Beispiel #1
0
 public void Update(GameTime gametime)
 {
     if (game.level.collision.standingBlock == null)
     {
         physState = new FallingState(this, game);
     }
     state.Update(gametime);
     physState.Update(gametime);
 }
Beispiel #2
0
 public void Update(GameTime gametime)
 {
     state.Update(gametime);
     physState.Update(gametime);
 }