private void BtnCreateTeam_Click(object sender, EventArgs e) { TeamModel t = new TeamModel(); t.TeamName = tbTeamName.Text; t.TeamMembers = selectedTeamMembers; GlobalConfig.Connection.CreateTeam(t); callingForm.TeamComplete(t); this.Close(); }
private void CreateTeamButton_Click(object sender, EventArgs e) { TeamModel team = new TeamModel(); team.TeamName = TeamNameValue.Text; team.TeamMembers = SelectedTeamMembers; GlobalConfig.Connections.CreateTeam(team); teamRequestor.TeamComplete(team); this.Close(); }
private void createTeamButton_Click(object sender, EventArgs e) { TeamModel t = new TeamModel { TeamName = teamNameValue.Text, TeamMembers = selectedTeamMembers }; GlobalConfig.Connection.CreateTeam(t); callingForm.TeamComplete(t); this.Close(); }
private void CreateTeamButton_Click(object sender, EventArgs e) { if (ValidTeamInputs()) { TeamModel t = new TeamModel { TeamName = teamNameValue.Text, TeamMembers = teamMembersListBox.Items.Cast <PersonModel>().ToList() }; GlobalConfig.Connections.CreateTeam(t); callingForm.TeamComplete(t); this.Close(); } else { MessageBox.Show("You have missing team information. Please check and try again.", "Error: Invalid Team"); } }
private void createTeamButton_Click(object sender, EventArgs e) { TeamModel team = new TeamModel(); if (teamNameValue.Text != "") { team.Name = teamNameValue.Text; team.Members = selectedTeamMembers; GlobalConfig.Connection.CreateTeam(team); callingForm.TeamComplete(team); this.Close(); } else { MessageBox.Show("This form has invalid information. Please check it and try again."); } }
private void createTeamButton_Click(object sender, EventArgs e) { if (teamNameValue.Text != "") { TeamModel t = new TeamModel(); t.TeamName = teamNameValue.Text; t.TeamMembers = selectedTeamMembers; GlobalConfig.Connection.CreateTeam(t); callingForm.TeamComplete(t); this.Close(); } else { MessageBox.Show("You need to fill in the Team Name field before creating a team."); } }
private void createTeamButton_Click(object sender, EventArgs e) { if (teamNameValue.Text != "" && selectedTeamMembers.Count > 1) { List <PersonModel> teamMembers = selectedTeamMembers.ToList(); string teamName = teamNameValue.Text; TeamModel newTeam = new TeamModel { TeamMembers = teamMembers, TeamName = teamName }; newTeam = GlobalConfig.Connection.CreateTeam(newTeam); ResetFormToDefaults(); UpdateTeamMemberCountLabel(); callingForm.TeamComplete(newTeam); MessageBox.Show("Team successfully created!"); this.Close(); } else { MessageBox.Show("Must enter a valid team name and select two or more players!"); } }