Beispiel #1
0
 public static bool RequiresResolve(ITextureProducer texture)
 {
     return(texture.GetTextureAlphaPacking() != AlphaPacking.None ||
            texture.RequiresVerticalFlip() ||
            texture.GetTextureStereoPacking() != StereoPacking.None ||
            texture.GetTextureCount() > 1
            );
 }
        public override void OnInspectorGUI()
        {
            PlaylistMediaPlayer media = (this.target) as PlaylistMediaPlayer;

            serializedObject.Update();

            if (media == null || _propPlayerA == null)
            {
                return;
            }

            if (_sectionBoxStyle == null)
            {
                _sectionBoxStyle                = new GUIStyle(GUI.skin.box);
                _sectionBoxStyle.padding.top    = 0;
                _sectionBoxStyle.padding.bottom = 0;
            }

            EditorGUILayout.PropertyField(_propPlayerA);
            EditorGUILayout.PropertyField(_propPlayerB);
            EditorGUILayout.Space();
            EditorGUILayout.Space();
            GUILayout.Label("Audio", EditorStyles.boldLabel);
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(_propAudioVolume, new GUIContent("Volume"));
            if (EditorGUI.EndChangeCheck())
            {
                foreach (PlaylistMediaPlayer player in this.targets)
                {
                    player.AudioVolume = _propAudioVolume.floatValue;
                }
            }
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(_propAudioMuted, new GUIContent("Muted"));
            if (EditorGUI.EndChangeCheck())
            {
                foreach (PlaylistMediaPlayer player in this.targets)
                {
                    player.AudioMuted = _propAudioMuted.boolValue;
                }
            }
            EditorGUILayout.Space();
            EditorGUILayout.Space();
            GUILayout.Label("Playlist", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(_propPlaylistAutoProgress, new GUIContent("Auto Progress"));
            EditorGUILayout.PropertyField(_propPlaylistLoopMode, new GUIContent("Loop Mode"));
            EditorGUILayout.PropertyField(_propAutoCloseVideo);

            {
                EditorGUILayout.Space();
                EditorGUILayout.Space();
                GUI.color           = Color.white;
                GUI.backgroundColor = Color.clear;
                if (_expandPlaylistItems)
                {
                    GUI.color           = Color.white;
                    GUI.backgroundColor = new Color(0.8f, 0.8f, 0.8f, 0.1f);
                    if (EditorGUIUtility.isProSkin)
                    {
                        GUI.backgroundColor = Color.black;
                    }
                }
                GUILayout.BeginVertical(_sectionBoxStyle);
                GUI.backgroundColor = Color.white;
                if (GUILayout.Button("Playlist Items", EditorStyles.toolbarButton))
                {
                    _expandPlaylistItems = !_expandPlaylistItems;
                }
                GUI.color = Color.white;

                if (_expandPlaylistItems)
                {
                    EditorGUILayout.PropertyField(_propPlaylist);
                }
                GUILayout.EndVertical();
            }
            EditorGUILayout.Space();
            EditorGUILayout.Space();
            GUILayout.Label("Default Transition", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(_propDefaultTransition, new GUIContent("Transition"));
            EditorGUILayout.PropertyField(_propDefaultTransitionEasing, new GUIContent("Easing"));
            EditorGUILayout.PropertyField(_propDefaultTransitionDuration, new GUIContent("Duration"));
            EditorGUILayout.PropertyField(_propPausePreviousOnTransition, new GUIContent("Pause Previous"));
            EditorGUILayout.Space();
            EditorGUILayout.Space();

            if (Application.isPlaying)
            {
                ITextureProducer textureSource = media.TextureProducer;

                Texture texture = null;
                if (textureSource != null)
                {
                    texture = textureSource.GetTexture();
                }
                if (texture == null)
                {
                    texture = EditorGUIUtility.whiteTexture;
                }

                float ratio = 1f;                // (float)texture.width / (float)texture.height;

