public GameSectorContext(
     IStateGetService <string, IGameSectorLayerService> getService,
     IStateSetService <string, IGameSectorLayerService> setService,
     IStateNewService <string, IGameSectorLayerService> newService)
     : base(getService, setService, newService)
 {
 }
Beispiel #2
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 public ClientGameContext(
     IStateGetService <string, INetworkGameScreen> getService,
     IStateSetService <string, INetworkGameScreen> setService,
     IStateNewService <string, INetworkGameScreen> newService)
     : base(getService, setService, newService)
 {
 }
Beispiel #3
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 public CommandDatabaseDelegate(
     IStateGetService <string, byte> getService,
     IStateSetService <string, byte> setService,
     IStateNewService <string, byte> newService) :
     base(getService,
          setService,
          newService)
 {
 }
Beispiel #4
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 public StateMachine
 (
     IStateGetService <TKey, TValue> getService,
     IStateSetService <TKey, TValue> setService,
     IStateNewService <TKey, TValue> newService
 )
 {
     GetService = getService;
     SetService = setService;
     NewService = newService;
 }