.HasSelected(playerIndex, playerIndex);
            IsCursorVisible       = m_selectionVisibility && m_locationVisibility;
        }
Beispiel #2
0
        private void Update()
        {
            if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex))
            {
                if (!m_cameraController.IsInputEnabled)
                {
                    m_cameraController.IsInputEnabled = true;
                }
                return;
            }

            if (m_gameState.IsMenuOpened(LocalPlayerIndex))
            {
                if (!m_cameraController.IsInputEnabled)
                {
                    m_cameraController.IsInputEnabled = true;
                }
                return;
            }

            if (m_gameState.IsContextActionInProgress(LocalPlayerIndex))
            {
                if (!m_cameraController.IsInputEnabled)
                {
                    m_cameraController.IsInputEnabled = true;
                }
                return;
            }

            if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging)
            {
                return;
            }

            if (m_gameState.IsReplay)
            {
                return;
            }

            int playerIndex = PlayerIndex;

            m_selectInterval   -= Time.deltaTime;
            m_unselectInterval -= Time.deltaTime;

            bool multiselect = m_inputManager.GetButton(InputAction.RB, LocalPlayerIndex);

            if (m_inputManager.GetButtonDown(InputAction.LMB, LocalPlayerIndex))
            {
                RaycastHit hitInfo;
                if (Physics.Raycast(m_cameraController.Ray, out hitInfo))
                {
                    Voxel voxel = hitInfo.transform.GetComponentInParent <Voxel>();
                    if (voxel != null)
                    {
                        VoxelData data = voxel.VoxelData;
                        if (VoxelData.IsControllableUnit(data.Type) && data.Owner == playerIndex)
                        {
                            m_unitSelection.ClearSelection(playerIndex);
                            m_unitSelection.Select(playerIndex, playerIndex, new[] { data.UnitOrAssetIndex });
                        }
                        else
                        {
                            m_unitSelection.ClearSelection(playerIndex);
                        }
                    }
                    else
                    {
                        m_unitSelection.ClearSelection(playerIndex);
                    }
                }
                else
                {
                    m_unitSelection.ClearSelection(playerIndex);
                }

                if (m_boxSelector != null)
                {
                    m_boxSelector.Activate();
                }
            }

            if (m_inputManager.GetButtonDown(InputAction.LB, LocalPlayerIndex))
            {
                bool select = true;

                if (multiselect)
                {
                    long[] units     = m_gameState.GetUnits(playerIndex).ToArray();
                    long   unitIndex = GetAt(units, m_cameraController.MapCursor);

                    if (m_unitSelection.IsSelected(playerIndex, playerIndex, unitIndex))
                    {
                        m_unitSelection.Unselect(playerIndex, playerIndex, new[] { unitIndex });
                        m_wasSelected.Remove(unitIndex);
                        select = false;
                    }
                }

                if (select)
                {
                    Select(playerIndex, multiselect);
                    m_selectInterval   = 0.3f;
                    m_unselectInterval = float.PositiveInfinity;
                    m_multiselectMode  = true;
                }
                else
                {
                    m_selectInterval   = float.PositiveInfinity;
                    m_unselectInterval = 0.3f;
                }
            }
            else if (m_inputManager.GetButton(InputAction.LB, LocalPlayerIndex))
            {
                if (m_selectInterval <= 0)
                {
                    Select(playerIndex, multiselect);
                    m_selectInterval = 0.2f;
                }

                if (m_unselectInterval <= 0)
                {
                    Unselect(playerIndex);
                    m_unselectInterval = 0.2f;
                }

                m_cameraController.IsInputEnabled = false;
            }
            else if (m_inputManager.GetButtonUp(InputAction.LB, LocalPlayerIndex, false, false))
            {
                m_cameraController.IsInputEnabled = true;
            }

