Beispiel #1
0
        public Scene(RegionInfo regInfo, AgentCircuitManager authen,
                     SceneCommunicationService sceneGridService,
                     ISimulationDataService simDataService, IEstateDataService estateDataService,
                     ModuleLoader moduleLoader, bool dumpAssetsToFile,
                     IConfigSource config, string simulatorVersion)
            : this(regInfo)
        {
            m_config = config;
            MinFrameTime = 0.089f;
            MinMaintenanceTime = 1;

            Random random = new Random();

            m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
            m_moduleLoader = moduleLoader;
            m_authenticateHandler = authen;
            m_sceneGridService = sceneGridService;
            m_SimulationDataService = simDataService;
            m_EstateDataService = estateDataService;
            m_regionHandle = RegionInfo.RegionHandle;

            m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
            m_asyncSceneObjectDeleter.Enabled = true;

            m_asyncInventorySender = new AsyncInventorySender(this);

            #region Region Settings

            // Load region settings
            // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region.
            // However, in this case, the default textures are not set in memory properly, so we need to do it here and
            // resave.
            // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new
            // region is set up and avoid these gyrations.
            RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID);
            m_extraSettings = simDataService.GetExtra(RegionInfo.RegionID);

            bool updatedTerrainTextures = false;
            if (rs.TerrainTexture1 == UUID.Zero)
            {
                rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture2 == UUID.Zero)
            {
                rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture3 == UUID.Zero)
            {
                rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture4 == UUID.Zero)
            {
                rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4;
                updatedTerrainTextures = true;
            }

            if (updatedTerrainTextures)
                rs.Save();

            RegionInfo.RegionSettings = rs;

            if (estateDataService != null)
                RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false);

            #endregion Region Settings

            //Bind Storage Manager functions to some land manager functions for this scene
            EventManager.OnLandObjectAdded +=
                new EventManager.LandObjectAdded(simDataService.StoreLandObject);
            EventManager.OnLandObjectRemoved +=
                new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);

            m_sceneGraph = new SceneGraph(this);

            // If the scene graph has an Unrecoverable error, restart this sim.
            // Currently the only thing that causes it to happen is two kinds of specific
            // Physics based crashes.
            //
            // Out of memory
            // Operating system has killed the plugin
            m_sceneGraph.UnRecoverableError += RestartNow;

            RegisterDefaultSceneEvents();

            DumpAssetsToFile = dumpAssetsToFile;

            m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;

            m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;

            m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";

            #region Region Config

            // Region config overrides global config
            //
            if (m_config.Configs["Startup"] != null)
            {
                IConfig startupConfig = m_config.Configs["Startup"];

                StartDisabled = startupConfig.GetBoolean("StartDisabled", false);

                m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
                m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
                if (!m_useBackup)
                    m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
                
                //Animation states
                m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);

                MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);

                PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
                CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);

                m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
                if (RegionInfo.NonphysPrimMin > 0)
                {
                    m_minNonphys = RegionInfo.NonphysPrimMin;
                }

                m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
                if (RegionInfo.NonphysPrimMax > 0)
                {
                    m_maxNonphys = RegionInfo.NonphysPrimMax;
                }

                m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
                if (RegionInfo.PhysPrimMin > 0)
                {
                    m_minPhys = RegionInfo.PhysPrimMin;
                }

                m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
                if (RegionInfo.PhysPrimMax > 0)
                {
                    m_maxPhys = RegionInfo.PhysPrimMax;
                }

                // Here, if clamping is requested in either global or
                // local config, it will be used
                //
                m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
                if (RegionInfo.ClampPrimSize)
                {
                    m_clampPrimSize = true;
                }

                m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
                if (RegionInfo.LinksetCapacity > 0)
                {
                    m_linksetCapacity = RegionInfo.LinksetCapacity;
                }

                m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
                m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
                m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
                m_dontPersistBefore =
                  startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
                m_dontPersistBefore *= 10000000;
                m_persistAfter =
                  startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
                m_persistAfter *= 10000000;

                m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");

                SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
                TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);

                m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);

                m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
                if (m_generateMaptiles)
                {
                    int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
                    if (maptileRefresh != 0)
                    {
                        m_mapGenerationTimer.Interval = maptileRefresh * 1000;
                        m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
                        m_mapGenerationTimer.AutoReset = true;
                        m_mapGenerationTimer.Start();
                    }
                }
                else
                {
                    string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
                    UUID tileID;

                    if (UUID.TryParse(tile, out tileID))
                    {
                        RegionInfo.RegionSettings.TerrainImageID = tileID;
                    }
                }

                string grant = startupConfig.GetString("AllowedClients", String.Empty);
                if (grant.Length > 0)
                {
                    foreach (string viewer in grant.Split('|'))
                    {
                        m_AllowedViewers.Add(viewer.Trim().ToLower());
                    }
                }

                grant = startupConfig.GetString("BannedClients", String.Empty);
                if (grant.Length > 0)
                {
                    foreach (string viewer in grant.Split('|'))
                    {
                        m_BannedViewers.Add(viewer.Trim().ToLower());
                    }
                }

                MinFrameTime              = startupConfig.GetFloat( "MinFrameTime",                      MinFrameTime);
                m_update_backup           = startupConfig.GetInt(   "UpdateStorageEveryNFrames",         m_update_backup);
                m_update_coarse_locations = startupConfig.GetInt(   "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
                m_update_entitymovement   = startupConfig.GetInt(   "UpdateEntityMovementEveryNFrames",  m_update_entitymovement);
                m_update_events           = startupConfig.GetInt(   "UpdateEventsEveryNFrames",          m_update_events);
                m_update_objects          = startupConfig.GetInt(   "UpdateObjectsEveryNFrames",         m_update_objects);
                m_update_physics          = startupConfig.GetInt(   "UpdatePhysicsEveryNFrames",         m_update_physics);
                m_update_presences        = startupConfig.GetInt(   "UpdateAgentsEveryNFrames",          m_update_presences);
                m_update_terrain          = startupConfig.GetInt(   "UpdateTerrainEveryNFrames",         m_update_terrain);
                m_update_temp_cleaning    = startupConfig.GetInt(   "UpdateTempCleaningEveryNFrames",    m_update_temp_cleaning);
            }

            // FIXME: Ultimately this should be in a module.
            SendPeriodicAppearanceUpdates = true;
            
            IConfig appearanceConfig = m_config.Configs["Appearance"];
            if (appearanceConfig != null)
            {
                SendPeriodicAppearanceUpdates
                    = appearanceConfig.GetBoolean("ResendAppearanceUpdates", SendPeriodicAppearanceUpdates);
            }

            #endregion Region Config

            #region Interest Management

            IConfig interestConfig = m_config.Configs["InterestManagement"];
            if (interestConfig != null)
            {
                string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();

                try
                {
                    m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
                }
                catch (Exception)
                {
                    m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
                    m_priorityScheme = UpdatePrioritizationSchemes.Time;
                }

                m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
                m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
                m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
                m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
            }

            m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);

            #endregion Interest Management

            StatsReporter = new SimStatsReporter(this);
            StatsReporter.OnSendStatsResult += SendSimStatsPackets;
            StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
        }
Beispiel #2
0
        public Scene(RegionInfo regInfo, AgentCircuitManager authen, 
                     ISimulationDataService simDataService, IEstateDataService estateDataService,
                     IConfigSource config, string simulatorVersion)
            : this(regInfo)
        {
            m_config = config;
            FrameTime = 0.0908f;
            FrameTimeWarnPercent = 60;
            FrameTimeCritPercent = 40;
            Normalized55FPS = true;
            MinMaintenanceTime = 1;
            SeeIntoRegion = true;

            Random random = new Random();

            m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
            m_authenticateHandler = authen;
            m_sceneGridService = new SceneCommunicationService();
            m_SimulationDataService = simDataService;
            m_EstateDataService = estateDataService;

            m_lastIncoming = 0;
            m_lastOutgoing = 0;

            m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
            m_asyncSceneObjectDeleter.Enabled = true;

            m_asyncInventorySender = new AsyncInventorySender(this);

            #region Region Settings

            // Load region settings
            // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region.
            // However, in this case, the default textures are not set in memory properly, so we need to do it here and
            // resave.
            // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new
            // region is set up and avoid these gyrations.
            RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID);
            m_extraSettings = simDataService.GetExtra(RegionInfo.RegionID);

            bool updatedTerrainTextures = false;
            if (rs.TerrainTexture1 == UUID.Zero)
            {
                rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture2 == UUID.Zero)
            {
                rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture3 == UUID.Zero)
            {
                rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture4 == UUID.Zero)
            {
                rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4;
                updatedTerrainTextures = true;
            }

            if (updatedTerrainTextures)
                rs.Save();

            RegionInfo.RegionSettings = rs;

            if (estateDataService != null)
                RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false);

