private void Awake() { _rigidbody2D = GetComponent <Rigidbody2D>(); _collider2D = GetComponent <Collider2D>(); _input = GetComponent <ITankInput>(); }
public void Setup() { m_Movement = m_Instance.GetComponent <TankMovement>(); m_Shooting = m_Instance.GetComponent <TankShooting>(); m_Health = m_Instance.GetComponent <TankHealth>(); m_TankInput = TankInputFactory.MakeTankWithInput(m_InputType); m_Movement.m_TankInput = m_TankInput; m_Shooting.m_TankInput = m_TankInput; m_TankScore = new Score(m_PlayerNumber); m_Shooting.m_Score = m_TankScore; m_Health.m_Score = m_TankScore; m_CanvasGameObject = m_Instance.GetComponentInChildren <Canvas>().gameObject; m_Movement.m_PlayerNumber = m_PlayerNumber; m_Shooting.m_PlayerNumber = m_PlayerNumber; m_ColoredPlayerText = "<color=#" + ColorUtility.ToHtmlStringRGB(m_PlayerColor) + ">PLAYER " + m_PlayerNumber + "</color>"; MeshRenderer[] renderers = m_Instance.GetComponentsInChildren <MeshRenderer>(); for (int i = 0; i < renderers.Length; i++) { renderers[i].material.color = m_PlayerColor; } m_CurrentColor = m_PlayerColor; }
void Awake() { tankInput = new PlayerControlInput(); tankEngine = new TankEngine(tankInput, this.transform, property); tankHeadRotate = new TankHeadRotate(tankInput, tankHead, property); tankFire = new TankFire(tankInput, tankShootPoint, property, fireAnimator, team); tankHealth = new TankHealth(property); HandleHpChange?.Invoke(this, tankHealth.GetCurrentHealth()); }
public TankFire(ITankInput tankInput, Transform tankShootPoint, TankProperty property, Animator fireAnimator, Team team) { this.tankInput = tankInput; this.tankShootPoint = tankShootPoint; this.property = property; this.fireAnimator = fireAnimator; this.team = team; reloadTimer = new ScaledTimer(property.ReloadTime, false); Bullet = (GameObject)Resources.Load("prefabs/Bullet", typeof(GameObject)); }
public TankHeadRotate(ITankInput tankInput, GameObject tankHead, TankProperty property) { this.tankInput = tankInput; this.tankHead = tankHead; this.property = property; }
public TankEngine(ITankInput tankInput, Transform tank, TankProperty property) { this.tankInput = tankInput; this.tank = tank; this.property = property; }