Beispiel #1
0
 public void Initialize(IRoomManager roomManager, IShamanMessageSender messageSender,
                        string authSecret)
 {
     _roomManager   = roomManager;
     _messageSender = messageSender;
     _authSecret    = authSecret;
 }
Beispiel #2
0
 public void Initialize(IMatchMaker matchMaker, IShamanMessageSender packetSender, IRoomManager roomManager, IMatchMakingGroupsManager matchMakingGroupsManager,
                        string authSecret)
 {
     _matchMaker               = matchMaker;
     _messageSender            = packetSender;
     _authSecret               = authSecret;
     _roomManager              = roomManager;
     _matchMakingGroupsManager = matchMakingGroupsManager;
 }
Beispiel #3
0
 public MatchMakingGroupManager(IShamanLogger logger, ITaskSchedulerFactory taskSchedulerFactory,
                                IPlayersManager playersManager, IShamanMessageSender messageSender, IMmMetrics mmMetrics, IRoomManager roomManager,
                                IRoomPropertiesProvider roomPropertiesProvider, IApplicationConfig config)
 {
     _logger = logger;
     _taskSchedulerFactory   = taskSchedulerFactory;
     _playersManager         = playersManager;
     _messageSender          = messageSender;
     _mmMetrics              = mmMetrics;
     _roomManager            = roomManager;
     _roomPropertiesProvider = roomPropertiesProvider;
     _config = config;
 }
        public MatchMakingGroup(Dictionary <byte, object> roomProperties,
                                IShamanLogger logger, ITaskSchedulerFactory taskSchedulerFactory, IPlayersManager playersManager,
                                IShamanMessageSender messageSender, IMmMetrics mmMetrics, IRoomManager roomManager)
        {
            Id = Guid.NewGuid();

            _logger             = logger;
            _playersManager     = playersManager;
            _taskScheduler      = taskSchedulerFactory.GetTaskScheduler();
            _matchmakingPlayers = new Queue <MatchMakingPlayer>();
            RoomProperties      = roomProperties;
            _messageSender      = messageSender;
            _mmMetrics          = mmMetrics;
            _roomManager        = roomManager;

            //get properties from dict
            if (!roomProperties.TryGetValue(PropertyCode.RoomProperties.MatchMakingTick, out var tickProperty))
            {
                throw new Exception($"MatchMakingGroup ctr error: there is no MatchMakingTick property");
            }
            if (!roomProperties.TryGetValue(PropertyCode.RoomProperties.TotalPlayersNeeded, out var totalPlayersProperty))
            {
                throw new Exception($"MatchMakingGroup ctr error: there is no TotalPlayersNeeded property");
            }
            if (!roomProperties.TryGetValue(PropertyCode.RoomProperties.MaximumMmTime, out var timeBeforeBotsProperty))
            {
                throw new Exception($"MatchMakingGroup ctr error: there is no MaximumMmTime property");
            }
            if (!roomProperties.TryGetValue(PropertyCode.RoomProperties.MaximumMatchMakingWeight, out var maxMmWeight))
            {
                throw new Exception($"MatchMakingGroup ctr error: there is no MaximumMatchMakingWeight property");
            }

            _matchMakingTickMs  = (int)tickProperty;
            _totalPlayersNeeded = (int)totalPlayersProperty;
            _maximumMmTime      = (int)timeBeforeBotsProperty;
            _maxMmWeight        = (int)maxMmWeight;
        }
        public void Setup()
        {
            _logger = new ConsoleLogger();
            _taskSchedulerFactory = new TaskSchedulerFactory(_logger);
            _playersManager       = new PlayersManager(Mock.Of <IMmMetrics>(), _logger);
            _packetSender         = Mock.Of <IShamanMessageSender>();
            _serverProvider       = new FakeServerProvider();
            _requestSender        = new FakeSender();
            _roomApiProvider      = new DefaultRoomApiProvider(_requestSender, _logger);
            _roomManager          = new RoomManager(_serverProvider, _logger, _taskSchedulerFactory, _roomApiProvider);

            _measures.Add(FakePropertyCodes.PlayerProperties.GameMode, 1);
            _roomProperties.Add(FakePropertyCodes.RoomProperties.MatchMakingTick, 250);
            _roomProperties.Add(FakePropertyCodes.RoomProperties.TotalPlayersNeeded, 3);
            _roomProperties.Add(FakePropertyCodes.RoomProperties.MaximumMmTime, 500);
            _roomProperties.Add(FakePropertyCodes.RoomProperties.MaximumMatchMakingWeight, 1);


            _group = new MatchMakingGroup(_roomProperties, _logger, _taskSchedulerFactory, _playersManager,
                                          _packetSender, Mock.Of <IMmMetrics>(), _roomManager);
            _roomManager.Start(10000);
            _group.Start();
        }
 public RoomManager(
     IShamanLogger logger,
     ISerializer serializer,
     IApplicationConfig config,
     ITaskSchedulerFactory taskSchedulerFactory,
     IRoomControllerFactory roomControllerFactory,
     IPacketSender packetSender,
     IShamanMessageSenderFactory messageSenderFactory,
     IGameMetrics gameMetrics,
     IRoomStateUpdater roomStateUpdater)
 {
     _logger                = logger;
     _serializer            = serializer;
     _taskSchedulerFactory  = taskSchedulerFactory;
     _roomControllerFactory = roomControllerFactory;
     _taskScheduler         = _taskSchedulerFactory.GetTaskScheduler();
     _taskScheduler.ScheduleOnInterval(CheckRoomsState, 0, 60000);
     _config = config;
     _taskSchedulerFactory = taskSchedulerFactory;
     _messageSender        = messageSenderFactory.Create(packetSender);
     _gameMetrics          = gameMetrics;
     _roomStateUpdater     = roomStateUpdater;
 }
        public void Setup()
        {
            // var config = new MmApplicationConfig("", "127.0.0.1", new List<ushort> {0}, "", 120000, GameProject.DefaultGame,"", 7002, isAuthOn:false);
            var config = new ApplicationConfig
            {
                PublicDomainNameOrAddress = "127.0.0.1",
                ListenPorts = new List <ushort> {
                    0
                },
                IsAuthOn       = false,
                BindToPortHttp = 7002
            };

            _logger = new ConsoleLogger();
            _roomPropertiesProvider = new FakeRoomPropertiesProvider(3, 500, 250, 3);

            _taskSchedulerFactory = new TaskSchedulerFactory(_logger);
            _playersManager       = new PlayersManager(Mock.Of <IMmMetrics>(), _logger);
            _packetSender         = Mock.Of <IShamanMessageSender>();
            _serverProvider       = new FakeServerProvider();
            _requestSender        = new FakeSender();
            _roomApiProvider      = new DefaultRoomApiProvider(_requestSender, _logger);
            _roomManager          = new RoomManager(_serverProvider, _logger, _taskSchedulerFactory, _roomApiProvider);

            _measures.Add(FakePropertyCodes.PlayerProperties.GameMode, 1);

            _playerProperties = new Dictionary <byte, object>
            {
                { FakePropertyCodes.PlayerProperties.GameMode, 1 }
            };

            _matchMakingGroupManager = new MatchMakingGroupManager(_logger, _taskSchedulerFactory, _playersManager,
                                                                   _packetSender, Mock.Of <IMmMetrics>(), _roomManager, _roomPropertiesProvider, config);
            _matchMakingGroupManager.AddMatchMakingGroup(_measures);
            _matchMakingGroupManager.Start(10000);
        }