                // Reserve rectangle for texture
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                Rect textureRect;
                Rect alphaRect = new Rect(0f, 0f, 1f, 1f);
                if (texture != EditorGUIUtility.whiteTexture)
                {
                    textureRect = GUILayoutUtility.GetRect(Screen.width / 2, Screen.width / 2, (Screen.width / 2) / ratio, (Screen.width / 2) / ratio);
                }
                else
                {
                    textureRect = GUILayoutUtility.GetRect(1920f / 40f, 1080f / 40f);
                }
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();

                string rateText   = "0";
                string playerText = string.Empty;
                if (media.Info != null)
                {
                    rateText   = media.Info.GetVideoDisplayRate().ToString("F2");
                    playerText = media.Info.GetPlayerDescription();
                }

                EditorGUILayout.LabelField("Display Rate", rateText);
                EditorGUILayout.LabelField("Using", playerText);

                // Draw the texture
                Matrix4x4 prevMatrix = GUI.matrix;
                if (textureSource != null && textureSource.RequiresVerticalFlip())
                {
                    GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0, textureRect.y + (textureRect.height / 2)));
                }

                if (!GUI.enabled)
                {
                    GUI.color = Color.grey;
                    GUI.DrawTexture(textureRect, texture, ScaleMode.ScaleToFit, false);
                    GUI.color = Color.white;
                }
                else
                {
                    {
                        GUI.DrawTexture(textureRect, texture, ScaleMode.ScaleToFit, false);
                        EditorGUI.DrawTextureAlpha(alphaRect, texture, ScaleMode.ScaleToFit);
                    }
                }
                GUI.matrix = prevMatrix;
            }

            EditorGUI.BeginDisabledGroup(!(media.Control != null && media.Control.CanPlay() && media.isActiveAndEnabled && !EditorApplication.isPaused));
            OnInspectorGUI_PlayControls(media.Control, media.Info);
            EditorGUI.EndDisabledGroup();

            EditorGUILayout.Space();
            EditorGUILayout.Space();

            EditorGUI.BeginDisabledGroup(!Application.isPlaying);

            GUILayout.Label("Current Item: " + media.PlaylistIndex + " / " + Mathf.Max(0, media.Playlist.Items.Count - 1));

            GUILayout.BeginHorizontal();
            EditorGUI.BeginDisabledGroup(!media.CanJumpToItem(media.PlaylistIndex - 1));
            if (GUILayout.Button("Prev"))
            {
                media.PrevItem();
            }
            EditorGUI.EndDisabledGroup();
            EditorGUI.BeginDisabledGroup(!media.CanJumpToItem(media.PlaylistIndex + 1));
            if (GUILayout.Button("Next"))
            {
                media.NextItem();
            }
            EditorGUI.EndDisabledGroup();
            GUILayout.EndHorizontal();
            EditorGUI.EndDisabledGroup();

            serializedObject.ApplyModifiedProperties();
        }
        private void OnInspectorGUI_VideoPreview(MediaPlayer media, ITextureProducer textureSource)
        {
            EditorGUILayout.LabelField("* Inspector preview affects playback performance");

            Texture texture = null;

            if (textureSource != null)
            {
                texture = textureSource.GetTexture();
            }
            if (texture == null)
            {
                texture = EditorGUIUtility.whiteTexture;
            }

            float ratio = (float)texture.width / (float)texture.height;

            // Reserve rectangle for texture
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            Rect textureRect;

            if (texture != EditorGUIUtility.whiteTexture)
            {
                if (_showAlpha)
                {
                    ratio      *= 2f;
                    textureRect = GUILayoutUtility.GetRect(Screen.width / 2, Screen.width / 2, (Screen.width / 2) / ratio, (Screen.width / 2) / ratio);
                }
                else
                {
                    textureRect = GUILayoutUtility.GetRect(Screen.width / 2, Screen.width / 2, (Screen.width / 2) / ratio, (Screen.width / 2) / ratio);
                }
            }
            else
            {
                textureRect = GUILayoutUtility.GetRect(1920f / 40f, 1080f / 40f, GUILayout.ExpandWidth(true));
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            // Dimensions
            string dimensionText = string.Format("{0}x{1}@{2:0.##}", 0, 0, 0.0f);

            if (texture != EditorGUIUtility.whiteTexture && media.Info != null)
            {
                dimensionText = string.Format("{0}x{1}@{2:0.##}", texture.width, texture.height, media.Info.GetVideoFrameRate());
            }

