public SourceExplorerHierarchyControllerFactory(
   ISynchronizationContextProvider synchronizationContextProvider,
   IFileSystemTreeSource fileSystemTreeSource,
   IVisualStudioPackageProvider visualStudioPackageProvider,
   IVsGlyphService vsGlyphService,
   IImageSourceFactory imageSourceFactory,
   IOpenDocumentHelper openDocumentHelper,
   IFileSystem fileSystem,
   IClipboard clipboard,
   IWindowsExplorer windowsExplorer,
   IUIRequestProcessor uiRequestProcessor,
   IEventBus eventBus,
   IGlobalSettingsProvider globalSettingsProvider,
   IDelayedOperationProcessor delayedOperationProcessor,
   IUIThread uiThread) {
   _synchronizationContextProvider = synchronizationContextProvider;
   _fileSystemTreeSource = fileSystemTreeSource;
   _visualStudioPackageProvider = visualStudioPackageProvider;
   _vsGlyphService = vsGlyphService;
   _imageSourceFactory = imageSourceFactory;
   _openDocumentHelper = openDocumentHelper;
   _fileSystem = fileSystem;
   _clipboard = clipboard;
   _windowsExplorer = windowsExplorer;
   _uiRequestProcessor = uiRequestProcessor;
   _eventBus = eventBus;
   _globalSettingsProvider = globalSettingsProvider;
   _delayedOperationProcessor = delayedOperationProcessor;
   _uiThread = uiThread;
 }
Beispiel #2
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 public SoundManager(GameDataManager gameData, AudioManager audio, IUIThread ui)
 {
     data       = gameData;
     this.audio = audio;
     soundCache = new LRUCache <string, LoadedSound>(64, OnLoadSound);
     this.ui    = ui;
 }
 public SourceExplorerHierarchyControllerFactory(
     ISynchronizationContextProvider synchronizationContextProvider,
     IFileSystemTreeSource fileSystemTreeSource,
     IVisualStudioPackageProvider visualStudioPackageProvider,
     IVsGlyphService vsGlyphService,
     IImageSourceFactory imageSourceFactory,
     IOpenDocumentHelper openDocumentHelper,
     IFileSystem fileSystem,
     IClipboard clipboard,
     IWindowsExplorer windowsExplorer,
     IUIRequestProcessor uiRequestProcessor,
     IEventBus eventBus,
     IGlobalSettingsProvider globalSettingsProvider,
     IDelayedOperationProcessor delayedOperationProcessor,
     IUIThread uiThread)
 {
     _synchronizationContextProvider = synchronizationContextProvider;
     _fileSystemTreeSource           = fileSystemTreeSource;
     _visualStudioPackageProvider    = visualStudioPackageProvider;
     _vsGlyphService            = vsGlyphService;
     _imageSourceFactory        = imageSourceFactory;
     _openDocumentHelper        = openDocumentHelper;
     _fileSystem                = fileSystem;
     _clipboard                 = clipboard;
     _windowsExplorer           = windowsExplorer;
     _uiRequestProcessor        = uiRequestProcessor;
     _eventBus                  = eventBus;
     _globalSettingsProvider    = globalSettingsProvider;
     _delayedOperationProcessor = delayedOperationProcessor;
     _uiThread                  = uiThread;
 }
        /// <summary>
        /// Default constructor for runtime behavior that can't be mocked.
        /// </summary>
        public MessageBoxService(IVsUIShell uiShell, IUIThread uiThread)
        {
            Guard.NotNull(() => uiShell, uiShell);
            Guard.NotNull(() => uiThread, uiThread);

            this.uiShell = uiShell;
            this.uiThread = uiThread;
        }
Beispiel #5
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        /// <summary>
        /// Default constructor for runtime behavior that can't be mocked.
        /// </summary>
        public MessageBoxService(IVsUIShell uiShell, IUIThread uiThread)
        {
            Guard.NotNull(() => uiShell, uiShell);
            Guard.NotNull(() => uiThread, uiThread);

