Beispiel #1
0
        private bool MoveSnapFilter(IEvent testEvent, TimelineControl.SnapOptions options)
        {
            ITimelineReference movingReference = options.FilterContext as ITimelineReference;

            if (movingReference == null)
            {
                return(true);
            }

            IHierarchicalTimeline movingTimeline = movingReference.Target;

            if (movingTimeline == null)
            {
                return(true);
            }

            ITimeline owningTimeline = null;

            if (testEvent is ITimelineReference)
            {
                owningTimeline = ((ITimelineReference)testEvent).Parent;
            }
            else if (testEvent is IInterval)
            {
                owningTimeline = ((IInterval)testEvent).Track.Group.Timeline;
            }
            else if (testEvent is IKey)
            {
                owningTimeline = ((IKey)testEvent).Track.Group.Timeline;
            }
            else if (testEvent is IMarker)
            {
                owningTimeline = ((IMarker)testEvent).Timeline;
            }

            // Is the reference being compared to an object that it owns? Never snap!
            if (owningTimeline == movingTimeline)
            {
                return(false);
            }

            // Is the reference being compared against a sibling object? Snap away.
            if (owningTimeline == movingReference.Parent)
            {
                return(true);
            }

            // to-do: support a true hierarchy. We can't support directed acyclic graphs because
            //  the Layout implementation uses a Dictionary of ITimelineObjects and the same object
            //  can't have multiple layout rectangles. We could support a tree hierarchy, though.
            //// The test object may be a grandchild of the moving reference. Look for a parent.
            //owningTimeline = owningTimeline.Parent;

            return(true);
        }
Beispiel #2
0
 // Only client-specific code can create a new ITimelineReference and add it.
 internal void AddReference(ITimelineReference reference)
 {
     GetChildList<ITimelineReference>(Schema.timelineType.timelineRefChild).Add(reference);
 }
Beispiel #3
0
        private void Insert(ITimelineObject droppedItem, ITimelineObject dropTarget)
        {
            if (m_timelineDocument == null)
            {
                return;
            }

            // TimelineControl maintains target group and track
            ITimeline targetTimeline = m_timelineDocument.Timeline;
            IGroup    targetGroup    = m_timelineControl.TargetGroup != null ? (IGroup)m_timelineControl.TargetGroup.Last : null;
            ITrack    targetTrack    = m_timelineControl.TargetTrack != null ? (ITrack)m_timelineControl.TargetTrack.Last : null;

            // in case of drag and drop, use drop target instead
            if (dropTarget != null)
            {
                GetTrackAndGroup(dropTarget, out targetTrack, out targetGroup);
            }

            // Work up from insertion point to get target key/interval, track, group, timeline
            ITimelineReference reference = droppedItem.As <ITimelineReference>();

            if (reference != null)
            {
                ((Timeline)targetTimeline).AddReference(reference);
                return;
            }

            IGroup group = droppedItem.As <IGroup>();

            if (group != null)
            {
                // if this is a new group, add a default track
                if (group.Tracks.Count == 0)
                {
                    ITrack emptyTrack = group.CreateTrack();
                    if (emptyTrack != null)
                    {
                        group.Tracks.Add(emptyTrack);
                    }
                }

                targetTimeline.Groups.Add(group);
                return;
            }

            IMarker marker = droppedItem.As <IMarker>();

            if (marker != null)
            {
                targetTimeline.Markers.Add(marker);
                return;
            }

            // Must be track or interval; get the target group, or create one.
            ITrack track = droppedItem.As <ITrack>();
            IEvent ev    = droppedItem.As <IEvent>();

            if (track != null ||
                ev != null)
            {
                IList <IGroup> groups = targetTimeline.Groups;
                if (targetGroup == null)
                {
                    targetGroup = targetTimeline.CreateGroup();
                    groups.Add(targetGroup);
                }

                if (track != null)
                {
                    targetGroup.Tracks.Add(track);
                }
                else //if (ev != null)
                {
                    // interval or key; get the target track or create one
                    if (targetTrack == null)
                    {
                        targetTrack = targetGroup.CreateTrack();
                        targetGroup.Tracks.Add(targetTrack);
                    }