            EditorHelper.IMGUI.CentreLabel(dimensionText);

            string rateText   = "0";
            string playerText = string.Empty;

            if (media.Info != null)
            {
                rateText   = media.Info.GetVideoDisplayRate().ToString("F2");
                playerText = media.Info.GetPlayerDescription();
            }

            EditorGUILayout.LabelField("Display Rate", rateText);
            EditorGUILayout.LabelField("Using", playerText);
            _showAlpha = EditorGUILayout.Toggle("Show Alpha", _showAlpha);

            // Draw the texture
            Matrix4x4 prevMatrix = GUI.matrix;

            if (textureSource != null && textureSource.RequiresVerticalFlip())
            {
                GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0, textureRect.y + (textureRect.height / 2)));
            }

            if (!GUI.enabled)
            {
                GUI.color = Color.grey;
                GUI.DrawTexture(textureRect, texture, ScaleMode.ScaleToFit, false);
                GUI.color = Color.white;
            }
            else
            {
                if (!_showAlpha)
                {
                    // TODO: In Linear mode, this displays the texture too bright, but GUI.DrawTexture displays it correctly
                    EditorGUI.DrawTextureTransparent(textureRect, texture, ScaleMode.ScaleToFit);
                }
                else
                {
                    textureRect.width /= 2f;
                    GUI.DrawTexture(textureRect, texture, ScaleMode.ScaleToFit, false);
                    textureRect.x += textureRect.width;
                    EditorGUI.DrawTextureAlpha(textureRect, texture, ScaleMode.ScaleToFit);
                }
            }
            GUI.matrix = prevMatrix;

            // Select texture button

            /*if (texture != null && texture != EditorGUIUtility.whiteTexture)
             * {
             *      GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
             *      GUILayout.FlexibleSpace();
             *      for (int i = 0; i < textureSource.GetTextureCount(); i++)
             *      {
             *              Texture textures = textureSource.GetTexture(i);
             *              if (GUILayout.Button("Select Texture", GUILayout.ExpandWidth(false)))
             *              {
             *                      Selection.activeObject = textures;
             *              }
             *      }
             *      if (GUILayout.Button("Save PNG", GUILayout.ExpandWidth(true)))
             *      {
             *              media.SaveFrameToPng();
             *      }
             *      GUILayout.FlexibleSpace();
             *      GUILayout.EndHorizontal();
             * }*/
        }
        private void OnInspectorGUI_Player(MediaPlayer mediaPlayer, ITextureProducer textureSource)
        {
            EditorGUILayout.BeginVertical(GUI.skin.box);

            Rect titleRect = Rect.zero;

            // Display filename as title of preview
            {
                string mediaFileName = string.Empty;
                if ((MediaSource)_propMediaSource.enumValueIndex == MediaSource.Path)
                {
                    mediaFileName = mediaPlayer.MediaPath.Path;
                }
                else if ((MediaSource)_propMediaSource.enumValueIndex == MediaSource.Reference)
                {
                    if (_propMediaReference.objectReferenceValue != null)
                    {
                        mediaFileName = ((MediaReference)_propMediaReference.objectReferenceValue).GetCurrentPlatformMediaReference().MediaPath.Path;
                    }
                }

                // Display the file name, cropping if necessary
                if (!string.IsNullOrEmpty(mediaFileName) &&
                    (0 > mediaFileName.IndexOfAny(System.IO.Path.GetInvalidPathChars())))
                {
                    string text = System.IO.Path.GetFileName(mediaFileName);
                    titleRect = GUILayoutUtility.GetRect(GUIContent.none, GUI.skin.label);

                    // Draw background
                    GUI.Box(titleRect, GUIContent.none, EditorStyles.toolbarButton);
                    DrawCenterCroppedLabel(titleRect, text);
                }
            }

            // Toggle preview
            if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.isMouse)
            {
                if (titleRect.Contains(Event.current.mousePosition))
                {
                    _queuedToggleShowPreview = true;
                }
            }

            if (_showPreview)
            {
                Texture texture      = EditorGUIUtility.whiteTexture;
                float   textureRatio = 16f / 9f;

                if (_lastTextureRatio > 0f)
                {
                    textureRatio = _lastTextureRatio;
                }

                if (textureSource != null && textureSource.GetTexture() != null)
                {
                    texture = textureSource.GetTexture();
                    if (_previewTexture)
                    {
                        texture = _previewTexture;
                    }
                    _lastTextureRatio = textureRatio = (float)texture.width / (float)texture.height;
                }

