public static TCommand RotateWithVelocityForTime <TCommand>(this ISimpleMovementRules <TCommand> factory, Angle velocity, double time) where TCommand : ISimpleMovementCommand, new() { return(new TCommand { SimpleMovement = SimpleMovement.Rotate(velocity, time) }); }
public static TCommand MovePathWithVelocity <TCommand>(this ISimpleMovementRules <TCommand> factory, double path, double velocity) where TCommand : ISimpleMovementCommand, new() { return(new TCommand { SimpleMovement = SimpleMovement.MoveWithVelocity(path, velocity) }); }
public static TCommand Rotate <TCommand>(this ISimpleMovementRules <TCommand> factory, Angle angle) where TCommand : ISimpleMovementCommand, new() { return(new TCommand { SimpleMovement = SimpleMovement.RotateWithVelocity(angle, factory.AngularVelocityLimit) }); }
public static TCommand RotateAngleWithVelocity <TCommand>(this ISimpleMovementRules <TCommand> factory, Angle angle, Angle velocity) where TCommand : ISimpleMovementCommand, new() { return(new TCommand { SimpleMovement = SimpleMovement.RotateWithVelocity(angle, velocity) }); }
public static TCommand Move <TCommand>(this ISimpleMovementRules <TCommand> factory, double length) where TCommand : ISimpleMovementCommand, new() { return(new TCommand { SimpleMovement = SimpleMovement.MoveWithVelocity(length, factory.LinearVelocityLimit) }); }
public static TCommand Stand <TCommand>(this ISimpleMovementRules <TCommand> factory, double time) where TCommand : ISimpleMovementCommand, new() { return(new TCommand { SimpleMovement = SimpleMovement.Stand(time) }); }
public static Bot <TCommand> CreateSquareWalkingBot <TCommand>(this ISimpleMovementRules <TCommand> factory, int distance) where TCommand : ISimpleMovementCommand, new() { return(new Bot <TCommand>(turn => turn % 2 == 0 ? factory.Move(distance) : factory.Rotate(Angle.HalfPi) )); }
public static Bot <TCommand> CreateRandomWalkingBot <TCommand>(this ISimpleMovementRules <TCommand> factory, int distance) where TCommand : ISimpleMovementCommand, new() { var random = new Random(); return(new Bot <TCommand>(turn => turn % 2 == 0 ? factory.Move(distance) : factory.Rotate(Angle.FromGrad(random.NextDouble() * 360)) )); }
public static void AddSimpleMovementKeys <TCommand>(this ISimpleMovementRules <TCommand> factory, KeyboardController <TCommand> pool, string controllerId) where TCommand : ISimpleMovementCommand, new() { var dt = 0.1; if (controllerId == TwoPlayersId.Left) { pool.Add(Keys.W, () => new TCommand { SimpleMovement = SimpleMovement.Move(factory.LinearVelocityLimit, dt) }); pool.Add(Keys.S, () => new TCommand { SimpleMovement = SimpleMovement.Move(-factory.LinearVelocityLimit, dt) }); pool.Add(Keys.A, () => new TCommand { SimpleMovement = SimpleMovement.Rotate(factory.AngularVelocityLimit, dt) }); pool.Add(Keys.D, () => new TCommand { SimpleMovement = SimpleMovement.Rotate(-factory.AngularVelocityLimit, dt) }); } if (controllerId == TwoPlayersId.Right) { pool.Add(Keys.I, () => new TCommand { SimpleMovement = SimpleMovement.Move(factory.LinearVelocityLimit, dt) }); pool.Add(Keys.K, () => new TCommand { SimpleMovement = SimpleMovement.Move(-factory.LinearVelocityLimit, dt) }); pool.Add(Keys.J, () => new TCommand { SimpleMovement = SimpleMovement.Rotate(factory.AngularVelocityLimit, dt) }); pool.Add(Keys.L, () => new TCommand { SimpleMovement = SimpleMovement.Rotate(-factory.AngularVelocityLimit, dt) }); } }
public static Bot <TCommand> CreateStandingBot <TCommand>(this ISimpleMovementRules <TCommand> factory) where TCommand : ISimpleMovementCommand, new() { return(new Bot <TCommand>(turn => factory.Stand(1))); }
public SimpleMovementUnit(IActor actor) { this.actor = actor; rules = Compatibility.Check<ISimpleMovementRules>(this, actor.Rules); actor.World.Clocks.AddTrigger(new TimerTrigger(ApplyCommand, commandRenewmentRate)); }
public SimpleMovementUnit(IActor actor) { this.actor = actor; rules = Compatibility.Check <ISimpleMovementRules>(this, actor.Rules); actor.World.Clocks.AddTrigger(new TimerTrigger(ApplyCommand, commandRenewmentRate)); }