                    IInterval interval = droppedItem.As <IInterval>();
                    if (interval != null)
                    {
                        targetTrack.Intervals.Add(interval);
                    }
                    else
                    {
                        IKey key = droppedItem.As <IKey>();
                        if (key != null)
                        {
                            targetTrack.Keys.Add(key);
                        }
                    }
                }
            }
        }
Beispiel #4
0
 /// <summary>
 /// Draws the origin symbol for the timeline reference that indicates the zero-point for that timeline</summary>
 /// <param name="reference">The timeline reference object that may or may not be resolved</param>
 /// <param name="originRect">The suggested bounding rectangle for the origin symbol, in screen space</param>
 /// <param name="drawMode">Drawing mode</param>
 /// <param name="c">Drawing context</param>
 protected virtual void DrawReferenceOrigin(ITimelineReference reference, RectangleF originRect, DrawMode drawMode, Context c)
 {
     Color originColor;
     if (drawMode == DrawMode.Normal)
         originColor = Color.Black;
     else
         originColor = Color.Gray;
     c.Graphics.DrawLines(new[] {
             new PointF(originRect.X + originRect.Width * 0.5f, originRect.Y),
             new PointF(originRect.X, originRect.Y + originRect.Height * 0.5f),
             new PointF(originRect.X + originRect.Width * 0.5f, originRect.Bottom),
             new PointF(originRect.Right, originRect.Y + originRect.Height * 0.5f),
             new PointF(originRect.X + originRect.Width * 0.5f, originRect.Y) },
         originColor, 1.0f);
 }
Beispiel #5
0
 /// <summary>
 /// Draws the text label for the timeline reference</summary>
 /// <param name="reference">The timeline reference object that may or may not be resolved</param>
 /// <param name="labelBounds">The bounding rectangle for the label, in screen space</param>
 /// <param name="drawMode">Drawing mode</param>
 /// <param name="c">Drawing context</param>
 protected virtual void DrawReferenceLabel(ITimelineReference reference, RectangleF labelBounds, DrawMode drawMode, Context c)
 {
     c.Graphics.DrawText(reference.Name, c.TextFormat, labelBounds, m_nameBrush);
 }
Beispiel #6
0
 /// <summary>
 /// Draws the background of a timeline reference</summary>
 /// <param name="reference">The timeline reference object that may or may not be resolved</param>
 /// <param name="bounds">The bounding rectangle, in screen space, that was created during the layout phase</param>
 /// <param name="drawMode">Drawing mode</param>
 /// <param name="c">Drawing context</param>
 protected virtual void DrawReferenceBackground(ITimelineReference reference, RectangleF bounds, DrawMode drawMode, Context c)
 {
     if (drawMode == DrawMode.Normal)
         m_generalSolidColorBrush.Color = reference.Color;
     else
         m_generalSolidColorBrush.Color = Color.LightCoral;
     c.Graphics.FillRectangle(bounds, m_generalSolidColorBrush);
 }
Beispiel #7
0
        /// <summary>
        /// Draws a timeline reference</summary>
        /// <param name="reference">The timeline reference object that may or may not be resolved</param>
        /// <param name="bounds">The bounding rectangle, in screen space, that was created during the layout phase</param>
        /// <param name="drawMode">Drawing mode</param>
        /// <param name="c">Drawing context</param>
        protected virtual void DrawTimelineReference(ITimelineReference reference, RectangleF bounds, DrawMode drawMode, Context c)
        {
            DrawReferenceBackground(reference, bounds, drawMode, c);

            RectangleF labelBounds = new RectangleF(bounds.X, bounds.Y, HeaderWidth, bounds.Height);
            IHierarchicalTimeline timeline = reference.Target;
            IList<IGroup> groups;
            bool expanded = false;
            bool collapsible = false;
            bool collapsed = false;
            if (timeline != null)
            {
                groups = timeline.Groups;
                expanded = reference.Options.Expanded;
                collapsible = groups.Count > 0;
                collapsed = collapsible && !expanded;
            }

            if (collapsible)
            {
                labelBounds.X += TrackIndent;
                labelBounds.Width -= TrackIndent;
            }

            DrawReferenceLabel(reference, labelBounds, drawMode, c);