                // Reserve rectangle for texture
                //GUILayout.BeginHorizontal(GUILayout.MaxHeight(Screen.height / 2f), GUILayout.ExpandHeight(true));
                //GUILayout.FlexibleSpace();
                Rect textureRect;
                //textureRect = GUILayoutUtility.GetRect(256f, 256f);
                if (texture != EditorGUIUtility.whiteTexture)
                {
                    if (_showAlpha)
                    {
                        float rectRatio = textureRatio * 2f;
                        rectRatio   = Mathf.Max(1f, rectRatio);
                        textureRect = GUILayoutUtility.GetAspectRect(rectRatio, GUILayout.ExpandWidth(true));
                    }
                    else
                    {
                        //textureRatio *= 2f;
                        float rectRatio = Mathf.Max(1f, textureRatio);
                        textureRect = GUILayoutUtility.GetAspectRect(rectRatio, GUILayout.ExpandWidth(true), GUILayout.Height(256f));

                        /*GUIStyle style = new GUIStyle(GUI.skin.box);
                         * style.stretchHeight = true;
                         * style.stretchWidth = true;
                         * style.fixedWidth = 0;
                         * style.fixedHeight = 0;
                         * textureRect = GUILayoutUtility.GetRect(Screen.width, Screen.width, 128f, Screen.height / 1.2f, style);*/
                    }
                }
                else
                {
                    float rectRatio = Mathf.Max(1f, textureRatio);
                    textureRect = GUILayoutUtility.GetAspectRect(rectRatio, GUILayout.ExpandWidth(true), GUILayout.Height(256f));
                }
                if (textureRect.height > (Screen.height / 2f))
                {
                    //textureRect.height = Screen.height / 2f;
                }
                //Debug.Log(textureRect.height + " " + Screen.height);
                //GUILayout.FlexibleSpace();
                //GUILayout.EndHorizontal();

                // Pause / Play toggle on mouse click
                if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.isMouse)
                {
                    if (textureRect.Contains(Event.current.mousePosition))
                    {
                        if (mediaPlayer.Control != null)
                        {
                            if (mediaPlayer.Control.IsPaused())
                            {
                                mediaPlayer.Play();
                            }
                            else
                            {
                                mediaPlayer.Pause();
                            }
                        }
                    }
                }

                if (Event.current.type == EventType.Repaint)
                {
                    GUI.color = Color.gray;
                    EditorGUI.DrawTextureTransparent(textureRect, Texture2D.blackTexture, ScaleMode.StretchToFill);
                    GUI.color = Color.white;
                    //EditorGUI.DrawTextureAlpha(textureRect, Texture2D.whiteTexture, ScaleMode.ScaleToFit);
                    //GUI.color = Color.black;
                    //GUI.DrawTexture(textureRect, texture, ScaleMode.StretchToFill, false);
                    //GUI.color = Color.white;

                    // Draw the texture
                    Matrix4x4 prevMatrix = GUI.matrix;
                    if (textureSource != null && textureSource.RequiresVerticalFlip())
                    {
                        //	GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0f, textureRect.y + (textureRect.height / 2f)));
                    }

                    if (!GUI.enabled)
                    {
                        //GUI.color = Color.black;
                        //GUI.DrawTexture(textureRect, texture, ScaleMode.ScaleToFit, false);
                        //GUI.color = Color.white;
                    }
                    else
                    {
                        if (_showPreview && texture != EditorGUIUtility.whiteTexture)
                        {
                            RenderPreview(mediaPlayer);
                        }

                        if (!_showAlpha)
                        {
                            if (texture != EditorGUIUtility.whiteTexture)
                            {
                                // TODO: In Linear mode, this displays the texture too bright, but GUI.DrawTexture displays it correctly
                                //GL.sRGBWrite = true;
                                //GUI.DrawTexture(textureRect, rt, ScaleMode.ScaleToFit, false);

