//private readonly IOpeningMessenger _thisOpen; public TCPDirectSpecificIP(ITCPInfo thisTCP, IMessageProcessor thisMessage, IGamePackageResolver resolver) { _thisTCP = thisTCP; _thisMessage = thisMessage; _resolver = resolver; //_thisOpen = thisOpen; }
public BasicGameClientTCP(IServerMessage processor, ITCPInfo connectInfo) { _processor = processor; _connectInfo = connectInfo; }