            // Draw an origin point to show how much the referenced timeline has been offset.
            RectangleF originRect = bounds;
            float screenStart = GdiUtil.Transform(c.Transform, 0) + bounds.X;
            originRect.X = screenStart - 4;
            originRect.Width = 8;
            originRect.Height = 16;
            if (originRect.X + originRect.Width >= HeaderWidth &&
                originRect.X <= c.ClientRectangle.Width)
            {
                DrawReferenceOrigin(reference, originRect, drawMode, c);
            }

            if (timeline != null)
            {
                bounds = GetGroupHandleRect(bounds, collapsed);

                if (collapsible)
                {
                    RectangleF expanderRect = GetExpanderRect(bounds);
                    m_graphics.DrawExpander(
                        expanderRect.X,
                        expanderRect.Y,
                        expanderRect.Width,
                        m_expanderBrush,
                        expanded);
                }
            }
        }
Beispiel #8
0
        /// <summary>
        /// Moves the objects represented by the current ghosts to be at the position of
        /// the ghosts</summary>
        protected virtual void MoveSelection()
        {
            // To avoid setting the dirty bit in custom applications.
            // http://sf.ship.scea.com/sf/go/artf22506
            PointF dragOffset = m_owner.GetDragOffset();

            if ((dragOffset.X == 0.0f) && (dragOffset.Y == 0.0f))
            {
                return;
            }

            // If we're dragging up, then don't create new tracks
            if (dragOffset.Y < 0)
            {
                foreach (GhostInfo ghost in m_ghosts)
                {
                    if (!ghost.Valid)
                    {
                        return;
                    }
                }
            }

            // If Control key is being held down, then we're in copy mode.
            bool tryToCopy = (Control.ModifierKeys == Keys.Control);

            m_owner.TransactionContext.DoTransaction(delegate
            {
                ITimeline timeline = m_owner.TimelineDocument.Timeline;
                Dictionary <ITrack, ITrack> newTrackMap     = new Dictionary <ITrack, ITrack>();
                List <Sce.Atf.Pair <ITrack, IEvent> > toAdd = new List <Sce.Atf.Pair <ITrack, IEvent> >();

                for (int i = 0; i < m_ghosts.Length; i++)
                {
                    GhostInfo ghost = m_ghosts[i];

                    ITimelineObject ghostCopy = null;
                    if (tryToCopy)
                    {
                        ICloneable cloneable = ghost.Object as ICloneable;
                        if (cloneable != null)
                        {
                            ghostCopy = cloneable.Clone() as ITimelineObject;
                        }
                    }

                    ITimelineReference reference = ghost.Object as ITimelineReference;
                    if (reference != null)
                    {
                        if (ghostCopy != null)
                        {
                            reference = (ITimelineReference)ghostCopy;
                        }
                        reference.Start = ghost.Start;
                        if (ghostCopy != null && timeline is IHierarchicalTimelineList)
                        {
                            ((IHierarchicalTimelineList)timeline).References.Add(reference);
                        }
                        continue;
                    }

                    IInterval interval = ghost.Object as IInterval;
                    if (interval != null)
                    {
                        if (ghostCopy != null)
                        {
                            interval = (IInterval)ghostCopy;
                        }
                        interval.Start  = ghost.Start;
                        interval.Length = ghost.Length;
                        ITrack target   = (ITrack)ghost.Target;
                        if (target != interval.Track)
                        {
                            if (target == null)
                            {
                                target = CreateTargetTrack(interval.Track, newTrackMap);
                            }
                            if (ghostCopy == null)
                            {
                                interval.Track.Intervals.Remove(interval);
                            }
                            toAdd.Add(new Sce.Atf.Pair <ITrack, IEvent>(target, interval));
                        }
                        continue;
                    }

                    IKey key = ghost.Object as IKey;
                    if (key != null)
                    {
                        if (ghostCopy != null)
                        {
                            key = (IKey)ghostCopy;
                        }
                        key.Start     = ghost.Start;
                        ITrack target = (ITrack)ghost.Target;
                        if (target != key.Track)
                        {
                            if (target == null)
                            {
                                target = CreateTargetTrack(key.Track, newTrackMap);
                            }
                            if (ghostCopy == null)
                            {
                                key.Track.Keys.Remove(key);
                            }
                            toAdd.Add(new Sce.Atf.Pair <ITrack, IEvent>(target, key));
                        }
                        continue;
                    }

