public List <List <ShipPoint> > GetEnemyShips()
        {
            var returnList = new List <List <ShipPoint> >();

            var enemyShips = _shipRepo.GetShips(GetEnemyPlayer());

            foreach (var ship in enemyShips)
            {
                var pointList = new List <ShipPoint>();
                pointList.AddRange(ship.ShipPieces.Select(sp => new ShipPoint(ship.Id, sp.Id, sp.PosX, sp.PosY, sp.IsHit, sp.IsMissed)));

                returnList.Add(pointList);
            }

            return(returnList);
        }