Beispiel #1
0
 // This will draw a circle on the canvas wherever the user clicks the mouse.
 private void HandleMouseDown(object sender, MouseEventArgs e)
 {
     // Since we want to actually draw a circle here, we're going to make a new DrawCircleAction and
     // add it to the list of actions.  We get the center of the circle from the mouse event "e",
     // set the radius to 20, and use our standard pen "_pen" to draw the circle.
     _actions.Add(new DrawCircleAction(_pen, e.Location.X, e.Location.Y, 20));
 }
Beispiel #2
0
 private void HandleMouseUp(object sender, MouseEventArgs e)
 {
     // Here's where we actually draw the shape.  We also hide the cursor (by setting it to
     // null) and turn off the "_isDrawing" flag value.
     if (DrawLinesButton.Checked)
     {
         _actions.Add(new DrawLineAction(_pen, _startPoint.X, _startPoint.Y, e.Location.X, e.Location.Y));
     }
     else if (DrawCirclesButton.Checked)
     {
         int radius = MathHelpers.GetRadius(_startPoint, new Point(e.Location.X, e.Location.Y));
         if (radius > 0)
         {
             _actions.Add(new DrawCircleAction(_pen, _startPoint.X, _startPoint.Y, radius));
         }
     }
     _canvasModel.Cursor = null;
     _isDrawing          = false;
 }
Beispiel #3
0
        private void HandleMouseUp(object sender, MouseEventArgs e)
        {
            if (_isDrawing)
            {
                // Here's where we actually draw the shape.
                var drawAction = GetAction(e, _drawingPen);

                // dsh capture all possible values needed to recreate objects
                //how to sync with redo and undo - possibly add an ID to both list
                // don't need to pass everthing if it's already defined like color etc
                //StoreValuesInObjectforPersistance(drawAction);

                if (drawAction != null)
                {
                    _actions.Add(drawAction);
                    StoreValuesInObjectforPersistance(drawAction);
                }
            }

            // We also hide the cursor (by setting it to null).
            _canvasModel.Cursor = null;
            _isDrawing          = false;
        }
Beispiel #4
0
        private void HandleMouseUp(object sender, MouseEventArgs e)
        {
            if (_isDrawing)
            {
                // Here's where we actually draw the shape.
                var drawAction = GetAction(e, _drawingPen);

                if (drawAction != null)
                {
                    _actions.Add(drawAction);
                }
            }

            // We also hide the cursor (by setting it to null).
            _canvasModel.Cursor = null;
            _isDrawing          = false;
        }