Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     Debug.Log("Collision detected with tag: " + collision.tag);
     if (collision.gameObject.CompareTag("Player"))
     {
         SwapSprite();
         Debug.Log("Execute switch!");
         switchableElement.Switch();
     }
 }
Beispiel #2
0
 public void Switch(bool on)
 {
     SwitchableObject.Switch();
     IsOn = on;
     if (on)
     {
         BitmapPath = @"Button_ON.png";
     }
     else
     {
         BitmapPath = @"Button_OFF.png";
     }
 }
Beispiel #3
0
        public void Resolve(MovableGameObject mgo1, GameObject o2)
        {
            MovableGameObject mgo2 = o2 as MovableGameObject;

            if (mgo1.Subtype != null || o2.Subtype != null)
            {
                if (ResolveSubtype(mgo1, o2))
                {
                    return;
                }
            }


            // both objects are movable
            if (mgo2 != null)
            {
                // TODO : Recheck this code (cases where both objects are movable) for future functionality
                SetPinballReaction(mgo1, o2);
                if (mgo2.Type == GameObjectType.Enemy)
                {
                }
                return;
            }


            else // only one object is movable
            {
                // other object interactions
                ISwitchable switcher = o2 as ISwitchable;
                if (switcher != null && switcher.SwitchOnCollision() &&
                    (o2 as MovableGameObject) == null) // prevents from switching twice per turn
                {
                    switcher.Switch();
                }

                if (!(
                        o2.Type == GameObjectType.Agent ||
                        o2.Type == GameObjectType.ClosedDoor ||
                        o2.Type == GameObjectType.Obstacle ||
                        o2.Type == GameObjectType.Teacher ||
                        o2.Type == GameObjectType.None))
                {
                    return;
                }

                if (mgo1.GameObjectStyle == GameObjectStyleType.Platformer)   // Collision outcome depends on the GameObjectStyleType
                {
                    SetPlattformerReaction(mgo1, o2);
                }
                else if (mgo1.GameObjectStyle == GameObjectStyleType.Pinball)
                {
                    SetPinballReaction(mgo1, o2);
                }
                else if (mgo1.GameObjectStyle == GameObjectStyleType.None)
                {
                }

                return;
            }


            throw new ArgumentException("For given objects doesn't exist confict resolution. " +
                                        "Did you forget to implement overriding class for StandardConflictResolver?");
        }
Beispiel #4
0
 public void Execute()
 {
     _target.Switch();
 }