            this.uiShell  = uiShell;
            this.uiThread = uiThread;
        }
        public static IVsHierarchy GetSelectedHierarchy(this IVsMonitorSelection monitorSelection, IUIThread uiThread)
        {
            var hierarchyPtr = IntPtr.Zero;
            var selectionContainer = IntPtr.Zero;

            return uiThread.Invoke(() =>
            {
                try
                {
                    // Get the current project hierarchy, project item, and selection container for the current selection
                    // If the selection spans multiple hierarchies, hierarchyPtr is Zero. 
                    // So fast path is for non-zero result (most common case of single active project/item).
                    uint itemid;
                    IVsMultiItemSelect multiItemSelect = null;
                    ErrorHandler.ThrowOnFailure(monitorSelection.GetCurrentSelection(out hierarchyPtr, out itemid, out multiItemSelect, out selectionContainer));

                    // There may be no selection at all.
                    if (itemid == VSConstants.VSITEMID_NIL)
                        return null;

                    if (itemid == VSConstants.VSITEMID_ROOT)
                    {
                        // The root selection could be the solution itself, so no project is active.
                        if (hierarchyPtr == IntPtr.Zero)
                            return null;
                        else
                            return (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy));
                    }

                    // We may have a single item selection, so we can safely pick its owning project/hierarchy.
                    if (itemid != VSConstants.VSITEMID_SELECTION)
                        return (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy));

                    // Otherwise, this is a multiple item selection within the same hierarchy,
                    // we select he hierarchy.
                    uint numberOfSelectedItems;
                    int isSingleHierarchyInt;
                    ErrorHandler.ThrowOnFailure(multiItemSelect.GetSelectionInfo(out numberOfSelectedItems, out isSingleHierarchyInt));
                    var isSingleHierarchy = (isSingleHierarchyInt != 0);

                    if (isSingleHierarchy)
                        return (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy));

                    return null;
                }
                finally
                {
                    if (hierarchyPtr != IntPtr.Zero)
                    {
                        Marshal.Release(hierarchyPtr);
                    }
                    if (selectionContainer != IntPtr.Zero)
                    {
                        Marshal.Release(selectionContainer);
                    }
                }
            });
        }
 public VsHierarchyAggregate(
   IServiceProvider serviceProvider,
   IVsGlyphService vsGlyphService,
   IUIThread uiThread) {
   _serviceProvider = serviceProvider;
   _vsGlyphService = vsGlyphService;
   _uiThread = uiThread;
   _version = 1;
 }
Beispiel #8
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        public AudioManager(IUIThread uithread)
        {
            Music         = new MusicPlayer(this);
            this.UIThread = uithread;
            Thread AudioThread = new Thread(new ThreadStart(UpdateThread));

            AudioThread.Name = "Audio";
            AudioThread.Start();
        }
 public VsHierarchyAggregate(
     IServiceProvider serviceProvider,
     IVsGlyphService vsGlyphService,
     IUIThread uiThread)
 {
     _serviceProvider = serviceProvider;
     _vsGlyphService  = vsGlyphService;
     _uiThread        = uiThread;
     _version         = 1;
 }
Beispiel #10
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        public GLGraphicsFactory(Dictionary <string, ITexture> textures, IContainer resolver, IGLUtils glUtils,
                                 IGraphicsBackend graphics, IBitmapLoader bitmapLoader, IUIThread uiThread)
        {
            this._uiThread          = uiThread;
            this._textures          = textures;
            this._resolver          = resolver;
            this._resources         = resolver.Resolve <IResourceLoader>();
            this._bitmapLoader      = bitmapLoader;
            this._spriteSheetLoader = new SpriteSheetLoader(_resources, _bitmapLoader, addAnimationFrame, loadImage, graphics);

