private static void AddProbabilitySlider(IStronglyTypedUIHelper disasterGroup, string settingKey, DisasterInfo disasterInfo)
        {
            var probability = disasterInfo.m_finalRandomProbability;

            if (ModConfig.Instance.HasSetting(settingKey))
            {
                probability = ModConfig.Instance.GetSetting <int>(settingKey);
            }

            var labelText = disasterInfo.name;
            var slider    = disasterGroup.AddSlider(
                labelText,
                0,
                1000,
                1,
                probability,
                newProbability =>
            {
                disasterInfo.m_finalRandomProbability = (int)newProbability;
                ModConfig.Instance.SaveSetting(settingKey, (int)newProbability);
            });

            slider.width = (int)Math.Round(slider.width * 1.5f);
            var label = slider.GetLabel();

            label.width = (int)Math.Round(label.width * 1.5f);
        }
        private void AddMaxIntensitySlider(IStronglyTypedUIHelper group, string disasterName, string impactSettingKey)
        {
            var setting = ModConfig.Instance.GetSetting <byte>(impactSettingKey);

            var slider =
                group.AddSlider(
                    disasterName,
                    MinimumIntensityValue,
                    MaximumIntensityValue,
                    1,
                    setting,
                    val =>
            {
                ModConfig.Instance.SaveSetting(impactSettingKey, (byte)val);
                UpdateMaxIntensityLabel(impactSettingKey, disasterName, val);
            });

            slider.width = (int)Math.Round(slider.width * 1.4);
            var label = slider.GetLabel();

            label.width = (int)Math.Round(label.width * 1.4);

            if (maxIntensitySliders.ContainsKey(impactSettingKey))
            {
                maxIntensitySliders[impactSettingKey] = slider;
            }
            else
            {
                maxIntensitySliders.Add(impactSettingKey, slider);
            }

            UpdateMaxIntensityLabel(impactSettingKey, disasterName, setting);
        }