void HandleQuickslot() { if (Input.GetKeyDown(KeyCode.Alpha1)) { pawn.UseItemAtIndex(0); } if (Input.GetKeyDown(KeyCode.Alpha2)) { } if (Input.GetKeyDown(KeyCode.Alpha3)) { } if (Input.GetKeyDown(KeyCode.Alpha4)) { } if (Input.GetKeyDown(KeyCode.Alpha5)) { } }