                    IMarker marker = ghost.Object as IMarker;
                    if (marker != null)
                    {
                        if (ghost.Valid &&
                            marker.Start != ghost.Start)
                        {
                            if (ghostCopy != null)
                            {
                                IMarker markerCopy = (IMarker)ghostCopy;
                                markerCopy.Start   = ghost.Start;
                                marker.Timeline.Markers.Add(markerCopy);
                            }
                            else
                            {
                                marker.Start = ghost.Start;
                            }
                        }
                        continue;
                    }

                    ITrack track = ghost.Object as ITrack;
                    if (track != null)
                    {
                        ITrack target = (ITrack)ghost.Target;
                        if (target != null &&
                            target != track)
                        {
                            if (ghostCopy != null)
                            {
                                track = (ITrack)ghostCopy;
                            }
                            int index = target.Group.Tracks.IndexOf(target);
                            if (ghostCopy == null)
                            {
                                track.Group.Tracks.Remove(track);
                            }
                            target.Group.Tracks.Insert(index, track);
                        }
                        continue;
                    }

                    IGroup group = ghost.Object as IGroup;
                    if (group != null)
                    {
                        IGroup target = (IGroup)ghost.Target;
                        if (target != null &&
                            target != group)
                        {
                            if (ghostCopy != null)
                            {
                                group = (IGroup)ghostCopy;
                            }
                            int index = m_owner.TimelineDocument.Timeline.Groups.IndexOf(target);
                            if (ghostCopy == null)
                            {
                                m_owner.TimelineDocument.Timeline.Groups.Remove(group);
                            }
                            m_owner.TimelineDocument.Timeline.Groups.Insert(index, group);
                        }
                        continue;
                    }
                }

                // So that when multiple intervals from multiple tracks are relocated to a different
                //  set of tracks, we need to remove them all and then add them all. If the remove and
                //  adds are done in pairs, one by one, then the events can step on each other. artf32260
                foreach (Sce.Atf.Pair <ITrack, IEvent> trackEventPair in toAdd)
                {
                    if (trackEventPair.Second is IInterval)
                    {
                        trackEventPair.First.Intervals.Add((IInterval)trackEventPair.Second);
                    }
                    else
                    {
                        trackEventPair.First.Keys.Add((IKey)trackEventPair.Second);
                    }
                }
            },
                                                     "Move Events".Localize("Move Manipulator's undo / redo description for moving timeline events"));
        }
Beispiel #9
0
        // gets move information, for drawing ghosts and for performing actual move operation
        private GhostInfo[] GetMoveGhostInfo(Matrix worldToView, TimelineLayout layout)
        {
            // get start and y offsets in timeline space
            PointF dragOffset = m_owner.GetDragOffset();

            // Get snapping points along the timeline (in world coordinates).
            List <float> movingPoints = new List <float>(2);
            TimelinePath snapperPath;

            if (m_mouseMoveHitRecord != null)
            {
                snapperPath = m_mouseMoveHitRecord.HitPath;//use the last clicked event (interval, key or marker)
            }
            else
            {
                snapperPath = m_owner.Selection.LastSelected as TimelinePath;//moving a group or track, for example
            }
            IEvent snapperEvent = snapperPath != null ? snapperPath.Last as IEvent : null;

            if (snapperEvent != null)
            {
                Matrix localToWorld = TimelineControl.CalculateLocalToWorld(snapperPath);
                float  worldStart   = GdiUtil.Transform(localToWorld, snapperEvent.Start + dragOffset.X);
                movingPoints.Add(worldStart);
                if (snapperEvent.Length > 0.0f)
                {
                    movingPoints.Add(GdiUtil.Transform(localToWorld, snapperEvent.Start + dragOffset.X + snapperEvent.Length));
                }
            }