            AGSGameSettings.CurrentSkin = new AGSBlueSkin(this, glUtils).CreateSkin();
        }
Beispiel #11
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        /// <summary>
        /// Specifies the UI thread to use.
        /// May only set once at most.
        /// </summary>
        /// <param name="thread">The <see cref="IUIThread"/> to use.</param>
        public static void Set(IUIThread thread)
        {
            if (thread.NullReference())
            {
                throw Exc.Null(nameof(thread));
            }

            var previousValue = Interlocked.CompareExchange(ref uiThread, thread, comparand: null);

            if (previousValue.NotNullReference())
            {
                throw new InvalidOperationException("UI already initialized!").StoreFileLine();
            }
        }
 /// <summary>
 /// Initializes a new instance of the <see cref="SolutionNodeFactory"/> class.
 /// </summary>
 /// <param name="serviceLocator">The service locator.</param>
 /// <param name="childNodeFactory">The factory for nodes, used to construct child nodes automatically.</param>
 /// <param name="looseNodeFactory">The explorer node factory used to create "loose" nodes from solution explorer.</param>
 /// <param name="solutionEvents">The solution events.</param>
 /// <param name="adapter">The adapter service that implements the smart cast <see cref="ITreeNode.As{T}"/>.</param>
 /// <param name="uiThread">The UI thread.</param>
 public SolutionNodeFactory(
     IServiceLocator serviceLocator,
     [Named(DefaultHierarchyFactory.RegisterKey)] Lazy <ITreeNodeFactory <IVsSolutionHierarchyNode> > childNodeFactory,
     ISolutionExplorerNodeFactory looseNodeFactory,
     ISolutionEvents solutionEvents,
     IAdapterService adapter,
     IUIThread uiThread)
 {
     this.locator          = serviceLocator;
     this.childNodeFactory = childNodeFactory;
     this.looseNodeFactory = looseNodeFactory;
     this.solutionEvents   = solutionEvents;
     this.adapter          = adapter;
     this.uiThread         = uiThread;
 }
Beispiel #13
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        public AudioManager(IUIThread uithread)
        {
            UIThread      = uithread;
            audioThreadId = Thread.CurrentThread.ManagedThreadId;
            initTask      = Task.Run(() =>
            {
                Platform.RegisterDllMap(typeof(AudioManager).Assembly);
                Music = new MusicPlayer(this);
                //Init context
                dev = Alc.alcOpenDevice(null);
                ctx = Alc.alcCreateContext(dev, IntPtr.Zero);
                Alc.alcMakeContextCurrent(ctx);
                for (int i = 0; i < MAX_SOURCES; i++)
                {
                    freeSources.Enqueue(Al.GenSource());
                }

                for (int i = 0; i < MAX_STREAM_BUFFERS; i++)
                {
                    Buffers.Enqueue(Al.GenBuffer());
                }

                Instances = new InstanceInfo[MAX_INSTANCES];
                for (int i = 0; i < MAX_INSTANCES; i++)
                {
                    Instances[i].Source = uint.MaxValue;
                    freeInstances.Enqueue((uint)i);
                }

                uint musicSource;
                for (int i = 0; i < 2; i++)
                {
                    while (!freeSources.TryDequeue(out musicSource))
                    {
                    }

