Beispiel #1
0
        // Constructor
        public TextEditor2ViewModel(PluginManager pluginManager, IStateInfo koreFile)
        {
            _pluginManager = pluginManager;
            KoreFile       = koreFile;

            _state       = KoreFile.PluginState as ITextState;
            GameAdapters = pluginManager.GetGameAdapters().Select(ga => new GameAdapter(ga)).ToList();

            // TODO: Implement game adapter persistence
            SelectedGameAdapter = GameAdapters.FirstOrDefault();
            SelectedZoomLevel   = 1;

            if (Keyboard.IsKeyDown(Key.LeftShift))
            {
                SelectedGameAdapter = GameAdapters.FirstOrDefault(ga => ga.Adapter.PluginId == Guid.Parse("84D2BD62-7AC6-459B-B3BB-3A65855135F6")) ?? GameAdapters.First();
                SelectedZoomLevel   = 2;
            }
            else if (Keyboard.IsKeyDown(Key.LeftAlt))
            {
                SelectedGameAdapter = GameAdapters.FirstOrDefault(ga => ga.Adapter.PluginId == Guid.Parse("B344166C-F1BE-49B2-9ADC-38771D0A15DA")) ?? GameAdapters.First();
                SelectedZoomLevel   = 1;
            }

            SelectedEntry = Entries?.FirstOrDefault();
        }
Beispiel #2
0
        // Constructor
        public TextEditor1ViewModel(IStateInfo koreFile)
        {
            KoreFile = koreFile;

            // TODO: What is display name
            //DisplayName = KoreFile.DisplayName;
            _state = KoreFile.PluginState as ITextState;

            if (_state != null)
            {
                Entries = new ObservableCollection <TextEntry>(_state.Texts);
            }

            SelectedEntry = Entries.First();
        }
Beispiel #3
0
        public TextForm(IStateInfo state, IFormCommunicator formCommunicator, IList <IGameAdapter> gameAdapters, IProgressContext progressContext)
        {
            InitializeComponent();

            if (!(state.PluginState is ITextState textState))
            {
                throw new InvalidOperationException($"The state is no '{nameof(ITextState)}'.");
            }

            _stateInfo        = state;
            _textState        = textState;
            _progressContext  = progressContext;
            _formCommunicator = formCommunicator;

            _textEntries  = textState.Texts;
            _gameAdapters = gameAdapters;

            LoadGameAdapters();
            LoadEntries();

            UpdatePreview();
            UpdateForm();
        }
Beispiel #4
0
 public void ChangeState(ITextState state)
 {
     this.textState = state;
 }