Beispiel #1
0
        private HitTest.ObjectHitResult doHit(RaycastHit raycastHit, out ITouchHit hit)
        {
            hit = TouchHitFactory.Instance.GetTouchHit(raycastHit);
            var hitTests = raycastHit.transform.GetComponents <HitTest>();

            if (hitTests.Length == 0)
            {
                return(HitTest.ObjectHitResult.Hit);
            }

            var hitResult = HitTest.ObjectHitResult.Hit;

            foreach (var test in hitTests)
            {
                if (!test.enabled)
                {
                    continue;
                }
                hitResult = test.IsHit(hit);
                if (hitResult == HitTest.ObjectHitResult.Miss || hitResult == HitTest.ObjectHitResult.Discard)
                {
                    break;
                }
            }

            return(hitResult);
        }
        /// <inheritdoc />
        public override LayerHitResult Hit(Vector2 position, out ITouchHit hit)
        {
            if (base.Hit(position, out hit) == LayerHitResult.Miss)
            {
                return(LayerHitResult.Miss);
            }

            hit = TouchHitFactory.Instance.GetTouchHit(transform);
            var hitTests = transform.GetComponents <HitTest>();

            if (hitTests.Length == 0)
            {
                return(LayerHitResult.Hit);
            }

            foreach (var test in hitTests)
            {
                if (!test.enabled)
                {
                    continue;
                }
                var hitResult = test.IsHit(hit);
                if (hitResult == HitTest.ObjectHitResult.Miss || hitResult == HitTest.ObjectHitResult.Discard)
                {
                    return(LayerHitResult.Miss);
                }
            }

            return(LayerHitResult.Hit);
        }
Beispiel #3
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        private HitTest.ObjectHitResult doHit(RaycastHit raycastHit, out ITouchHit hit)
        {
            hit = TouchHitFactory.Instance.GetTouchHit(raycastHit);
            raycastHit.transform.GetComponents(tmpHitTestList);
            var count = tmpHitTestList.Count;

            if (tmpHitTestList.Count == 0)
            {
                return(HitTest.ObjectHitResult.Hit);
            }

            var hitResult = HitTest.ObjectHitResult.Hit;

            for (var i = 0; i < count; i++)
            {
                var test = tmpHitTestList[i];
                if (!test.enabled)
                {
                    continue;
                }
                hitResult = test.IsHit(hit);
                if (hitResult == HitTest.ObjectHitResult.Miss || hitResult == HitTest.ObjectHitResult.Discard)
                {
                    break;
                }
            }

            return(hitResult);
        }
Beispiel #4
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        /// <inheritdoc />
        public bool GetHitTarget(Vector2 position, out ITouchHit hit, out TouchLayer layer)
        {
            hit   = null;
            layer = null;

            var count = layers.Count;

            for (var i = 0; i < count; i++)
            {
                var touchLayer = layers[i];
                if (touchLayer == null)
                {
                    continue;
                }
                ITouchHit _hit;
                if (touchLayer.Hit(position, out _hit) == TouchLayer.LayerHitResult.Hit)
                {
                    hit   = _hit;
                    layer = touchLayer;
                    return(true);
                }
            }

            return(false);
        }
    protected override LayerHitResult beginTouch(ITouch touch, out ITouchHit hit)
    {
        hit = null;
        if (enabled == false || gameObject.activeInHierarchy == false) return LayerHitResult.Miss;

        var result = movie.BeginTouch(touch.Id, touch.Position.x, touch.Position.y);
        return (LayerHitResult)result;
    }
Beispiel #6
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 internal void INTERNAL_Reset()
 {
     TouchHitFactory.Instance.ReleaseTouchHit(hit);
     hit    = null;
     Target = null;
     Layer  = null;
     Tags   = null;
     properties.Clear();
 }
Beispiel #7
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 /// <summary>
 /// Checks if a point in screen coordinates hits something in this layer.
 /// </summary>
 /// <param name="position">Position in screen coordinates.</param>
 /// <param name="hit">Hit result.</param>
 /// <returns><see cref="LayerHitResult.Hit"/>, if an object is hit, <see cref="LayerHitResult.Miss"/> or <see cref="LayerHitResult.Error"/> otherwise.</returns>
 public virtual LayerHitResult Hit(Vector2 position, out ITouchHit hit)
 {
     hit = null;
     if (enabled == false || gameObject.activeInHierarchy == false)
     {
         return(LayerHitResult.Miss);
     }
     return(LayerHitResult.Error);
 }
        /// <inheritdoc />
        public override LayerHitResult Hit(Vector2 position, out ITouchHit hit)
        {
            if (base.Hit(position, out hit) == LayerHitResult.Miss) return LayerHitResult.Miss;