                                if (_previewTexture)
                                {
                                    EditorGUI.DrawPreviewTexture(textureRect, _previewTexture, _materialIMGUI, ScaleMode.ScaleToFit);
                                }
                                //EditorGUI.DrawTextureTransparent(textureRect, rt, ScaleMode.ScaleToFit);

                                //VideoRender.DrawTexture(textureRect, rt, ScaleMode.ScaleToFit, AlphaPacking.None, _materialPreview);
                                //GL.sRGBWrite = false;
                            }
                            else
                            {
                                // Fill with black
                                //GUI.color = Color.black;
                                //GUI.DrawTexture(textureRect, texture, ScaleMode.StretchToFill, false);
                                //GUI.color = Color.white;
                            }
                        }
                        else
                        {
                            textureRect.width /= 2f;
                            //GUI.DrawTexture(textureRect, rt, ScaleMode.ScaleToFit, false);
                            //GL.sRGBWrite = true;
                            //VideoRender.DrawTexture(textureRect, rt, ScaleMode.ScaleToFit, AlphaPacking.None, _materialIMGUI);
                            //GL.sRGBWrite = false;
                            textureRect.x += textureRect.width;
                            //EditorGUI.DrawTextureAlpha(textureRect, texture, ScaleMode.ScaleToFit);
                        }
                    }
                    GUI.matrix = prevMatrix;
                }
            }

            IMediaInfo    info           = mediaPlayer.Info;
            IMediaControl control        = mediaPlayer.Control;
            bool          showBrowseMenu = false;

            if (true)
            {
                bool isPlaying = false;
                if (control != null)
                {
                    isPlaying = control.IsPlaying();
                }

                // Slider layout
                EditorGUILayout.BeginHorizontal(GUILayout.Height(EditorGUIUtility.singleLineHeight / 2f));
                Rect sliderRect = GUILayoutUtility.GetRect(GUIContent.none, GUI.skin.horizontalSlider, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
                EditorGUILayout.EndHorizontal();

                float currentTime  = 0f;
                float durationTime = 0.001f;
                if (control != null)
                {
                    currentTime  = (float)control.GetCurrentTime();
                    durationTime = (float)info.GetDuration();
                    if (float.IsNaN(durationTime))
                    {
                        durationTime = 0f;
                    }
                }

                TimeRange timelineRange = new TimeRange(0.0, 0.001);                    // A tiny default duration to prevent divide by zero's
                if (info != null)
                {
                    timelineRange = Helper.GetTimelineRange(info.GetDuration(), control.GetSeekableTimes());
                }

                // Slider
                {
                    // Draw buffering
                    if (control != null && timelineRange.Duration > 0.0 && Event.current.type == EventType.Repaint)
                    {
                        GUI.color = new Color(0f, 1f, 0f, 0.25f);
                        TimeRanges times = control.GetBufferedTimes();
                        if (timelineRange.Duration > 0.0)
                        {
                            for (int i = 0; i < times.Count; i++)
                            {
                                Rect bufferedRect = sliderRect;

                                float startT = Mathf.Clamp01((float)((times[i].StartTime - timelineRange.StartTime) / timelineRange.Duration));
                                float endT   = Mathf.Clamp01((float)((times[i].EndTime - timelineRange.StartTime) / timelineRange.Duration));

                                bufferedRect.xMin  = sliderRect.xMin + sliderRect.width * startT;
                                bufferedRect.xMax  = sliderRect.xMin + sliderRect.width * endT;
                                bufferedRect.yMin += sliderRect.height * 0.5f;

                                GUI.DrawTexture(bufferedRect, Texture2D.whiteTexture);
                            }
                        }
                        GUI.color = Color.white;
                    }

                    // Timeline slider
                    {
                        float newTime = GUI.HorizontalSlider(sliderRect, currentTime, (float)timelineRange.StartTime, (float)timelineRange.EndTime);
                        if (newTime != currentTime)
                        {
                            if (control != null)
                            {
                                // NOTE: For unknown reasons the seeks here behave differently to the MediaPlayerUI demo
                                // When scrubbing (especially with NotchLC) while the video is playing, the frames will not update and a Stalled state will be shown,
                                // but using the MediaPlayerUI the same scrubbing will updates the frames.  Perhaps it's just an execution order issue
                                control.Seek(newTime);
                            }
                        }
                    }
                }