                    streamingSources.Enqueue(musicSource);
                }

                FLLog.Debug("Audio", "Audio initialised");
                Al.alListenerf(Al.AL_GAIN, ALUtils.ClampVolume(ALUtils.LinearToAlGain(_masterVolume)));
                Ready = true;
            });
        }
Beispiel #14
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 /// <summary>
 /// Initializes a new instance of the <see cref="SolutionNode"/> class.
 /// </summary>
 /// <param name="hierarchyNode">The underlying hierarchy represented by this node.</param>
 /// <param name="childNodeFactory">The factory for child nodes.</param>
 /// <param name="looseNodeFactory">The explorer node factory used to create "loose" nodes from solution explorer.</param>
 /// <param name="locator">The service locator.</param>
 /// <param name="adapter">The adapter service that implements the smart cast <see cref="ITreeNode.As{T}"/>.</param>
 /// <param name="solutionEvents">The solution events.</param>
 /// <param name="uiThread">The UI thread.</param>
 public SolutionNode(
     IVsSolutionHierarchyNode hierarchyNode,
     // This is the regular node factory for trees, that receives a lazy
     // pointer to the parent tree node.
     ITreeNodeFactory <IVsSolutionHierarchyNode> childNodeFactory,
     // This factory is used to create "loose" nodes from solution explorer
     ISolutionExplorerNodeFactory looseNodeFactory,
     IServiceLocator locator,
     IAdapterService adapter,
     ISolutionEvents solutionEvents,
     // Retrieving current selection must be done on the UI thread.
     IUIThread uiThread)
     : base(SolutionNodeKind.Solution, hierarchyNode, null, childNodeFactory, adapter)
 {
     this.Solution            = new Lazy <EnvDTE.Solution>(() => hierarchyNode.ServiceProvider.GetService <EnvDTE.DTE>().Solution);
     this.nodeFactory         = childNodeFactory;
     this.explorerNodeFactory = looseNodeFactory;
     this.events    = solutionEvents;
     this.selection = new Lazy <IVsMonitorSelection>(() => locator.GetService <SVsShellMonitorSelection, IVsMonitorSelection>());
     this.uiThread  = uiThread;
 }
Beispiel #15
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 public GameClient(IUIThread mainThread, GameSession session)
 {
     this.mainThread = mainThread;
     Session         = session;
 }
Beispiel #16
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 public SoundManager(AudioManager audio, IUIThread ui)
 {
     this.audio = audio;
     soundCache = new LRUCache <string, LoadedSound>(64, OnLoadSound);
     this.ui    = ui;
 }
Beispiel #17
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        public static IEnumerable <Tuple <IVsHierarchy, uint> > GetSelection(this IVsMonitorSelection monitorSelection, IUIThread uiThread, IVsHierarchy solution)
        {
            var hierarchyPtr       = IntPtr.Zero;
            var selectionContainer = IntPtr.Zero;

            return(uiThread.Invoke(() =>
            {
                try
                {
                    // Get the current project hierarchy, project item, and selection container for the current selection
                    // If the selection spans multiple hierarchies, hierarchyPtr is Zero
                    uint itemid;
                    IVsMultiItemSelect multiItemSelect = null;
                    ErrorHandler.ThrowOnFailure(monitorSelection.GetCurrentSelection(out hierarchyPtr, out itemid, out multiItemSelect, out selectionContainer));

                    if (itemid == VSConstants.VSITEMID_NIL)
                    {
                        return Enumerable.Empty <Tuple <IVsHierarchy, uint> >();
                    }

                    if (itemid == VSConstants.VSITEMID_ROOT)
                    {
                        if (hierarchyPtr == IntPtr.Zero)
                        {
                            return new[] { Tuple.Create(solution, VSConstants.VSITEMID_ROOT) }
                        }
                        ;
                        else
                        {
                            return new[] { Tuple.Create(
                                               (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy)),
                                               VSConstants.VSITEMID_ROOT) }
                        };
                    }

                    if (itemid != VSConstants.VSITEMID_SELECTION)
                    {
                        return new[] { Tuple.Create(
                                           (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy)),
                                           itemid) }
                    }
                    ;

                    // This is a multiple item selection.

                    uint numberOfSelectedItems;
                    int isSingleHierarchyInt;
                    ErrorHandler.ThrowOnFailure(multiItemSelect.GetSelectionInfo(out numberOfSelectedItems, out isSingleHierarchyInt));
                    var isSingleHierarchy = (isSingleHierarchyInt != 0);

                    var vsItemSelections = new VSITEMSELECTION[numberOfSelectedItems];
                    var flags = (isSingleHierarchy) ? (uint)__VSGSIFLAGS.GSI_fOmitHierPtrs : 0;
                    ErrorHandler.ThrowOnFailure(multiItemSelect.GetSelectedItems(flags, numberOfSelectedItems, vsItemSelections));