            if (_camera == null) return LayerHitResult.Error;
            if (_camera.enabled == false || _camera.gameObject.activeInHierarchy == false) return LayerHitResult.Miss;
            if (!_camera.pixelRect.Contains(position)) return LayerHitResult.Miss;

            var ray = _camera.ScreenPointToRay(position);
            return castRay(ray, out hit);
        }
    protected override LayerHitResult beginTouch(ITouch touch, out ITouchHit hit)
    {
        hit = null;
        if (enabled == false || gameObject.activeInHierarchy == false)
        {
            return(LayerHitResult.Miss);
        }

        var result = movie.BeginTouch(touch.Id, touch.Position.x, touch.Position.y);

        return((LayerHitResult)result);
    }
Beispiel #10
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        /// <summary>
        /// Gets result of casting a ray from specific screen position.
        /// </summary>
        /// <param name="position">The position.</param>
        /// <param name="hit">Raycast result.</param>
        /// <returns>true if ray hits gesture's target; otherwise, false.</returns>
        public virtual bool GetTargetHitResult(Vector2 position, out ITouchHit hit)
        {
            TouchLayer layer = null;

            if (!touchManager.GetHitTarget(position, out hit, out layer))
            {
                return(false);
            }

            if (cachedTransform == hit.Transform || hit.Transform.IsChildOf(cachedTransform))
            {
                return(true);
            }
            return(false);
        }
Beispiel #11
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 /// <inheritdoc />
 public void ReleaseTouchHit(ITouchHit value)
 {
     if (value is TouchHit3D)
     {
         touchHit3DPool.Release(value as TouchHit3D);
     }
     else if (value is TouchHit2D)
     {
         touchHit2DPool.Release(value as TouchHit2D);
     }
     else if (value is TouchHit)
     {
         touchHitPool.Release(value as TouchHit);
     }
 }
 /// <inheritdoc />
 public void ReleaseTouchHit(ITouchHit value)
 {
     if (value is TouchHit3D)
     {
         touchHit3DPool.Release(value as TouchHit3D);
     }
     else if (value is TouchHit2D)
     {
         touchHit2DPool.Release(value as TouchHit2D);
     }
     else if (value is TouchHit)
     {
         touchHitPool.Release(value as TouchHit);
     }
 }
Beispiel #13
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        private HitTest.ObjectHitResult doHit(RaycastHit2D raycastHit, out ITouchHit hit)
        {
            hit = TouchHitFactory.Instance.GetTouchHit(raycastHit);
            var hitTests = raycastHit.transform.GetComponents<HitTest>();
            if (hitTests.Length == 0) return HitTest.ObjectHitResult.Hit;

            var hitResult = HitTest.ObjectHitResult.Hit;
            foreach (var test in hitTests)
            {
                if (!test.enabled) continue;
                hitResult = test.IsHit(hit);
                if (hitResult == HitTest.ObjectHitResult.Miss || hitResult == HitTest.ObjectHitResult.Discard) break;
            }

            return hitResult;
        }
Beispiel #14
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        /// <inheritdoc />
        protected override LayerHitResult castRay(Ray ray, out ITouchHit hit)
        {
            hit = null;
            var raycastHits = Physics.RaycastAll(ray, float.PositiveInfinity, LayerMask);

            if (raycastHits.Length == 0)
            {
                return(LayerHitResult.Miss);
            }
            if (raycastHits.Length > 1)
            {
                sortHits(raycastHits);

                RaycastHit raycastHit = default(RaycastHit);
                var        i          = 0;
                while (i < sortedHits.Count)
                {
                    raycastHit = sortedHits[i];
                    switch (doHit(raycastHit, out hit))
                    {
                    case HitTest.ObjectHitResult.Hit:
                        return(LayerHitResult.Hit);

                    case HitTest.ObjectHitResult.Discard:
                        return(LayerHitResult.Miss);
                    }
                    i++;
                }
            }
            else
            {
                switch (doHit(raycastHits[0], out hit))
                {
                case HitTest.ObjectHitResult.Hit:
                    return(LayerHitResult.Hit);

                case HitTest.ObjectHitResult.Error:
                    return(LayerHitResult.Error);

                default:
                    return(LayerHitResult.Miss);
                }
            }

