/// <inheritdoc /> public byte AddVertex(TVertex vertex) { ITriangleGroupBuilderContracts.AddVertex(this, vertex); this.Vertices.Add(vertex); byte vertexOffset = this.Current.Vertices; this.Current = new TriangleGroup(this.Current.Triangles, (byte)(vertexOffset + 1)); return(vertexOffset); }
/// <inheritdoc /> public ITriangleGroupBuilder <TVertex> AddTriangleOffsets(byte offsetA, byte offsetB, byte offsetC) { ITriangleGroupBuilderContracts.AddTriangleOffsets(this, offsetA, offsetB, offsetC); this.Offsets.Add(offsetA); this.Offsets.Add(offsetB); this.Offsets.Add(offsetC); this.Current = new TriangleGroup((byte)(this.Current.Triangles + 1), this.Current.Vertices); return(this); }
/// <inheritdoc /> public void Dispose() { ITriangleGroupBuilderContracts.Dispose(this); this.IsDisposed = true; }