internal void Run() { do { ui.Clear(); ui.Print("Welcome"); ui.ShowMeny(); var input = Util.AskForKey(""); if (menyOptions.ContainsKey(input)) { menyOptions[input].Invoke(); } } while (true); }
private void Drawmap() { ui.Clear(); ui.Draw(map); ui.PrintStats($"Health: {hero.Health} \nEnemys: {map.Creatures.Where(c => !c.IsDead).Count() -1}"); ui.PrintLog(); }
internal void Run() { menyOptions = GetMenyOptions(); do { Console.ReadKey(); ui.Clear(); ui.Print("Welcome"); ui.ShowMeny(); var input = util.AskForKey(""); if (menyOptions.ContainsKey(input)) { menyOptions[input]?.Invoke(); } } while (true); }
private void Quit() { ui.Clear(); Environment.Exit(0); }