            return(LayerHitResult.Miss);
        }
Beispiel #15
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        private HitTest.ObjectHitResult doHit(RaycastHit raycastHit, out ITouchHit hit)
        {
            hit = TouchHitFactory.Instance.GetTouchHit(raycastHit);
            raycastHit.transform.GetComponents(tmpHitTestList);
            var count = tmpHitTestList.Count;
            if (tmpHitTestList.Count == 0) return HitTest.ObjectHitResult.Hit;

            var hitResult = HitTest.ObjectHitResult.Hit;
            for (var i = 0; i < count; i++)
            {
                var test = tmpHitTestList[i];
                if (!test.enabled) continue;
                hitResult = test.IsHit(hit);
                if (hitResult == HitTest.ObjectHitResult.Miss || hitResult == HitTest.ObjectHitResult.Discard) break;
            }

            return hitResult;
        }
Beispiel #16
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        /// <inheritdoc />
        public override LayerHitResult Hit(Vector2 position, out ITouchHit hit)
        {
            if (base.Hit(position, out hit) == LayerHitResult.Miss)
            {
                return(LayerHitResult.Miss);
            }

            if (_camera != null)
            {
                if (!_camera.pixelRect.Contains(position))
                {
                    return(LayerHitResult.Miss);
                }
            }

            hit = TouchHitFactory.Instance.GetTouchHit(transform);
            transform.GetComponents(tmpHitTestList);
            var count = tmpHitTestList.Count;

            if (count == 0)
            {
                return(LayerHitResult.Hit);
            }

            for (var i = 0; i < count; i++)
            {
                var test = tmpHitTestList[i];
                if (!test.enabled)
                {
                    continue;
                }
                var hitResult = test.IsHit(hit);
                if (hitResult == HitTest.ObjectHitResult.Miss || hitResult == HitTest.ObjectHitResult.Discard)
                {
                    return(LayerHitResult.Miss);
                }
            }

            return(LayerHitResult.Hit);
        }
Beispiel #17
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        /// <inheritdoc />
        protected override LayerHitResult castRay(Ray ray, out ITouchHit hit)
        {
            hit = null;
            var raycastHits = Physics2D.GetRayIntersectionAll(ray, float.PositiveInfinity, LayerMask);

            if (raycastHits.Length == 0) return LayerHitResult.Miss;
            if (raycastHits.Length > 1)
            {
                sortHits(raycastHits);

                RaycastHit2D raycastHit = default(RaycastHit2D);
                var i = 0;
                while (i < sortedHits.Count)
                {
                    raycastHit = sortedHits[i];
                    switch (doHit(raycastHit, out hit))
                    {
                        case HitTest.ObjectHitResult.Hit:
                            return LayerHitResult.Hit;
                        case HitTest.ObjectHitResult.Discard:
                            return LayerHitResult.Miss;
                    }
                    i++;
                }
            }
            else
            {
                switch (doHit(raycastHits[0], out hit))
                {
                    case HitTest.ObjectHitResult.Hit:
                        return LayerHitResult.Hit;
                    case HitTest.ObjectHitResult.Error:
                        return LayerHitResult.Error;
                    default:
                        return LayerHitResult.Miss;
                }
            }

            return LayerHitResult.Miss;
        }
Beispiel #18
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        /// <inheritdoc />
        public bool GetHitTarget(Vector2 position, out ITouchHit hit, out TouchLayer layer)
        {
            hit   = null;
            layer = null;

            foreach (var touchLayer in layers)
            {
                if (touchLayer == null)
                {
                    continue;
                }
                ITouchHit _hit;
                if (touchLayer.Hit(position, out _hit) == TouchLayer.LayerHitResult.Hit)
                {
                    hit   = _hit;
                    layer = touchLayer;
                    return(true);
                }
            }

            return(false);
        }
        /// <inheritdoc />
        public override LayerHitResult Hit(Vector2 position, out ITouchHit hit)
        {
            if (base.Hit(position, out hit) == LayerHitResult.Miss)
            {
                return(LayerHitResult.Miss);
            }

            if (_camera == null)
            {
                return(LayerHitResult.Error);
            }
            if (_camera.enabled == false || _camera.gameObject.activeInHierarchy == false)
            {
                return(LayerHitResult.Miss);
            }
            if (!_camera.pixelRect.Contains(position))
            {
                return(LayerHitResult.Miss);
            }

            var ray = _camera.ScreenPointToRay(position);