                EditorGUILayout.BeginHorizontal();
                string timeTotal = "∞";
                if (!float.IsInfinity(durationTime))
                {
                    timeTotal = Helper.GetTimeString(durationTime, false);
                }
                string timeUsed = Helper.GetTimeString(currentTime - (float)timelineRange.StartTime, false);
                GUILayout.Label(timeUsed, GUILayout.ExpandWidth(false));
                //GUILayout.Label("/", GUILayout.ExpandWidth(false));
                GUILayout.FlexibleSpace();
                GUILayout.Label(timeTotal, GUILayout.ExpandWidth(false));

                EditorGUILayout.EndHorizontal();

                // In non-pro we need to make these 3 icon content black as the buttons are light
                // and the icons are white by default
                if (!EditorGUIUtility.isProSkin)
                {
                    GUI.contentColor = Color.black;
                }

                EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));

                // Play/Pause
                {
                    float maxHeight = GUI.skin.button.CalcHeight(_iconSceneViewAudio, 0f);
                    if (!isPlaying)
                    {
                        GUI.color = Color.green;
                        if (GUILayout.Button(_iconPlayButton, GUILayout.ExpandWidth(false), GUILayout.Height(maxHeight)))
                        {
                            if (control != null)
                            {
                                control.Play();
                            }
                            else
                            {
                                if (mediaPlayer.MediaSource == MediaSource.Path)
                                {
                                    mediaPlayer.OpenMedia(mediaPlayer.MediaPath.PathType, mediaPlayer.MediaPath.Path, true);
                                }
                                else if (mediaPlayer.MediaSource == MediaSource.Reference)
                                {
                                    mediaPlayer.OpenMedia(mediaPlayer.MediaReference, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        GUI.color = Color.yellow;
                        if (GUILayout.Button(_iconPauseButton, GUILayout.ExpandWidth(false), GUILayout.Height(maxHeight)))
                        {
                            if (control != null)
                            {
                                control.Pause();
                            }
                        }
                    }
                    GUI.color = Color.white;
                }

                // Looping
                {
                    if (!_propLoop.boolValue)
                    {
                        GUI.color = Color.grey;
                    }
                    float maxHeight = GUI.skin.button.CalcHeight(_iconSceneViewAudio, 0f);
                    //GUIContent icon = new GUIContent("∞");
                    if (GUILayout.Button(_iconRotateTool, GUILayout.Height(maxHeight)))
                    {
                        if (control != null)
                        {
                            control.SetLooping(!_propLoop.boolValue);
                        }
                        _propLoop.boolValue = !_propLoop.boolValue;
                    }
                    GUI.color = Color.white;
                }

                // Mute & Volume
                EditorGUI.BeginDisabledGroup(UnityEditor.EditorUtility.audioMasterMute);
                {
                    if (_propMuted.boolValue)
                    {
                        GUI.color = Color.gray;
                    }
                    float maxWidth = _iconPlayButton.image.width;
                    //if (GUILayout.Button("Muted", GUILayout.ExpandWidth(false), GUILayout.Height(EditorGUIUtility.singleLineHeight)))
                    //string iconName = "d_AudioListener Icon";		// Unity 2019+
                    if (GUILayout.Button(_iconSceneViewAudio))                    //, GUILayout.Width(maxWidth),  GUILayout.Height(EditorGUIUtility.singleLineHeight), GUILayout.ExpandHeight(false)))
                    {
                        if (control != null)
                        {
                            control.MuteAudio(!_propMuted.boolValue);
                        }
                        _propMuted.boolValue = !_propMuted.boolValue;
                    }
                    GUI.color = Color.white;
                }
                if (!_propMuted.boolValue)
                {
                    EditorGUI.BeginChangeCheck();
                    float newVolume = GUILayout.HorizontalSlider(_propVolume.floatValue, 0f, 1f, GUILayout.ExpandWidth(true), GUILayout.MinWidth(64f));
                    if (EditorGUI.EndChangeCheck())
                    {
                        if (control != null)
                        {
                            control.SetVolume(newVolume);
                        }
                        _propVolume.floatValue = newVolume;
                    }
                }
                EditorGUI.EndDisabledGroup();

