protected override void ScaledTimeUpdate(ITimeScale time) { if (m_animator) { m_animator.speed = time.TimeScale; } }
/// <summary> /// /// </summary> protected override void ScaledTimeUpdate(ITimeScale time) { if (m_particle) { m_particle.Simulate(time.DeltaTime, m_withChildren, false); } }
protected abstract void ScaledTimeUpdate(ITimeScale time);