            return(castRay(ray, out hit));
        }
 /// <summary>
 /// Casts a ray from camera position.
 /// </summary>
 /// <param name="ray">The ray.</param>
 /// <param name="hit">Hit information if the ray has hit something.</param>
 /// <returns>Hit result.</returns>
 protected abstract LayerHitResult castRay(Ray ray, out ITouchHit hit);
        /// <inheritdoc />
        public override LayerHitResult Hit(Vector2 position, out ITouchHit hit)
        {
            if (base.Hit(position, out hit) == LayerHitResult.Miss) return LayerHitResult.Miss;

            if (_camera != null)
            {
                if (!_camera.pixelRect.Contains(position)) return LayerHitResult.Miss;
            }

            hit = TouchHitFactory.Instance.GetTouchHit(transform);
            transform.GetComponents(tmpHitTestList);
            var count = tmpHitTestList.Count;
            if (count == 0) return LayerHitResult.Hit;

            for (var i = 0; i < count; i++)
            {
                var test = tmpHitTestList[i];
                if (!test.enabled) continue;
                var hitResult = test.IsHit(hit);
                if (hitResult == HitTest.ObjectHitResult.Miss || hitResult == HitTest.ObjectHitResult.Discard)
                    return LayerHitResult.Miss;
            }

            return LayerHitResult.Hit;
        }
Beispiel #22
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 /// <summary>
 /// Gets result of casting a ray from gesture touch points centroid screen position.
 /// </summary>
 /// <param name="hit">Raycast result</param>
 /// <returns>true if ray hits gesture's target; otherwise, false.</returns>
 public virtual bool GetTargetHitResult(out ITouchHit hit)
 {
     return(GetTargetHitResult(ScreenPosition, out hit));
 }
Beispiel #23
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 /// <inheritdoc />
 public override ObjectHitResult IsHit(ITouchHit hit)
 {
     return(DiscardTouch ? ObjectHitResult.Discard : ObjectHitResult.Miss);
 }
Beispiel #24
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        /// <summary>
        /// Gets result of casting a ray from specific screen position.
        /// </summary>
        /// <param name="position">The position.</param>
        /// <param name="hit">Raycast result.</param>
        /// <returns>true if ray hits gesture's target; otherwise, false.</returns>
        public virtual bool GetTargetHitResult(Vector2 position, out ITouchHit hit)
        {
            TouchLayer layer = null;
            if (!touchManager.GetHitTarget(position, out hit, out layer)) return false;

            if (cachedTransform == hit.Transform || hit.Transform.IsChildOf(cachedTransform)) return true;
            return false;
        }
Beispiel #25
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 /// <inheritdoc />
 public override ObjectHitResult IsHit(ITouchHit hit)
 {
     return DiscardTouch ? ObjectHitResult.Discard : ObjectHitResult.Miss;
 }
Beispiel #26
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 /// <summary>
 /// Checks if a point in screen coordinates hits something in this layer.
 /// </summary>
 /// <param name="position">Position in screen coordinates.</param>
 /// <param name="hit">Hit result.</param>
 /// <returns><see cref="LayerHitResult.Hit"/>, if an object is hit, <see cref="LayerHitResult.Miss"/> or <see cref="LayerHitResult.Error"/> otherwise.</returns>
 public virtual LayerHitResult Hit(Vector2 position, out ITouchHit hit)
 {
     hit = null;
     if (enabled == false || gameObject.activeInHierarchy == false) return LayerHitResult.Miss;
     return LayerHitResult.Error;
 }
Beispiel #27
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 /// <summary>
 /// Called when a layer is touched to query the layer if this touch hits something.
 /// </summary>
 /// <param name="touch">Touch.</param>
 /// <param name="hit">Hit result.</param>
 /// <returns><see cref="LayerHitResult.Hit"/>, if an object is hit, <see cref="LayerHitResult.Miss"/> or <see cref="LayerHitResult.Error"/> otherwise.</returns>
 /// <remarks>This method may also be used to update some internal state or resend this event somewhere.</remarks>
 protected virtual LayerHitResult beginTouch(ITouch touch, out ITouchHit hit)
 {
     var result = Hit(touch.Position, out hit);
     return result;
 }
 /// <inheritdoc />
 public bool GetHitTarget(Vector2 position, out ITouchHit hit)
 {
     TouchLayer layer;
     return GetHitTarget(position, out hit, out layer);
 }
        /// <inheritdoc />
        public bool GetHitTarget(Vector2 position, out ITouchHit hit, out TouchLayer layer)
        {
            hit = null;
            layer = null;

            var count = layers.Count;
            for (var i = 0; i < count; i++)
            {
                var touchLayer = layers[i];
                if (touchLayer == null) continue;
                ITouchHit _hit;
                if (touchLayer.Hit(position, out _hit) == TouchLayer.LayerHitResult.Hit)
                {
                    hit = _hit;
                    layer = touchLayer;
                    return true;
                }
            }