            if (m_inputManager.GetButtonDown(InputAction.RB, LocalPlayerIndex))
            {
                m_multiselectMode = false;
            }
            else if (m_inputManager.GetButtonUp(InputAction.RB, LocalPlayerIndex))
            {
                if (!m_multiselectMode)
                {
                    if (!m_targetSelection.HasSelected(playerIndex))
                    {
                        m_wasSelected.Clear();
                        m_unitSelection.ClearSelection(playerIndex);
                    }
                }
            }
        }
        private void Update()
        {
            if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsMenuOpened(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsContextActionInProgress(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging)
            {
                return;
            }

            int playerIndex = PlayerIndex;

            if (m_mapCursor != m_cameraController.MapCursor)
            {
                m_mapCursor = m_cameraController.MapCursor;


                VoxelData newSelectedTarget = null;
                VoxelData target            = null;
                int       width             = m_map.Map.GetMapSizeWith(GameConstants.MinVoxelActorWeight);
                if (m_mapCursor.Row >= 0 && m_mapCursor.Col >= 0 && m_mapCursor.Row < width && m_mapCursor.Col < width)
                {
                    MapCell cell = m_map.Map.Get(m_mapCursor.Row, m_mapCursor.Col, m_cameraController.Weight);

                    for (int i = 0; i < m_selectedUnitDescriptors.Length; ++i)
                    {
                        SelectionDescriptor descriptor = m_selectedUnitDescriptors[i];
                        bool lowestPossible            = true;
                        cell.GetDefaultTargetFor(descriptor.Type, descriptor.Weight, playerIndex, lowestPossible, out target, playerIndex);
                        if (target != null)
                        {
                            break;
                        }
                    }
                }

                if (target != null && target.VoxelRef != null && target.UnitOrAssetIndex != -1)
                {
                    //Player could not destroy own units (and should not be able to select them as target)
                    if (!VoxelData.IsControllableUnit(target.Type) || target.Owner != playerIndex)
                    {
                        newSelectedTarget = target;
                    }
                }

                if (m_previouslySelected != newSelectedTarget)
                {
                    if (newSelectedTarget == null)
                    {
                        ClearSelection();
                        m_selectedTarget     = null;
                        m_previouslySelected = null;
                    }
                    else
                    {
                        m_previouslySelected = newSelectedTarget;
                        TryEnableTargetAutoSelectionMode();
                        if (m_isTargetAutoSelectionMode)
                        {
                            m_selectedTarget = newSelectedTarget;
                            TargetSelectionSelect(playerIndex, target.Owner, m_selectedTarget.UnitOrAssetIndex);
                        }
                    }
                }
            }
            else
            {
                if (m_selectedTarget != null)
                {
                    IVoxelDataController dc = m_gameState.GetVoxelDataController(m_selectedTarget.Owner, m_selectedTarget.UnitOrAssetIndex);
                    if (dc != null && dc.IsAlive)
                    {
                        Coordinate cursorCoord = new Coordinate(m_cameraController.MapCursor, GameConstants.MinVoxelActorWeight, 0).ToWeight(dc.ControlledData.Weight);
                        if (cursorCoord.MapPos != dc.Coordinate.MapPos)
                        {
                            Coordinate coord = dc.Coordinate.ToWeight(GameConstants.MinVoxelActorWeight);
                            m_cameraController.MapPivot = coord.MapPos;
                            m_cameraController.SetVirtualMousePosition(coord, true, false);
                            m_mapCursor = m_cameraController.MapCursor;
                        }
                    }
                }
            }

            if (m_inputManager.GetButtonDown(InputAction.X, LocalPlayerIndex))
            {
                bool hasSelected = m_targetSelection.HasSelected(playerIndex);

                Select(playerIndex);

                if (!hasSelected)
                {
                    m_isTargetAutoSelectionMode = true;
                }
            }
            else if (m_inputManager.GetButtonUp(InputAction.RB, LocalPlayerIndex))
            {
                m_isTargetAutoSelectionMode = false;

                ClearSelection();
            }
        }