Beispiel #1
0
 public void Disconnect()
 {
     Status = "Disconnected";
     stop   = true;
     telnetClient.Disconnect();
     initializeDashboard();
 }
 public void Disconnect()
 {
     // Stop the thread that receiving and sending data.
     stop = true;
     // Stop the connection with the simulator.
     telnetClient.Disconnect();
     Connecting = "disconnected";
 }
Beispiel #3
0
        public void Disconnect()
        {
            stop          = true;
            timer.Enabled = false;

            Thread.Sleep(2000);
            myTelnetClient.Disconnect();
        }
Beispiel #4
0
 //A function to disconnect as a client.
 public void DisconnectCommandsClient()
 {
     if (connectionClient)
     {
         tc.Disconnect();
         connectionClient = false;
     }
 }
 //Disconnection from server.
 public void Disconnect()
 {
     if (!Connected)
     {
         return;
     }
     client.Disconnect();
     ResetDashboard();
     this.setCommands.Clear();
     MessageInd = true;
     Connected  = false;
     Message    = "Disconnected from server.";
 }
 // Disconnect the model from the simulator.
 public void Disconnect()
 {
     stop             = true;
     ConnectionStatus = telnetClient.Disconnect();
 }
Beispiel #7
0
 //function responsible to send a disconnect request to the model
 public void DisconnectSimulator()
 {
     model.Disconnect();
 }
 // Disconnect from server.
 public void Disconnect()
 {
     stop = true;
     timer.Stop();
     client.Disconnect();
 }