                GUI.contentColor = Color.white;

                GUILayout.FlexibleSpace();

                if (Event.current.commandName == "ObjectSelectorClosed" &&
                    EditorGUIUtility.GetObjectPickerControlID() == 200)
                {
                    _queuedLoadMediaRef = (MediaReference)EditorGUIUtility.GetObjectPickerObject();
                }

                if (GUILayout.Button(_iconProject, GUILayout.ExpandWidth(false)))
                {
                    showBrowseMenu = true;
                }

                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.EndVertical();

            if (showBrowseMenu)
            {
                RecentMenu.Create(_propMediaPath, _propMediaSource, MediaFileExtensions, true, 200);
            }

            if (_queuedLoadMediaRef && Event.current.type == EventType.Repaint)
            {
                //MediaPlayer mediaPlayer = (MediaPlayer)_propMediaPath.serializedObject.targetObject;
                if (mediaPlayer)
                {
                    mediaPlayer.OpenMedia(_queuedLoadMediaRef, true);
                    _queuedLoadMediaRef = null;
                }
            }
            if (_queuedToggleShowPreview)
            {
                _showPreview             = !_showPreview;
                _queuedToggleShowPreview = false;
                this.Repaint();
            }
        }
Beispiel #5
0
        public static RenderTexture ResolveVideoToRenderTexture(Material resolveMaterial, RenderTexture targetTexture, ITextureProducer texture, ResolveFlags flags, ScaleMode scaleMode = ScaleMode.StretchToFill)
        {
            int targetWidth  = texture.GetTexture(0).width;
            int targetHeight = texture.GetTexture(0).height;

            GetResolveTextureSize(texture.GetTextureAlphaPacking(), texture.GetTextureStereoPacking(), StereoEye.Left, ref targetWidth, ref targetHeight);

            if (targetTexture)
            {
                bool sizeChanged = (targetTexture.width != targetWidth || targetTexture.height != targetHeight);
                if (sizeChanged)
                {
                    RenderTexture.ReleaseTemporary(targetTexture); targetTexture = null;
                }
            }

            if (!targetTexture)
            {
                RenderTextureReadWrite readWrite = ((flags & ResolveFlags.ColorspaceSRGB) == ResolveFlags.ColorspaceSRGB) ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Linear;
                targetTexture = RenderTexture.GetTemporary(targetWidth, targetHeight, 0, RenderTextureFormat.ARGB32, readWrite);
            }

            // Set target mipmap generation support
            {
                bool requiresMipmap   = (flags & ResolveFlags.Mipmaps) == ResolveFlags.Mipmaps;
                bool requiresRecreate = (targetTexture.IsCreated() && targetTexture.useMipMap != requiresMipmap);
                if (requiresRecreate)
                {
                    targetTexture.Release();
                }
                if (!targetTexture.IsCreated())
                {
                    targetTexture.useMipMap = targetTexture.autoGenerateMips = requiresMipmap;
                    targetTexture.Create();
                }
            }

            // Render resolve blit
            // TODO: combine these two paths into a single material blit
            {
                bool prevSRGB = GL.sRGBWrite;
                GL.sRGBWrite = targetTexture.sRGB;
                RenderTexture prev = RenderTexture.active;
                if (scaleMode == ScaleMode.StretchToFill)
                {
                    Graphics.Blit(texture.GetTexture(0), targetTexture, resolveMaterial);
                }
                else
                {
                    RenderTexture.active = targetTexture;
                    bool partialAreaRender = (scaleMode == ScaleMode.ScaleToFit);
                    if (partialAreaRender)
                    {
                        GL.Clear(false, true, Color.black);
                    }
                    VideoRender.DrawTexture(new Rect(0f, 0f, targetTexture.width, targetTexture.height), texture.GetTexture(0), scaleMode, texture.GetTextureAlphaPacking(), resolveMaterial);
                }
                RenderTexture.active = prev;
                GL.sRGBWrite         = prevSRGB;
            }

            return(targetTexture);
        }
Beispiel #6
0
 void SetSource(ITextureProducer textureSource)
 {
     //_commandBuffer.IssuePluginEvent(blahCallback, 0);
     //Graphics.ExecuteCommandBuffer(_commandBuffer);
 }