Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            Debug.WriteLine(gameTime.TotalGameTime);
            //if (gameTime.TotalGameTime.Seconds - _lastTime.Seconds >= _timeInterval)
            if (gameTime.TotalGameTime.Seconds % 3 == 0)
            {
                _lastTime = gameTime.TotalGameTime;
                //Debug.WriteLine(gameTime.TotalGameTime);

                // TODO: Add your update logic here


                if (_quoridorServiceConnector.IsLogged())
                {
                    if (this.usunToJakOgarnieszServer == 1)
                    {
                        var users = _quoridorServiceConnector.GetConnectedUsers();
                        if (_users != users.Count)
                        {
                            GamePage.UpdateConnectedPlayers(users);
                            _users = users.Count;
                        }

                        // tymczasowe rozwiazanie
                        if (Session.Instance.GameState != GameState.Play && _users > 0)
                        {
                            Session.Instance.GameState = GameState.Play;
                            Session.Instance.Opponent  = users.First(u => u.Id != Session.Instance.User.Id);

                            var gameScreen = new GameBoard(graphics.GraphicsDevice);
                            gameScreen.MoveEvent += BoardMoveEvent;
                            ScreenManager.Instance.SwitchScreen(gameScreen);
                        }
                        this.usunToJakOgarnieszServer = 2;
                    }
                    GetAndDispatchMessages();

                    if (_myId == 0)
                    {
                        QuoridorService s1 = (QuoridorService)_quoridorServiceConnector;
                        _myId = s1.MyId;
                    }
                }
            }

            //ScreenManager.Instance.Update(gameTime);

            //HandleKeybord();
            HandleGameEvents();

            base.Update(gameTime);
        }