                    return vsItemSelections.Where(sel => sel.pHier != null)
                    // NOTE: we can return lazy results here, since
                    // the GetSelectedItems has already returned in the UI thread
                    // the array of results. We're just delaying the creation of the tuples
                    // in case they aren't all needed.
                    .Select(sel => Tuple.Create(sel.pHier, sel.itemid));
                }
                finally
                {
                    if (hierarchyPtr != IntPtr.Zero)
                    {
                        Marshal.Release(hierarchyPtr);
                    }
                    if (selectionContainer != IntPtr.Zero)
                    {
                        Marshal.Release(selectionContainer);
                    }
                }
            }));
        }
Beispiel #18
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 public VsHierarchy(System.IServiceProvider serviceProvider, IVsGlyphService vsGlyphService, IUIThread uiThread)
 {
     _serviceProvider = serviceProvider;
     _vsGlyphService  = vsGlyphService;
     _threadId        = uiThread.ManagedThreadId;
     _logger          = new VsHierarchyLogger(this);
 }
 public SynchronizationContextProvider(IUIThread uiThread)
 {
     _context  = new SynchronizationContextDelegate(SynchronizationContext.Current);
     _threadId = uiThread.ManagedThreadId;
 }
Beispiel #20
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 public AudioManager(IUIThread uithread)
 {
     Music         = new MusicPlayer(this);
     this.UIThread = uithread;
     new Thread(new ThreadStart(UpdateThread)).Start();
 }
Beispiel #21
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        public static IVsHierarchy GetSelectedHierarchy(this IVsMonitorSelection monitorSelection, IUIThread uiThread)
        {
            var hierarchyPtr       = IntPtr.Zero;
            var selectionContainer = IntPtr.Zero;

            return(uiThread.Invoke(() =>
            {
                try
                {
                    // Get the current project hierarchy, project item, and selection container for the current selection
                    // If the selection spans multiple hierarchies, hierarchyPtr is Zero.
                    // So fast path is for non-zero result (most common case of single active project/item).
                    uint itemid;
                    IVsMultiItemSelect multiItemSelect = null;
                    ErrorHandler.ThrowOnFailure(monitorSelection.GetCurrentSelection(out hierarchyPtr, out itemid, out multiItemSelect, out selectionContainer));

                    // There may be no selection at all.
                    if (itemid == VSConstants.VSITEMID_NIL)
                    {
                        return null;
                    }

                    if (itemid == VSConstants.VSITEMID_ROOT)
                    {
                        // The root selection could be the solution itself, so no project is active.
                        if (hierarchyPtr == IntPtr.Zero)
                        {
                            return null;
                        }
                        else
                        {
                            return (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy));
                        }
                    }

                    // We may have a single item selection, so we can safely pick its owning project/hierarchy.
                    if (itemid != VSConstants.VSITEMID_SELECTION)
                    {
                        return (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy));
                    }

                    // Otherwise, this is a multiple item selection within the same hierarchy,
                    // we select he hierarchy.
                    uint numberOfSelectedItems;
                    int isSingleHierarchyInt;
                    ErrorHandler.ThrowOnFailure(multiItemSelect.GetSelectionInfo(out numberOfSelectedItems, out isSingleHierarchyInt));
                    var isSingleHierarchy = (isSingleHierarchyInt != 0);

                    if (isSingleHierarchy)
                    {
                        return (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy));
                    }

                    return null;
                }
                finally
                {
                    if (hierarchyPtr != IntPtr.Zero)
                    {
                        Marshal.Release(hierarchyPtr);
                    }
                    if (selectionContainer != IntPtr.Zero)
                    {
                        Marshal.Release(selectionContainer);
                    }
                }
            }));
        }
 public DialogWindowFactory(Lazy <IDevEnv> devEnv, IVsUIShell uiShell, IUIThread uiThread)
 {
     this.devEnv   = devEnv;
     this.uiShell  = uiShell;
     this.uiThread = uiThread;
 }
Beispiel #23
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 public VsHierarchy(System.IServiceProvider serviceProvider, IVsGlyphService vsGlyphService, IUIThread uiThread) {
   _serviceProvider = serviceProvider;
   _vsGlyphService = vsGlyphService;
   _threadId = uiThread.ManagedThreadId;
   _logger = new VsHierarchyLogger(this);
 }
Beispiel #24
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 public MainViewModel(SpeechRecognizer speechRecognizer, IUIThread uiThread)
 {
     this.speechRecognizer   = speechRecognizer ?? throw new ArgumentNullException(nameof(speechRecognizer));
     this.uiThread           = uiThread ?? throw new ArgumentNullException(nameof(uiThread));
     this.RecognitionResults = new ObservableCollection <RecognitionResult>();
 }
        public static IEnumerable<Tuple<IVsHierarchy, uint>> GetSelection(this IVsMonitorSelection monitorSelection, IUIThread uiThread, IVsHierarchy solution)
        {
            var hierarchyPtr = IntPtr.Zero;
            var selectionContainer = IntPtr.Zero;

