Beispiel #1
0
        /// <summary>
        /// Default ctor
        /// </summary>
        public RailwayState(IRailway railway, bool runInVirtualMode)
            : base(railway, null)
        {
            // Setup fields
            dispatcher  = new StateDispatcher();
            virtualMode = new VirtualMode(runInVirtualMode, this);
            clock       = new Clock(this);

            // Resolve single entities
            commandStationStates = new EntityStateSet <CommandStationState, ICommandStationState, ICommandStation>(ResolveCommandStations(railway, runInVirtualMode), this);
            locStates            = new EntityStateSet <LocState, ILocState, ILoc>(ResolveLocs(railway), this);

            // Resolve modules
            var modules = ResolveModules(railway).ToList();

            blockStates      = new EntityStateSet <BlockState, IBlockState, IBlock>(modules.SelectMany(x => x.Blocks), this);
            blockGroupStates = new EntityStateSet <BlockGroupState, IBlockGroupState, IBlockGroup>(modules.SelectMany(x => x.BlockGroups), this);
            junctionStates   = new EntityStateSet <JunctionState, IJunctionState, IJunction>(modules.SelectMany(x => x.Junctions), this);
            sensorStates     = new EntityStateSet <SensorState, ISensorState, ISensor>(modules.SelectMany(x => x.Sensors), this);
            signalStates     = new EntityStateSet <SignalState, ISignalState, ISignal>(modules.SelectMany(x => x.Signals), this);
            outputStates     = new EntityStateSet <OutputState, IOutputState, IOutput>(modules.SelectMany(x => x.Outputs), this);

            // Build routes
            var internalRouteStates    = modules.SelectMany(x => x.Routes).Where(x => x.IsInternal()).Select(x => new RouteState(x, this)).ToList();
            var interModuleRouteStates = ResolveInterModuleRoutes(railway, modules).ToList();

            routeStates = new EntityStateList <RouteState, IRouteState, IRoute>(internalRouteStates.Concat(interModuleRouteStates.Cast <RouteState>()));

            // Setup properties
            power = new PowerProperty(this);
            automaticLocController = new AutomaticLocController(this);

            // Catch unhandled exception, so we can stop when they occur
            AppDomain.CurrentDomain.UnhandledException += OnCurrentDomainUnhandledException;

            // Connect to property changes
            onPropertyChanged        = (s, x) => dispatcher.PostAction(OnModelChanged);
            railway.PropertyChanged += onPropertyChanged;
        }
Beispiel #2
0
 /// <summary>
 /// Detect power off
 /// </summary>
 public override bool Visit(GlobalPowerOff msg, Client data)
 {
     data.Reset();
     stateDispatcher.PostAction(() => data.cs.Power.Actual = false);
     return(true);
 }
Beispiel #3
0
 /// <summary>
 /// Detect power off
 /// </summary>
 public override bool Visit(GlobalPowerOff msg, Master data)
 {
     stateDispatcher.PostAction(() => data.cs.Power.Actual = false);
     return(true);
 }