            // Get the offset from one of the world snap points to the closest non-selected object.
            float snapOffset;

            try
            {
                s_snapOptions.FilterContext = snapperEvent;
                s_snapOptions.Filter        = new TimelineControl.SnapFilter(MoveSnapFilter);
                snapOffset = m_owner.GetSnapOffset(movingPoints, s_snapOptions);
            }
            finally
            {
                s_snapOptions.FilterContext = null;
                s_snapOptions.Filter        = null;
            }

            // adjust dragOffset to "snap-to" nearest event
            dragOffset.X += snapOffset;

            // get offsets in client space
            float xOffset = dragOffset.X * worldToView.Elements[0];
            float yOffset = dragOffset.Y * worldToView.Elements[3];

            TimelinePath[] targets = GetMoveTargets(layout);

            GhostInfo[] ghosts = new GhostInfo[targets.Length];
            int         i      = -1;

            foreach (TimelinePath path in m_owner.Selection.Selection)
            {
                i++;

                ITimelineObject timelineObject = path.Last;
                RectangleF      bounds         = layout[path];

                TimelinePath    targetPath = targets[i];
                ITimelineObject target     = targetPath != null ? targetPath.Last : null;

                float start  = 0;
                float length = 0;
                bool  valid  = true;

                IInterval          interval  = timelineObject as IInterval;
                IKey               key       = timelineObject as IKey;
                IMarker            marker    = timelineObject as IMarker;
                ITrack             track     = timelineObject as ITrack;
                IGroup             group     = timelineObject as IGroup;
                ITimelineReference reference = timelineObject as ITimelineReference;

                if (interval != null)
                {
                    ITrack targetTrack = target as ITrack;
                    start  = interval.Start + dragOffset.X;
                    length = interval.Length;
                    valid  =
                        targetTrack != null &&
                        m_owner.Constraints.IsStartValid(interval, ref start) &&
                        m_owner.Constraints.IsLengthValid(interval, ref length);

                    if (valid)
                    {
                        yOffset = layout[target].Y - layout[interval.Track].Y;
                        TimelinePath testPath = new TimelinePath(targetPath);
                        foreach (IInterval other in targetTrack.Intervals)
                        {
                            // skip selected intervals, since they are moving too
                            testPath.Last = other;
                            if (m_owner.Selection.SelectionContains(testPath))
                            {
                                continue;
                            }

                            if (!m_owner.Constraints.IsIntervalValid(interval, ref start, ref length, other))
                            {
                                valid = false;
                                break;
                            }
                        }
                    }
                }
                else if (reference != null)
                {
                    // don't allow for vertical repositioning yet
                    start = reference.Start + dragOffset.X;
                    valid = true;
                }
                else if (key != null)
                {
                    start = key.Start + dragOffset.X;
                    ITrack targetTrack = target as ITrack;
                    valid =
                        targetTrack != null &&
                        m_owner.Constraints.IsStartValid(key, ref start);

                    if (valid)
                    {
                        yOffset = layout[targetTrack].Y - layout[key.Track].Y;
                    }
                }
                else if (marker != null)
                {
                    start   = marker.Start + dragOffset.X;
                    yOffset = 0;
                    valid   = m_owner.Constraints.IsStartValid(marker, ref start);
                }
                else if (track != null)
                {
                    xOffset = 0;
                    if (target == null)
                    {
                        target =
                            (m_owner.DragDelta.Y < 0) ? GetLastTrack() : GetFirstTrack();
                    }
                }
                else if (group != null)
                {
                    xOffset = 0;
                    if (target == null)
                    {
                        IList <IGroup> groups = m_owner.TimelineDocument.Timeline.Groups;
                        target = (m_owner.DragDelta.Y < 0) ? groups[0] : groups[groups.Count - 1];
                    }
                }

                bounds.Offset(xOffset, yOffset);

                ghosts[i] = new GhostInfo(timelineObject, target, start, length, bounds, valid);
            }
            return(ghosts);
        }
Beispiel #10
0
        /// <summary>
        /// Draws a timeline reference</summary>
        /// <param name="reference">The timeline reference object that may or may not be resolved</param>
        /// <param name="bounds">The bounding rectangle, in screen space, that was created during the layout phase</param>
        /// <param name="drawMode">Drawing mode</param>
        /// <param name="c">Drawing context</param>
        protected virtual void DrawTimelineReference(ITimelineReference reference, RectangleF bounds, DrawMode drawMode, Context c)
        {
            Graphics g = c.Graphics;