            #endregion Region Settings

            //Bind Storage Manager functions to some land manager functions for this scene
            EventManager.OnLandObjectAdded +=
                new EventManager.LandObjectAdded(simDataService.StoreLandObject);
            EventManager.OnLandObjectRemoved +=
                new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);

             RegisterDefaultSceneEvents();

            // XXX: Don't set the public property since we don't want to activate here.  This needs to be handled 
            // better in the future.
            m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;

            PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics;

            m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";

            #region Region Config

            // Region config overrides global config
            //
            if (m_config.Configs["Startup"] != null)
            {
                IConfig startupConfig = m_config.Configs["Startup"];

                StartDisabled = startupConfig.GetBoolean("StartDisabled", false);

                m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
                m_maxDrawDistance = startupConfig.GetFloat("MaxDrawDistance", m_maxDrawDistance);
                m_maxRegionViewDistance = startupConfig.GetFloat("MaxRegionsViewDistance", m_maxRegionViewDistance);

                LegacySitOffsets = startupConfig.GetBoolean("LegacySitOffsets", LegacySitOffsets);

                if (m_defaultDrawDistance > m_maxDrawDistance)
                    m_defaultDrawDistance = m_maxDrawDistance;

                if (m_maxRegionViewDistance > m_maxDrawDistance)
                    m_maxRegionViewDistance = m_maxDrawDistance;

                UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
                if (!UseBackup)
                    m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);

                //Animation states
                m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);

                SeeIntoRegion = startupConfig.GetBoolean("see_into_region", SeeIntoRegion);

                MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);

                PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
                CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
                m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
                if (RegionInfo.NonphysPrimMin > 0)
                {
                    m_minNonphys = RegionInfo.NonphysPrimMin;
                }

                m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
                if (RegionInfo.NonphysPrimMax > 0)
                {
                    m_maxNonphys = RegionInfo.NonphysPrimMax;
                }

                m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
                if (RegionInfo.PhysPrimMin > 0)
                {
                    m_minPhys = RegionInfo.PhysPrimMin;
                }

                m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);

                if (RegionInfo.PhysPrimMax > 0)
                {
                    m_maxPhys = RegionInfo.PhysPrimMax;
                }

                m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
                if (RegionInfo.LinksetCapacity > 0)
                {
                    m_linksetCapacity = RegionInfo.LinksetCapacity;
                }

                m_linksetPhysCapacity = startupConfig.GetInt("LinksetPhysPrims", m_linksetPhysCapacity);


                SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
                TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);

                // Here, if clamping is requested in either global or
                // local config, it will be used
                //
                m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
                if (RegionInfo.ClampPrimSize)
                {
                    m_clampPrimSize = true;
                }

                m_clampNegativeZ = startupConfig.GetBoolean("ClampNegativeZ", m_clampNegativeZ);

                m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
                m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
                m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
                m_dontPersistBefore =
                    startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
                m_dontPersistBefore *= 10000000;
                m_persistAfter =
                    startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
                m_persistAfter *= 10000000;

                m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
                m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);

                m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
                m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);

                string[] possibleMapConfigSections = new string[] { "Map", "Startup" };

                m_generateMaptiles
                    = Util.GetConfigVarFromSections<bool>(config, "GenerateMaptiles", possibleMapConfigSections, true);

                if (m_generateMaptiles)
                {
                    int maptileRefresh = Util.GetConfigVarFromSections<int>(config, "MaptileRefresh", possibleMapConfigSections, 0);
                    m_log.InfoFormat("[SCENE]: Region {0}, WORLD MAP refresh time set to {1} seconds", RegionInfo.RegionName, maptileRefresh);
                    if (maptileRefresh != 0)
                    {
                        m_mapGenerationTimer.Interval = maptileRefresh * 1000;
                        m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
                        m_mapGenerationTimer.AutoReset = true;
                        m_mapGenerationTimer.Start();
                    }
                }
                else
                {
                    string tile
                        = Util.GetConfigVarFromSections<string>(
                            config, "MaptileStaticUUID", possibleMapConfigSections, UUID.Zero.ToString());

