Beispiel #1
0
 public override void InitInternals()
 {
     this._BIsEnabled        = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FBIsEnabled>(Marshal.ReadIntPtr(this.VTable, 0));
     this._BIsPlaying        = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FBIsPlaying>(Marshal.ReadIntPtr(this.VTable, 8));
     this._GetPlaybackStatus = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FGetPlaybackStatus>(Marshal.ReadIntPtr(this.VTable, 16));
     this._Play         = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FPlay>(Marshal.ReadIntPtr(this.VTable, 24));
     this._Pause        = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FPause>(Marshal.ReadIntPtr(this.VTable, 32));
     this._PlayPrevious = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FPlayPrevious>(Marshal.ReadIntPtr(this.VTable, 40));
     this._PlayNext     = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FPlayNext>(Marshal.ReadIntPtr(this.VTable, 48));
     this._SetVolume    = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FSetVolume>(Marshal.ReadIntPtr(this.VTable, 56));
     this._GetVolume    = Marshal.GetDelegateForFunctionPointer <ISteamMusic.FGetVolume>(Marshal.ReadIntPtr(this.VTable, 64));
 }
Beispiel #2
0
 internal override void Shutdown()
 {
     base.Shutdown();
     this._BIsEnabled        = null;
     this._BIsPlaying        = null;
     this._GetPlaybackStatus = null;
     this._Play         = null;
     this._Pause        = null;
     this._PlayPrevious = null;
     this._PlayNext     = null;
     this._SetVolume    = null;
     this._GetVolume    = null;
 }