            Color originColor;
            if (drawMode == DrawMode.Normal)
            {
                using (Brush brush = new SolidBrush(reference.Color))
                    g.FillRectangle(brush, bounds);
                originColor = Color.Black;
            }
            else
            {
                originColor = Color.Gray;
            }

            RectangleF labelBounds = new RectangleF(bounds.X, bounds.Y, m_headerWidth, bounds.Height);
            IHierarchicalTimeline timeline = reference.Target;
            IList<IGroup> groups;
            bool expanded = false;
            bool collapsible = false;
            bool collapsed = false;
            if (timeline != null)
            {
                groups = timeline.Groups;
                expanded = reference.Options.Expanded;
                collapsible = groups.Count > 0;
                collapsed = collapsible && !expanded;
            }

            if (collapsible)
            {
                labelBounds.X += TrackIndent;
                labelBounds.Width -= TrackIndent;
            }

            g.DrawString(reference.Name, c.Font, SystemBrushes.WindowText, labelBounds, s_groupLabelFormat);

            // Draw an origin point to show how much the referenced timeline has been offset.
            RectangleF originRect = bounds;
            float screenStart = GdiUtil.Transform(c.Transform, reference.Start) + bounds.X;
            originRect.X = screenStart - 4;
            originRect.Width = 8;
            originRect.Height = 16;
            if (originRect.X + originRect.Width >= m_headerWidth &&
                originRect.X <= c.ClientRectangle.Width)
            {
                using (Pen pen = new Pen(originColor))
                {
                    g.DrawLines(pen, new[] {
                        new PointF(originRect.X + originRect.Width * 0.5f, originRect.Y),
                        new PointF(originRect.X, originRect.Y + originRect.Height * 0.5f),
                        new PointF(originRect.X + originRect.Width * 0.5f, originRect.Bottom),
                        new PointF(originRect.Right, originRect.Y + originRect.Height * 0.5f),
                        new PointF(originRect.X + originRect.Width * 0.5f, originRect.Y) });
                }
            }

            if (timeline != null)
            {
                bounds = GetGroupHandleRect(bounds, collapsed);

                if (collapsible)
                {
                    RectangleF expanderRect = GetExpanderRect(bounds);
                    GdiUtil.DrawExpander(
                        (int)expanderRect.X,
                        (int)expanderRect.Y,
                        (int)expanderRect.Width,
                        Pens.DimGray,
                        expanded,
                        g);
                }
            }
        }
Beispiel #11
0
        private void _MoveSelection(bool tryToCopy, bool createTracksAndGroups)
        {
            ITimeline timeline = m_owner.TimelineDocument.Timeline;
            Dictionary <ITrack, ITrack>           newTrackMap = new Dictionary <ITrack, ITrack>();
            List <Sce.Atf.Pair <ITrack, IEvent> > toAdd       = new List <Sce.Atf.Pair <ITrack, IEvent> >();

            for (int i = 0; i < m_ghosts.Length; i++)
            {
                GhostInfo ghost = m_ghosts[i];

                ITimelineObject ghostCopy = null;
                if (tryToCopy)
                {
                    ICloneable cloneable = ghost.Object as ICloneable;
                    if (cloneable != null)
                    {
                        ghostCopy = cloneable.Clone() as ITimelineObject;
                    }
                }

                ITimelineReference reference = ghost.Object as ITimelineReference;
                if (reference != null)
                {
                    if (ghostCopy != null)
                    {
                        reference = (ITimelineReference)ghostCopy;
                    }
                    reference.Start = ghost.Start;
                    if (ghostCopy != null && timeline is IHierarchicalTimelineList)
                    {
                        ((IHierarchicalTimelineList)timeline).References.Add(reference);
                    }
                    continue;
                }