                    UUID tileID;

                    if (tile != UUID.Zero.ToString() && UUID.TryParse(tile, out tileID))
                    {
                        RegionInfo.RegionSettings.TerrainImageID = tileID;
                    }
                    else
                    {
                        RegionInfo.RegionSettings.TerrainImageID = RegionInfo.MaptileStaticUUID;
                        m_log.InfoFormat("[SCENE]: Region {0}, maptile set to {1}", RegionInfo.RegionName, RegionInfo.MaptileStaticUUID.ToString());
                    }
                }

                string[] possibleAccessControlConfigSections = new string[] { "Startup", "AccessControl"};

                string grant
                    = Util.GetConfigVarFromSections<string>(
                        config, "AllowedClients", possibleAccessControlConfigSections, string.Empty);

                if (grant.Length > 0)
                {
                    foreach (string viewer in grant.Split(','))
                    {
                        m_AllowedViewers.Add(viewer.Trim().ToLower());
                    }
                }

                grant
                    = Util.GetConfigVarFromSections<string>(
                        config, "DeniedClients", possibleAccessControlConfigSections, String.Empty);
                // Deal with the mess of someone having used a different word at some point
                if (grant == String.Empty)
                    grant = Util.GetConfigVarFromSections<string>(
                            config, "BannedClients", possibleAccessControlConfigSections, String.Empty);

                if (grant.Length > 0)
                {
                    foreach (string viewer in grant.Split(','))
                    {
                        m_BannedViewers.Add(viewer.Trim().ToLower());
                    }
                }

                FrameTime                 = startupConfig.GetFloat( "FrameTime", FrameTime);
                FrameTimeWarnPercent      = startupConfig.GetInt( "FrameTimeWarnPercent", FrameTimeWarnPercent);
                FrameTimeCritPercent      = startupConfig.GetInt( "FrameTimeCritPercent", FrameTimeCritPercent);
                Normalized55FPS           = startupConfig.GetBoolean( "Normalized55FPS", Normalized55FPS);

                m_update_backup           = startupConfig.GetInt("UpdateStorageEveryNFrames",         m_update_backup);
                m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
                m_update_entitymovement   = startupConfig.GetInt("UpdateEntityMovementEveryNFrames",  m_update_entitymovement);
                m_update_events           = startupConfig.GetInt("UpdateEventsEveryNFrames",          m_update_events);
                m_update_objects          = startupConfig.GetInt("UpdateObjectsEveryNFrames",         m_update_objects);
                m_update_physics          = startupConfig.GetInt("UpdatePhysicsEveryNFrames",         m_update_physics);
                m_update_presences        = startupConfig.GetInt("UpdateAgentsEveryNFrames",          m_update_presences);
                m_update_terrain          = startupConfig.GetInt("UpdateTerrainEveryNFrames",         m_update_terrain);
                m_update_temp_cleaning    = startupConfig.GetInt("UpdateTempCleaningEveryNSeconds",   m_update_temp_cleaning);

            }


            // FIXME: Ultimately this should be in a module.
            SendPeriodicAppearanceUpdates = false;

            IConfig appearanceConfig = m_config.Configs["Appearance"];
            if (appearanceConfig != null)
            {
                SendPeriodicAppearanceUpdates
                    = appearanceConfig.GetBoolean("ResendAppearanceUpdates", SendPeriodicAppearanceUpdates);
            }

            #endregion Region Config

            IConfig entityTransferConfig = m_config.Configs["EntityTransfer"];
            if (entityTransferConfig != null)
            {
                AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing);
                DisableObjectTransfer = entityTransferConfig.GetBoolean("DisableObjectTransfer", false);
            }

            #region Interest Management

            IConfig interestConfig = m_config.Configs["InterestManagement"];
            if (interestConfig != null)
            {
                string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();

                try
                {
                    UpdatePrioritizationScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
                }
                catch (Exception)
                {
                    m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
                    UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
                }

                IsReprioritizationEnabled
                    = interestConfig.GetBoolean("ReprioritizationEnabled", IsReprioritizationEnabled);
                ReprioritizationInterval
                    = interestConfig.GetFloat("ReprioritizationInterval", ReprioritizationInterval);
                ReprioritizationDistance
                    = interestConfig.GetFloat("RootReprioritizationDistance", ReprioritizationDistance);

                if(ReprioritizationDistance < m_minReprioritizationDistance)
                    ReprioritizationDistance = m_minReprioritizationDistance;

                ObjectsCullingByDistance
                    = interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance);


                RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod);
                ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod);

                RootPositionUpdateTolerance
                    = interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance);
                RootRotationUpdateTolerance
                    = interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance);
                RootVelocityUpdateTolerance
                    = interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
            }

            m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);

            #endregion Interest Management


            StatsReporter = new SimStatsReporter(this);

            StatsReporter.OnSendStatsResult += SendSimStatsPackets;
            StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
 
        }