            return uiThread.Invoke(() =>
            {
                try
                {
                    // Get the current project hierarchy, project item, and selection container for the current selection
                    // If the selection spans multiple hierarchies, hierarchyPtr is Zero
                    uint itemid;
                    IVsMultiItemSelect multiItemSelect = null;
                    ErrorHandler.ThrowOnFailure(monitorSelection.GetCurrentSelection(out hierarchyPtr, out itemid, out multiItemSelect, out selectionContainer));

                    if (itemid == VSConstants.VSITEMID_NIL)
                        return Enumerable.Empty<Tuple<IVsHierarchy, uint>>();

                    if (itemid == VSConstants.VSITEMID_ROOT)
                    {
                        if (hierarchyPtr == IntPtr.Zero)
                            return new[] { Tuple.Create(solution, VSConstants.VSITEMID_ROOT) };
                        else
                            return new[] { Tuple.Create(
                                (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy)), 
                                VSConstants.VSITEMID_ROOT) };
                    }

                    if (itemid != VSConstants.VSITEMID_SELECTION)
                        return new[] { Tuple.Create(
                        (IVsHierarchy)Marshal.GetTypedObjectForIUnknown(hierarchyPtr, typeof(IVsHierarchy)), 
                        itemid) };

                    // This is a multiple item selection.

                    uint numberOfSelectedItems;
                    int isSingleHierarchyInt;
                    ErrorHandler.ThrowOnFailure(multiItemSelect.GetSelectionInfo(out numberOfSelectedItems, out isSingleHierarchyInt));
                    var isSingleHierarchy = (isSingleHierarchyInt != 0);

                    var vsItemSelections = new VSITEMSELECTION[numberOfSelectedItems];
                    var flags = (isSingleHierarchy) ? (uint)__VSGSIFLAGS.GSI_fOmitHierPtrs : 0;
                    ErrorHandler.ThrowOnFailure(multiItemSelect.GetSelectedItems(flags, numberOfSelectedItems, vsItemSelections));

                    return vsItemSelections.Where(sel => sel.pHier != null)
                        // NOTE: we can return lazy results here, since 
                        // the GetSelectedItems has already returned in the UI thread 
                        // the array of results. We're just delaying the creation of the tuples
                        // in case they aren't all needed.
                        .Select(sel => Tuple.Create(sel.pHier, sel.itemid));
                }
                finally
                {
                    if (hierarchyPtr != IntPtr.Zero)
                    {
                        Marshal.Release(hierarchyPtr);
                    }
                    if (selectionContainer != IntPtr.Zero)
                    {
                        Marshal.Release(selectionContainer);
                    }
                }
            });
        }
 public SynchronizationContextProvider(IUIThread uiThread) {
   _context = new SynchronizationContextDelegate(SynchronizationContext.Current);
   _threadId = uiThread.ManagedThreadId;
 }
Beispiel #27
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 public GameNetClient(IUIThread mainThread)
 {
     this.mainThread = mainThread;
 }
Beispiel #28
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 public static void MustNotBeCalledFromUIThread(this IUIThread self, string message = "Invalid cross-thread call")
 {
     Debug.Assert(self is IMockUIThread || self.InvokeRequired, message);
 }