                IInterval interval = ghost.Object as IInterval;
                if (interval != null)
                {
                    if (ghostCopy != null)
                    {
                        interval = (IInterval)ghostCopy;
                    }
                    interval.Start  = ghost.Start;
                    interval.Length = ghost.Length;
                    ITrack target = (ITrack)ghost.Target;
                    if (target != interval.Track && createTracksAndGroups)
                    {
                        if (target == null)
                        {
                            target = CreateTargetTrack(interval.Track, newTrackMap);
                        }
                        if (ghostCopy == null)
                        {
                            interval.Track.Intervals.Remove(interval);
                        }
                        toAdd.Add(new Sce.Atf.Pair <ITrack, IEvent>(target, interval));
                    }
                    continue;
                }

                IKey key = ghost.Object as IKey;
                if (key != null)
                {
                    if (ghostCopy != null)
                    {
                        key = (IKey)ghostCopy;
                    }
                    key.Start = ghost.Start;
                    ITrack target = (ITrack)ghost.Target;
                    if (target != key.Track && createTracksAndGroups)
                    {
                        if (target == null)
                        {
                            target = CreateTargetTrack(key.Track, newTrackMap);
                        }
                        if (ghostCopy == null)
                        {
                            key.Track.Keys.Remove(key);
                        }
                        toAdd.Add(new Sce.Atf.Pair <ITrack, IEvent>(target, key));
                    }
                    continue;
                }

                IMarker marker = ghost.Object as IMarker;
                if (marker != null)
                {
                    if (ghost.Valid &&
                        marker.Start != ghost.Start)
                    {
                        if (ghostCopy != null)
                        {
                            IMarker markerCopy = (IMarker)ghostCopy;
                            markerCopy.Start = ghost.Start;
                            marker.Timeline.Markers.Add(markerCopy);
                        }
                        else
                        {
                            marker.Start = ghost.Start;
                        }
                    }
                    continue;
                }

                ITrack track = ghost.Object as ITrack;
                if (track != null)
                {
                    var targetTrack = ghost.Target as ITrack;
                    if (targetTrack != null &&
                        targetTrack != track)
                    {
                        if (ghostCopy != null)
                        {
                            track = (ITrack)ghostCopy;
                        }
                        int index = targetTrack.Group.Tracks.IndexOf(targetTrack);
                        if (ghostCopy == null)
                        {
                            track.Group.Tracks.Remove(track);
                        }
                        targetTrack.Group.Tracks.Insert(index, track);
                    }
                    else
                    {
                        var targetGroup = ghost.Target as IGroup;
                        if (targetGroup != null)
                        {
                            // the track was dragged to an empty group. http://tracker.ship.scea.com/jira/browse/WWSATF-1371
                            if (ghostCopy != null)
                            {
                                track = (ITrack)ghostCopy;
                            }
                            else
                            {
                                track.Group.Tracks.Remove(track);
                            }
                            targetGroup.Tracks.Insert(0, track);
                        }
                    }
                    continue;
                }

                IGroup group = ghost.Object as IGroup;
                if (group != null)
                {
                    IGroup target = (IGroup)ghost.Target;
                    if (target != null &&
                        target != group)
                    {
                        if (ghostCopy != null)
                        {
                            group = (IGroup)ghostCopy;
                        }
                        int index = m_owner.TimelineDocument.Timeline.Groups.IndexOf(target);
                        if (ghostCopy == null)
                        {
                            m_owner.TimelineDocument.Timeline.Groups.Remove(group);
                        }
                        m_owner.TimelineDocument.Timeline.Groups.Insert(index, group);
                    }
                    continue;
                }
            }

            // So that when multiple intervals from multiple tracks are relocated to a different
            //  set of tracks, we need to remove them all and then add them all. If the remove and
            //  adds are done in pairs, one by one, then the events can step on each other. artf32260
            foreach (Sce.Atf.Pair <ITrack, IEvent> trackEventPair in toAdd)
            {
                if (trackEventPair.Second is IInterval)
                {
                    trackEventPair.First.Intervals.Add((IInterval)trackEventPair.Second);
                }
                else
                {
                    trackEventPair.First.Keys.Add((IKey)trackEventPair.Second);
                }
            }
        }
Beispiel #12
0
 // Only client-specific code can create a new ITimelineReference and add it.
 internal void AddReference(ITimelineReference reference)
 {
     GetChildList <ITimelineReference>(Schema.timelineType.timelineRefChild).Add(reference);
 }