Beispiel #1
0
 public void SetTarget(SignTargetUI toConfigure)
 {
     ResponseObject       = toConfigure;
     Configuring          = toConfigure.Target;
     InitialConfiguration = Configuring.CurrentConfiguration();
     ResetView();
 }
Beispiel #2
0
 public void SetTarget(SignTargetUI toConfigure)
 {
     ResponseObject = toConfigure;
     Configuring = toConfigure.Target;
     InitialConfiguration = Configuring.CurrentConfiguration();
     ResetView();
 }
Beispiel #3
0
        void AddSignTarget(ISignTarget target)
        {
            SignTargetUI targetUI = new SignTargetUI(this);

            targetUI.uiPanel.Width = flowLayoutPanel1.Width;
            flowLayoutPanel1.Controls.Add(targetUI.uiPanel);
            flowLayoutPanel1.Controls.SetChildIndex(targetUI.uiPanel, 0);

            targetUI.Label = target.SignName;

            if (target is SignPreview)
            {
                // Mirror the last non-preview configuration.
                ((SignPreview)target).Show();
                //this.BringToFront(); // not sure if I like this.
            }
            targetUI.Target = target;



            lock (Targets)
            {
                if (Targets.Count == 0)
                {
                    Animate.SetConfiguration(target.CurrentConfiguration());
                }
                else
                {
                    target.ApplyConfiguration(Targets[0].Target.CurrentConfiguration());
                }

                Targets.Add(targetUI);
            }
        }
Beispiel #4
0
        void AddSignTarget(ISignTarget target)
        {
            SignTargetUI targetUI = new SignTargetUI(this);

            targetUI.uiPanel.Width = flowLayoutPanel1.Width;
            flowLayoutPanel1.Controls.Add(targetUI.uiPanel);
            flowLayoutPanel1.Controls.SetChildIndex(targetUI.uiPanel, 0);

            targetUI.Label = target.SignName;

            if(target is SignPreview)
            {
                // Mirror the last non-preview configuration.
                ((SignPreview)target).Show();
                //this.BringToFront(); // not sure if I like this.
            }
            targetUI.Target = target;

            lock (Targets)
            {
                if (Targets.Count == 0)
                    Animate.SetConfiguration(target.CurrentConfiguration());
                else
                    target.ApplyConfiguration(Targets[0].Target.CurrentConfiguration());

                Targets.Add(targetUI);
            }
        }