            return false;
        }
 /// <summary>
 /// Casts a ray from camera position.
 /// </summary>
 /// <param name="ray">The ray.</param>
 /// <param name="hit">Hit information if the ray has hit something.</param>
 /// <returns>Hit result.</returns>
 protected abstract LayerHitResult castRay(Ray ray, out ITouchHit hit);
Beispiel #31
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        /// <inheritdoc />
        public bool GetHitTarget(Vector2 position, out ITouchHit hit)
        {
            TouchLayer layer;

            return(GetHitTarget(position, out hit, out layer));
        }
        /// <inheritdoc />
        public bool GetHitTarget(Vector2 position, out ITouchHit hit, out TouchLayer layer)
        {
            hit = null;
            layer = null;

            foreach (var touchLayer in layers)
            {
                if (touchLayer == null) continue;
                ITouchHit _hit;
                if (touchLayer.Hit(position, out _hit) == TouchLayer.LayerHitResult.Hit)
                {
                    hit = _hit;
                    layer = touchLayer;
                    return true;
                }
            }

            return false;
        }
Beispiel #33
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 /// <summary>
 /// Determines whether a touch point hit the object.
 /// </summary>
 /// <param name="hit">Data from a raycast.</param>
 /// <returns><see cref="ObjectHitResult.Hit"/> if touch point hits the object, <see cref="ObjectHitResult.Miss"/> if it doesn't, <see cref="ObjectHitResult.Discard"/> if it doesn't and this touch must be ignored, Error otherwise.</returns>
 public virtual ObjectHitResult IsHit(ITouchHit hit)
 {
     return ObjectHitResult.Hit;
 }
Beispiel #34
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 /// <summary>
 /// Determines whether a touch point hit the object.
 /// </summary>
 /// <param name="hit">Data from a raycast.</param>
 /// <returns><see cref="ObjectHitResult.Hit"/> if touch point hits the object, <see cref="ObjectHitResult.Miss"/> if it doesn't, <see cref="ObjectHitResult.Discard"/> if it doesn't and this touch must be ignored, Error otherwise.</returns>
 public virtual ObjectHitResult IsHit(ITouchHit hit)
 {
     return(ObjectHitResult.Hit);
 }
Beispiel #35
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        /// <summary>
        /// Called when a layer is touched to query the layer if this touch hits something.
        /// </summary>
        /// <param name="touch">Touch.</param>
        /// <param name="hit">Hit result.</param>
        /// <returns><see cref="LayerHitResult.Hit"/>, if an object is hit, <see cref="LayerHitResult.Miss"/> or <see cref="LayerHitResult.Error"/> otherwise.</returns>
        /// <remarks>This method may also be used to update some internal state or resend this event somewhere.</remarks>
        protected virtual LayerHitResult beginTouch(ITouch touch, out ITouchHit hit)
        {
            var result = Hit(touch.Position, out hit);

            return(result);
        }
Beispiel #36
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        /// <inheritdoc />
        public override LayerHitResult Hit(Vector2 position, out ITouchHit hit)
        {
            if (base.Hit(position, out hit) == LayerHitResult.Miss) return LayerHitResult.Miss;

            if (_camera != null)
            {
                if (!_camera.pixelRect.Contains(position)) return LayerHitResult.Miss;
            }

            hit = TouchHitFactory.Instance.GetTouchHit(transform);
            var hitTests = transform.GetComponents<HitTest>();
            if (hitTests.Length == 0) return LayerHitResult.Hit;

            foreach (var test in hitTests)
            {
                if (!test.enabled) continue;
                var hitResult = test.IsHit(hit);
                if (hitResult == HitTest.ObjectHitResult.Miss || hitResult == HitTest.ObjectHitResult.Discard) return LayerHitResult.Miss;
            }

            return LayerHitResult.Hit;
        }
Beispiel #37
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 internal void INTERNAL_Reset()
 {
     TouchHitFactory.Instance.ReleaseTouchHit(hit);
     hit = null;
     Target = null;
     Layer = null;
     Tags = null;
     properties.Clear();
 }
Beispiel #38
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 /// <summary>
 /// Gets result of casting a ray from gesture touch points centroid screen position.
 /// </summary>
 /// <param name="hit">Raycast result</param>
 /// <returns>true if ray hits gesture's target; otherwise, false.</returns>
 public bool GetTargetHitResult(out ITouchHit hit)
 {
     return GetTargetHitResult(ScreenPosition, out hit);
 }